By Mitch Reed with photographs by Sean Sarah
As the skies get darker earlier and the air becomes chilly another year of
Flames of War tournament play ends with the North American Masters event.
The 2015 installment of what is billed as the tournament between of the best players on the continent was held at
Games and Stuff, a gaming shop just south of Baltimore on 14-15 November.
The annual affair pits the players who have won a nationals level event or have played well during the year and have made it to the top of the North American rankings. I had the opportunity to visit with the players and organizers during the first day of competition and left with a better understanding on what the Masters Tournament is all about.
The Organizer
The first person I spoke with is Dave Griffin who works for
Battlefront and runs all of the events Battlefront runs during the year along with the master’s tournament. Dave is running his third Masters event this year and tries to add some wrinkles to the game in order to create a more challenging environment for the competitors.
This year he limited lists to those that are contained in the 8 hardcover late war books; Dave explained how those lists which represent the early part of the late war period are “classical lists” and, as a whole, are very well balanced for players to pick from. This year Dave had each player develop a 1400 point base list and then create three 250-point task forces from the same list.
Before each game, a die was rolled and results could range from selecting one of the three task forces to add to that game, to having the player or the opponent chose to the final result in which none of the task forces are used. Dave also limited the amount of times a player could use a particular task force during the course of the tournament, so if one of your task forces are used twice, they are no longer eligible for use in a later game.
To me this is an interesting twist that, while it does change things up, can also be manipulated when your opponent picks a task force. With most of the players coming from two distinct regions (more on this later) you could have a buddy pick an already used task force that would cause your list issues in order to make it ineligible for a later game when you may have to play that opponent.
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