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Showing posts with label UAR. Show all posts
Showing posts with label UAR. Show all posts

Thursday, May 21, 2015

Fate of a Nation - Hasty Attack 2150pts (Still can't buy a win!)

By Tom Burgess,

My luck against the United Arab Republic Tank Battalions continues to run cold. I've yet to beat them with my AMX-13 based Israeli Tank Company since I built it in October 2014!

So to the trouncings I have received, I am adding yet another AAR of a UAR Tank Battalion win against my AMX-13 Company.


This time I would get closer though when my friend Ron and I met for a 2150pt game.

My P'lugah Tan'kim was pretty much the same force I have been running, but I had to lighten up the Infantry platoon and drop a M3D 120mm Mortar Halftrack to keep with in the point limit.

My  roster.

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Friday, February 13, 2015

UAR vs the Israelis in a micro armor dust-up

By Eric "Truckstop" Lauterbach

It's part two of the John Desch micro armor battle day! After my first Fate of a Nation game in 6mm with the new rules resulting in a good kick in the pants, I decided I really need to change the list.

First, I found that the Isherman has been priced out of its performance level. So now I think that the, Magach 3 is the way to go for the Israelis. Thus, my new list is made up of two platoons of 3 Magach tanks along with the HQ and 2ic Magach, plus anti-tank gun jeeps and mortar tracks.

John's list did not change from the first game and seams to be a solid way of playing UAR: three companies of T-55s sporting stabilizers and some ZSU anti-air for good measure.

We randomly rolled a mission and dust-up was the answer the dice gave us.  We both thought it would be a good test of the Israeli army so off we went.  Having only 4 platoons hurts, but both sides had this predicament and hard choices were made. ....or not really the Magachs were all going on table! John had two full T-55 companies on table and one off with the ZSU. I of course had my soft and chewy mortar halftracks and jeeps off table. I needed every barrel possible to kill off the tank horde.


The dust up table.

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Wednesday, December 24, 2014

Fate of the Nation Battle Israeli Tank Company vs United Arab Republic Tank Battalion

By Eric Lauterbach

You may have noticed something looks different about the pictures of tanks in this post, well your eyes are not deceiving you we did this battle in micro armor.

John Desch has a huge micro collection some of the models dating back to when his US Army days and they used them for training. (This what the army did before computers kids)

You will notice in the pictures some of the models are not quite right, which is something you don't notice when putting the force on the table top. From normal eye to table distance you really have to look close to tell a M48 from a M60, pictures have a magnifying effect.

For micro armor we did not change any of the movement or shooting distances. The only real change we had to do was make the small village area terrain because the buildings are two small to get the granularity.

So for our first battle with the Fate of the Nation we went with a basic free-for-all so we could get a feel for how it played.  The forces were an Israeli Tank company with 2 Magach-3 in the HQ, a platoon of 3 Magach-3, a platoon of 4 Isherman, some 4 AT jeeps, and 120mm mortar section.  To face this force the Arabs had 31 T-55s all upgraded with stabilizers in three 10 tank companies and one platoon of two ZSU-57.

The Israeli force

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Friday, May 16, 2014

Run Away! Anatomy of a UAR Victory

By Iron Tom

Ron, Tony, Greg and Tom of the BattleVault Gamers got together to play a Flames of War game using the Arab-Israeli “Fate of a Nation” book.  Ron and Tony played the Israelis while Greg and Tom played the United Arab Republic (UAR) Forces.  Both forces were just over 2000 points and we rolled up Fighting Withdrawal as a mission with Greg and Tom’s UAR force defending.


The Battlefield:

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