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Showing posts with label Board Games. Show all posts
Showing posts with label Board Games. Show all posts

Tuesday, April 11, 2017

On The Road: Episode 8: Cold Wars 2017


Episode 8: Live from Cold Wars 2017

Huge podcast from the "Roadies".... Mitch and Sean head to Lancaster PA for Cold Wars 2017. A very jammed packed episode since we had so much to talk about!

  • We speak to the Flames of War crowd about Version 4 that came out the week before. 
  • Sean and Jesse Sheaffer do a quick AAR after playing V4
  • We speak to the folks who played Secret Hitler with us! 
  • After Friday's FoW doubles event we speak to some of the folks we played
  • In the last segment Sean "Blitz Move" Sarah gets in berzerker mode as we hold a "Live" podcast at Cold Wars featuring the guys from Dice Devils and of course the Best's, the father/son team who are huge friends of the the show


Twitter: @MitchWWPD
Mail: WWPDMitch@gmail.com


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Wednesday, December 28, 2016

Good Riddance 2016; Hello 2017: The Year in Gaming

Every year I try to write an article that summarizes the passing year and share what I am most excited about for the upcoming one. Let’s be honest here, 2016 was a crazy year! A year ago did anyone think that we would end up with Trump for president? Or have the Cubs win the World Series? Would I after a 16 month hiatus resume paining again? Despite the turbulent year, it was yet another great year for the gaming community and 2017 looks to continue that trend. Over the last few years the gaming industry has a seen a boom as far as leveraging multiple platforms, broadening its appeal by expanding the span of topics in which we could play, and the explosion of card based games; all of these factors really point to the fact that we are in the “golden age of gaming”.


The Industry
In 2016 the value of the video games market alone is $99 Billion dollars worldwide with it expected to grow to about $130 Billion by 2019. This boom can be attributed to the growth of app based games.  Who didn’t almost run someone over while playing Pokémon Go this year? The popularity of board games has also dramatically risen  over the last few years and as more interesting titles hit the shelves this will continue to grow. Card based games such as Magic, Yu-Gi-Oh!, and Pokémon are attracting many young players to gaming and we can see the effect when 30-50 tweens jam into our local gaming stores and prevent us from getting a table. Historical based gamers have also seen a boom, this year Bolt Action came out with a second version, Battlefront’s Team-Yankee grew and has attracted many new players to the hobby. Of course the games tied to movies did well, Fantasy Flight’s Star Wars X-Wing had many new releases that were tied to the very popular Force Awakens movie.


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Tuesday, September 20, 2016

First Playthrough of Mansions of Madness

Steven, Lydia, and Eric Riha play through Mansions of Madness on Twitch! The team of investigators is barely holding it together by the end- and Lydia is barely keeping her eyes open... but take a look at how this fantastic game from Fantasy Flight Games works!



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Friday, June 24, 2016

"Unknown" - A cooperative survival boardgame by Rob and Dave games


"Uknown" is a (pardon the pun) relatively unknown game that I happened to come upon on Kickstarter. I thought it looked promising, backed them, and then completely forgot about it.

Check out Rob and Dave games on Facebook. I'm not sure if this game will be available for purchase soon, or what.

A few weeks back, a suspicious package (Man, that's a great band name- Suspicious Package) arrived on my doorstep, and this game was inside! I finally talked my buddy Sean into trying it out with me, and we were quite impressed.

The game consists of a group of survivors exploring their underground world. They fight monsters, avoid hazards, and gather food for their settlement.

Sean and I recorded a playthrough- check it out! The game is fantastic!







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Monday, June 20, 2016

Elder Sign brief review and video Playthrough

I recently made the trek down to Game Theory in Raleigh NC for a Star Wars Armada Regionals tournament. I'm a big fan of that game shop; I visit it regularly as it's near my in-laws' place. So, I wanted to pick something up to support them (and, more importantly, feed the addiction). My friend Sean suggested Elder Sign, so I snapped it up. I've now played it many many times, as it's become a MacLauchlan house favorite.

In the game, 1-8 players work cooperatively to stop one of the Eldritch Gods from waking and bringing about our doom. The game reminds me of a streamlined version of Arkham Horror, and that's a good thing. It's quick to teach, difficult to master, and a barrel of fun! Check out a playthrough with my friend Jeff below:


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Friday, June 17, 2016

Warhammer Quest - Silver Tower

I recently picked up Game's Workshops newest board game - Warhammer Quest Silver Tower. This is a remake of their earlier classic, Warhammer Quest, although the mechanics are pretty different. I won't talk too much about how the game works, as they have a pretty good gameplay overview on their website.
The game comes with around 50 miniatures, with several of them being duplicate sculpts. These are GW style wargaming figures, not the cheapo plastic board game figures most dungeon crawlers come with. The figures require assembly, with clippers, glue, and all, and if you're adventurous, paint.



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Thursday, May 12, 2016

Advanced Squad Leader; My Apprenticeship

By Mitch Reed with Dave Garvin


I have been a gaming junkie since my early teens; perhaps even before if I include Hi-Ho Cherrio and Rock-Em Sock-Em robots.  Like many of us with gray hair, I cut my teeth on the wargames produced by the now defunct companies called Avalon Hill and SPI.  One game that stood out from my teens was Squad Leader, a game by Avalon Hill that dealt with small unit tactics in WWII. Out of all the games I played back then, for some reason Squad Leader always seemed stuck in my mind and when I started playing Flames of War 4 years ago, I was once again reminded of this great game I played in my youth.  In reality, Squad Leader and FoW are worlds apart in many ways besides one being a board game and the other being a miniatures game.  They both cover the sharp end of war; company level combat in close quarters and teach the player how combined forces work in a tactical situation.  I feel the comparison ends at that point; and Squad Leader takes the player into a deep immersion of the subject.
I want to first be clear of my history of the game; I played Squad Leader (SL) a John Hill design which came out in 1977.  The basic game was a smash hit in 1977 and Avalon Hill expanded the game over the next 6 years by adding modules that expanded the rules and nations that were not included in the original game.  In 1985 Avalon Hill doubled down on the series and created Advanced Squad Leader (ASL) which was designed by Don Greenwood. While many hard core grogs would say they are two entirely different games I would argue that if not for SL, you would not have ASL.  In all fairness I never played ASL when it came out, by 1985 sports and rejection from women were more important in my life than gaming.

Throck with the full rules binder
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Wednesday, March 2, 2016

VIDEO: The Gang Plays Eclipse



Steven, Sean, Jon, and Luke get together to play some eclipse!



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Tuesday, January 26, 2016

MERCS: Recon - First Look

by Dirty Jon

Mercs: Recon is Megacon Games latest Kickstarter shipping out to supporters.  You all may know them as the guys behind Myth.  I just got in my base games, with all the stretch goals to come later.  In this article, I will take a look at the contents and talk a little about the game.  This is NOT a full review, as I have not played the game - this is just a quick look with first impressions.

So, the game is all about competing entities using special forces teams to accomplish certain objectives in a concise mission.  The players take on different roles on the mission - Leader, Heavy Weapons, etc.  - to cooperatively accomplish the objective(s).  Each of the teams has a different flavor and abilities, with appropriate miniatures provided.

The game takes place on a floor in an office building, with the players inserted among the regular employees and security forces.  The team must approach the mission carefully, as killing innocent employees will raise the threat level, resulting in a more dangerous response by the security forces.



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Tuesday, September 1, 2015

Darkness Comes Rattling Review

by "Dirty" Jon Baber

Darkness Comes Rattling is a new boardgame by Wyrd. We picked up a copy at GenCon after having a short demo.

Like most things from Wyrd, the game is absolutely gorgeous. I am a total sucker for a really good looking game!

In this game, 2-6 players are cooperatively working to rescue the Sun from the belly of the Darkness before the snake can permanently digest and snuff out humanity's light.  The premise is certainly unique and makes for very interesting artwork.


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Tuesday, August 18, 2015

Halo: Fleet Battles - Fall of Reach Gen Con Edt. Unboxing

Take a look as Chris unboxes Spartan Games' new Halo Fleet Battles game.


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Sunday, June 7, 2015

Behind Enemy Lines Episode 9

The Behind Enemy Lines Podcast is back with even more news, AARs, and engaging topics!
warning: Explicit Content.

Download the file here

An even more milleaneous episode as we cover a lot of interesting topics, mostly inspired by some amazing questions submitted by you, the listeners! Danger: contains discussion about adult onesies.

In Act I, n00b news and rumours are gathered and redistributed.

In Act II, the cast talk about our gaming goings-ons, discuss our AARs, and answer even more probing, but nevertheless excellent, questions from our listeners. 
In Act III, the guys cover what’s in their painting queues and answer an excellent question about how to infuse a narrative style into your wargames.





Want to join the conversation? Please sound off in the comments below, or let us know on our forum!
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Thursday, May 28, 2015

Behind Enemy Lines Episode 8

The Behind Enemy Lines Podcast is back with even more news, AARs, and engaging topics!

Download the file here

Nukes fall, dark ages happen, and life continues in a post-apocalyptic world. Join us for yet another report from Behind Enemy Lines!  

In Act I, the guys report on some wargaming n00b news and rumours.  

In Act II, we discuss our AARs and answer some probing questions from our listeners.  

In Act III, the guys run through the very basics of Saga and introduce our new favourite game: This Is Not A Test...





Want to join the conversation? Please sound off in the comments below, or let us know on our forum!
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Wednesday, May 20, 2015

Assassinorum: Execution Force Review - Part 1

As astute readers know, I'm an unabashed fan of the Warhammer 40,000 universe. So when I saw that GW would be releasing a board game based on the legendary assassin temples, it definitely got my attention. Last week, I caved to the hype and ordered the game.


In Part 1 of this review, we'll be discussing the box's contents, from the models to the instruction manual! I promise lots of pretty pictures!



First things first: the production value. I know this game is expensive, but everything in the box is very high-quality. Say what you want about GW, but they know how to make fantastic models, and you get a lot of them in the box. As a matter of fact, you get a lot of everything:


That's a butt-load of material. Let's try and break it down a little.


The Chaos sprues: the game comes with 15 cultists, 3 Chaos Space Marines, and 1 Chaos Terminator Lord. The Cultists and the Terminator Lord sprues are the same ones that GW sells for the standard Warhammer 40,000 game. This segues into an important point about Execution Force--you're not getting "figures" in this box, you're getting high quality models. You will have to assemble and, possibly, paint a number of these models in order to get the most out of this game. For a lot of us that's a plus, but I can imagine for some people that would be a negative. Whoever you are, you should at least be aware of this.


Great detail on the models.


Lousy photo, but I only have an iPhone. These are the assassin sprues.


The assembled models are truly stunning. These have the dynamic poses that are becoming a staple of GW's independent characters. (You may notice what looks like a miscast on the sniper - that's just some putty I have holding the arm in place for the picture because I need to paint that model in pieces.)

For a more appealing picture of the detail on these models, check out the pro-painted Eversor Assassin below:


I've been waiting until now to mention what is probably the biggest negative about this game: the cost. GW is selling this on their website for $128 *ducks to avoid thrown objects* However! The total cost of buying the models separately from the game would exceed that amount, given GW's current pricing (this article is not meant to spark a debate on that, so don't even think about it!).

Onto the rest of the unboxing!


Full-color, glossy rulebook that includes about 10 pages of fluff and background at the end. Also, there is a list of campaign-style achievements for you to aim for -




A number of punch-outs and tokens that you'll need for the game


A very helpful and well-produced instruction manual.


The four game-board sections that the game is played on, and my size 13 foot for scale. These pieces are extremely sturdy and fairly water-proof, as I found out thanks to my dog!

"It's my apartment and I'll do what I want"

Finally, because I ordered from GW's website, they sent me these cool pins:


So, this is what you physically get for $128. There's a ton of stuff in this box, and it's all high-quality. You will need to figure out some sort of storage arrangements for the models, because these are not the type of game pieces that you just throw back into the box. 

Again, the models are the same that GW would sell to 40k players. There has been no lapse in quality because this game isn't part of their mainstream production. These cultists are going straight into my 40k Chaos army, along with the Terminator Lord (as for the regular Chaos Marines, I have too many already). 

In Part 2, we'll talk about the actual gameplay, but I'll give a spoiler for those of you who stuck it out until the end: the game is awesome!

Thanks for reading! For more gaming goodness you can follow me on Twitter at the truly outdated name @PIflamesofwar 

Want to join the conversation? Please sound off in the comments below, or let us know on our forum!
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Thursday, April 2, 2015

Star Wars Imperial Assault - The Figures




This Christmas I picked up the must have game of the year: Star Wars Imperial Assault form Fantasy Flight Games. For all the Star Wars fans out there that have been living under a rock, Imperial Assault is a Star Dungeon crawl type board game. Think of it as similar to Descent, Hero Quest, or Warhammer Quest. Essentially a lighter version of a role playing game. The game pits a team of rebel heroes against an imperial agent hell bent of routing out the rebellion.  

There are plenty of great reviews and tutorials on how to play out there so this will not be a review of the game. I want to show off the amazing models that come in the game box. Unlike most board games that have soft, bendy, plastic game figures, Imperial Assault has high quality hard plastic figures that scream "paint me". The detail on the figures is exquisite and the painted figures look great on the detailed game tiles. The box includes a pile of imperial figures including Darth Vader, and six unique rebel heroes plus Luke Skywalker. 


The Imperial Officers are fairly weak on their own, but their ability to give other figures extra activations can make for a powerful combination.


Drones are self repairing robots that can self destruct at the end of the turn to put extra hurt on the rebels.


The Royal Guard are tough as nails close combat troops that can reach out and hurt the rebellion.


E-Web Engineers must either move or shoot, but when they shoot they tear it up.


Swarm the rebels with hordes of Stormtroopers.


Trandoshan Hunters are relentless brawlers with ACP scatter guns.


The Nexu are wild animals that can pounce on their prey.


The AT-ST cant go inside buildings, but they will walk all over the outdoor space laying down a massive amount of fire power.


The heroes from the box include six player characters and an ally, Luke Skywalker.


Jyn Oden and Diala Passil. Jyn is a cunning smuggler while Diala is a powerful force user.


Fenn Signis and Gaarkhan. Fenn is a rebel trooper loaded out with fire power while Gaarkhan is a mighty Wookie warrior.


Mak Esha'rey, Luke Skywalker, and Gideon Argus. Mak is a sharp shooting spy while Gideon I a veteran rebel leader. Luke can be brought in to select missions to boost your chances of success.

In addition to all these great looking figures, Imperial Assault includes several tokens to represent other allied troop types. Tokens are lame, so Fantasy Flight has made plastic figures of those troop types which can be bought separately. In addition to those Fantasy Flight recently announced the first game expansion which will include two new troop types (Sand People and Heavy Storm Troopers) and two new Heroes. If you love Star Wars and have be longing for a fast paced, fun game set in the Star Wars universe this game is for you.

Want to join the conversation? Please sound off in the comments below, or let us know on our forum!



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