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Friday, May 31, 2013

Contact! Contact! Contact! A Vietnam AAR


A "Tropic Lightning" Rifle company is on a routine patrol, when suddenly an enemy of unknown strength engages them! With Armored Cav nearby, waiting to react, the US push forward.

Sean and I decided to try out a book mission for the first time, deciding on Contact! Contact! Contact! Up until now, we've only done quick and dirty homebrew scenarios. With about 930ish points per side, we figured a full board would work out okay. Sean is up to play the US, and he is excited to get some tracks on the ground. We aren't sure how the US will do at Confident Trained, having only played them as vets up until now!

Sean's US Rifle Company (25th Infantry)
  • HQ + Medic + Medevac + C&C Chopper
  • Rifle Platoon
  • Rifle Platoon
  • Armored Cavalry w/ 4 ACAVS and 2 Pattons
  • Huey Hog
  • 105 Battery (fire support w/ 3 tubes)
Steven's PAVN Infantry Battalion
  • HQ + 3 Booby Traps
  • Infantry Company w/ 1 Platoon and LMG
  • Infantry Company w/ 1 Platoon and LMG
  • Recoilless Gun platoon w/ 6 Type 52 75mm
  • AAA Platoon w/ 3 Type 54 AAA
  • 130mm Artillery (fire support w/ 6 tubes)
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Bolt Action - New to Bolt Action: Your First List

Craig did a great job earlier in the week letting you know what you need to get before you start playing, up to and including several miniature manufacturers to choose from. Once you've read the rule book and decided on your nation of choice, it's time to dive into my second favorite part of any miniature battle game - listing!

Time to form up and head to the table front!


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Thursday, May 30, 2013

For Immediate Release: Overlord Delayed!

Orders came through. The weather is bad, its a no go!
Due to a customs issue the release of the D-Day Compilation books being released by Battlefront has been delayed until the 29th of June. As a result Battlefront has asked us to move the start date of the campaign back until the 29th.
I apologize if this affects your ability to participate in the campaign.
While you all sit around waiting to mount up, why not discuss the upcoming campaign, or anything else really on our forum.

We know many of you had planned games around the kickoff of the campaign.  Because of this, we will allow submissions of games that take place after June16th to count!  So get your games in, get your batreps written, and be ready to submit on launch of the campaign!

We are really sorry for this delay, but we couldn't in good conscience launch the campaign before the release of the new books from Battlefront, as that would make for an awkward transition mid-campaign.

Thanks, if you have any questions please sound off on our forum: http://forum.wwpd.net/viewtopic.php?f=31&t=8198

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Noob Zone in NL

Starting positions. Rene's objectives are among the trees at the top left, and the two trucks between the two platoons of T34s.
Back in March, my friend Rene van den Assem and I tried a couple of games of FOW using two small German armies he has in his collection. Having played blue on blue twice, we decided it 'tasted like more'. Some debate later, we opted for Russians (Rene) and Germans (that'd be for me!) and obviously the Eastern Front: big steppes, saves on terrain (Sorry Luke, we won't need Lucage for a while…). As we both have lives lots of wargaming projects and, much more importantly, are both complete FoW noobs with very little idea of what is actually effective in Flames of War, we agreed it'd be best to start out slowly, painting and collecting armies while we play a game every so many weeks.
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Wednesday, May 29, 2013

PAVN Anti Aircraft

The type 54 12.7mm Machine Gun (The familiar DShK for all of you soviet players!) was widely used by many nations.  In Flames of War Vietnam, the PAVN have access to these "Dragon Killers" as a means to keep pesky choppers at bay!

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Another M113 review and my ARVN ACAVs

Steve beat me to it on this one but here is my take on the M113 from an ARVN point of view.

Kits are great and I cant fault the ease of construction and the accuracy of them. Loved putting them together but contrary to the advice on the BF site I found it much easier to fit the top deck before the front plate. Everything else went together with no problems at all.
One box made up

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Bolt Action - Speed Painting US Infantry

(Continuing our "Week of the New Guy", here comes Martin Bond, "marticus", with another article for you Bolt Action-related pleasure. This time, he's showing us his quick and dirty painting guide for American infantry. Great for those of you first timers out there just starting out, and great for those grizzled veterans just looking for a fast way to get those models on the table. - Judson)

I’m not a great painter, I am the first to admit that, but I wanted to get my guys looking at least acceptable for tabletop standard, and I wanted to do it quickly.  So I painted these guys using my Flames of War US paint set, gunmetal grey, beige brown, flat flesh and that old favorite of mine Devlan Mud. (Not in the FoW US paint set, but OK! - J)



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Review - Pandemic



Pandemic is a 4 player board game unlike any I had previously played before. This is my first foray into the world of board games beyond the old dead whipping horse that is monopoly, which to be honest drives me nuts.

I picked it up because Steven had recommended it and me and my sister and her boyfriend were stuck at home for a week with nothing better to do.

Pandemic is part of a "new" breed of imaginative and exciting board games that I had, until recently completely ignored. Its biggest and possibly most exciting feature is that its 2-4 player cooperative - no more being lorded over by your sister who beats you every time (stupid monopoly!)

"Its biggest and possibly most exciting feature is that its 2-4 player Cooperative"


The basic setup is a map with major cities dotted around and linked together by a network of what what can be assumed to be flight paths. Each city is coloured depending on their location, Europe and most of North America are blue, Asia and Australia is red, South America and Africa is yellow and the Middle East and Russia is black. These colours correspond to a disease and generally the diseases occurs in their own regions.



Each player gets four actions each turn. This includes moving between cities, treating diseases (more on this later), swapping cards with other players and curing diseases. Once the player is done with their turn, they draw cards from the player deck. It is these cards that the player needs to focus on, collecting five of one colour means that a disease can be cured and it becomes less of a threat and curing all four diseases means victory. These cards can also be discarded to fly to their corresponding cities, meaning fast movement around the board at the cost of what may later be an important card.

Players also draw from the infection deck, which will place disease cubes around the board and eventually if left unchecked cause outbreaks. The game can be lost several ways - too many outbreaks and the game ends, if the players run out of player cards the game ends, and running out of disease cubes and the game ends.
Players are constantly having to balance curing a disease, treating the disease cubes and preventing outbreaks. Curing all four diseases before any of these occur is what keeps the players constantly active.

Curing a disease however does not stop a disease. It becomes much easier to treat, but it will still constantly pop up and cause outbreaks if left unchecked. The disease can be eradicated if all disease cubes are removed from the table and can make the end game somewhat easier, but players need to decide whether its worth the time.

Aiding this is each players role, these are randomly assigned at the start of the game and when used right can greatly effect the outcome of the game. Some roles seem on first glance to be better then others but generally apart from one or two, are very well balanced to work in combination with each other.



During the game players are free to discuss actions, show cards and are actively encouraged by the game to swap cards (they have to be in the same city and have that cities card to exchange) and work together. Roles do not limit what a player can do, but will often help decide what each player can contribute to the team, for instance the quarantine specialist will often be sent to control an outbreak while the medic mops up, all the while the scientist will be seeking those ever important cards to cure a disease by exchanging cards with others and the dispatcher makes sure everyone is where they need to be.




The outbreak and epidemic mechanics remove a bit of the randomness that might have occurred were they not in place meaning that some areas will be a consistent issue and making the game more difficult as it progresses.

Setup takes very little time once you know where things go, play time lasts about 45 mins once you have the mechanics down. The game is very well balanced but the difficulty can be increased, you never feel cheated when you lose and victories are glorious and best of all don't have someone lording over you with how awesome they are (stupid monopoly!)

About half the games I have played have been down to the last few cards and very often nail biting.

Overall I can't praise this game enough, as my first venture into the "new" breed of board games I am hooked, and everyone I've played this with has been hooked also, even my old man who probably hasn't played a board game in 15 years was begging me to play Pandemic at the end of each night.

Its opened my eyes and encouraged me to seek out other games and it made me realize that board games didn't have to be the thing you resorted to when the power goes out - stupid monopoly.



8 out of 8 Outbreaks.
.---- -.... -..-. ----- ..... / ..-. .-.. .- ... ....


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Tuesday, May 28, 2013

Plastic Soldier Company Tiger I E Review by Dane Tkacs


At long last, some new German Heavy Armor! The gang at WWPD were kind enough to send me a Box of four PSC Tiger 1s. This is my first experience with PSC and I was very pleased.   The box came with very clear instructions and clearly marked (color coded) parts giving the gamer an option to build early war, mid war and late war production models.  I have always been a Tiger fan, I don't know why that is?  Perhaps just seeing them in action on the Movie Kelly's heroes when I was young.  "When we was in the bocage country, we was assaulted by them Tigers!" 
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Monday, May 27, 2013

News From the Front 58



Episode 58 is here!
Operation Overlord is announced!  The dudes discuss the campaign, and their recent hobbying.  We also discuss the WWPD app in the Google App Store (which is available now!  Just search for WWPD!).  In Act II, The fellows talk about Historicon (and team tournaments in particular), and some recent news about FoW.  Act III sees the fellows discuss transports in our commonly overlooked rules segment, and the episode winds down with a discussion about Vietnam.
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Bolt Action - New to Bolt Action: Getting Started

So, You're New to Bolt Action
When reading through the WWPD Bolt Action Forum, and when talking to potential new Bolt Action players, a lot of questions arise about what you need to buy to get into the game.  Over the next few weeks I am going to be putting out a series of articles on how to go from having nothing to having a 1000 point Bolt Action force.  We'll start with the basics, then take a look at the thought that goes into a small 500 point force. Each week I'll add a little more until we have a 1000 point force ready for action. (And I might even join in. Let the "Week of the New Guy" begin! - Judson)




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Week in Recap: StarCraft 2: Heart of the Swarm 5/5

Darqueling's Let's Play: StarCraft 2: Heart of the Swarm

StarCraft 2 is a military science fiction real-time strategy video game that revolves around three species: the Terrans, human exiles from Earth; the Zerg, a super-species of assimilated life forms; and the Protoss, a technologically advanced species with vast mental powers.
Starcraft 2: Heart of the Swarm: http://www.starcraft2.com/

The Experiments... (5/1)



Tug of War (5/5)


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Friday, May 24, 2013

Vietnam AAR: Here comes the Cavalry!

Our good buddy Brian Fuller was visiting Richmond recently and swung by for a game. He was curious to give Vietnam a shot, so I whipped up 2 lists that featured basically everything I had painted, and came up with a quick and dirty scenario.

Brian's US Airmobile Infantry
  • HQ + Medic + Medevac
  • Airmobile Infantry Platoon + Aviation Platoon w/ 4 Slicks
  • Aeroweapons Platoon: 1 Hog
  • Rocket Artillery: 1 Frog
  • Armored Cavalry (CT): 4 M113s, 2 M48A3 Pattons
Steven's PAVN Infantry Battalion
  • HQ + 2 HMG Nests
  • 1 Platoon Strong Company w/ LMG
  • 1 Platoon Strong Company w/ LMG
  • 6x 75mm Recoilless Guns
  • 3x Type 54 Dshk AAA MGs
  • 3x 130mm Artillery (off board)
Choppers approaching the LZ
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Bolt Action - Review: Battle Honors Type 97 Chi-Ha Japanese Medium Tank

Armored units are an often overlooked branch of the Imperial Japanese Army.  In our movie-minded version of the War, tough as nails Marines struggled against an unseen Japanese foe in the jungle islands of the Pacific.  Rarely does an accurate depiction of Japanese armor make its way onto the silver screen.  However this is not the historical case.  The Imperial Japanese Army developed and fielded armored elements, which were utilized in many of its campaigns against the Chinese, Soviets and Western Allies.  For example, the Japanese used several hundred tanks against the British during the Malaya Campaign. Of all their tanks one of the best and most reliable tank was the Type 97 ShinHoTo Chi Ha.



Type 97 Shinhoto Chi Ha
From Wikipedia

The Type 97 medium tank Chi-Ha was the most widely produced Japanese medium tank of World War II, with about 26 mm thick armor on its turret sides, and 33 mm on its gun shield, considered average protection in the 1930s. Some 3,000 units were produced by Mitsubishi, including several types of specialized tanks. Initial versions were armed with a low-velocity 57 mm gun, but from 1942 onwards, the Model 97 was armed with a high-velocity 47 mm cannon, mounted in a larger turret taken from the Type 1 Chi-He medium tank. This version was designated Shinhoto Chi-Ha ("new turret") and is considered by many to be one of the best Japanese tank designs of the war.

Japanese Army observers had watched tank developments in Europe and studied as avidly as any European military the operational experiences gained by German, Soviet, and Italian tanks in the Spanish Civil War (1936-1939). In order to improve the anti-tank capability of the Type 97 Chi-Ha, a new turret armed with a high-velocity 47mm gun was combined with the Chi-Ha's hull. This is where the word "ShinHoTo", meaning "New Turret", comes from.

When the Type 97 entered service, properly equipped and supported mechanized infantry units were realized. The Type 97 ShinHoTo Chi-Ha first saw action at Corregidor Island of the Philippines in 1942. The skill with which Japanese commanders maneuvered their mechanized infantry divisions was then best seen in Malaya, where the lighter weight of Japanese medium tanks allowed for a rapid ground advance so heavily supported by armor that British defenders never had a chance to establish effective defense lines. The Type 97 ShinHoTo Chi-Ha served against allied forces throughout the Pacific and East Asia as well as the Soviets during the July-August 1945 conflict in Manchuria. While vulnerable to most opposing Allied tanks (M2/M3 Light, M4 Medium, and T-34), the 47mm high-velocity gun did give the ShinHoTo Type 97 a fighting chance against them.

My Type 97 ShinHoTo Chi Ha is from Battle Honors.  I picked it up in a trade and the sticker said it was $17.  You may be hard pressed to find tank models from Battle Honors anymore.  Old Glory 15's who casts and distributes Battle Honors, doesn't appear to be making Battle Honors tanks anymore and I have been unable to locate them anywhere else on the web.


If I had to take a guess I would say this is a 1/56 or 1/50 scale tank.  It is a bit smaller in scale when placed next to my 1/48 models.  Unlike all my other plastic models kits, this kit is made entirely of metal, which made assembly a breeze.  The turret was three parts, there was a hull MG, a hull and two tracks.  There was also no assembly guide, but it wasn't need.


The kit required very little clean up, but the cast was a bit rough and bland.  The tracks were a bit fiddly and thin and I felt like I was going to break them when I was handling them.  There looks to be an MG missing too.  All the photos I found of the Type 97 ShinHoTo Chi Ha showed a rear facing turret MG.


Overall not a bad little tank kit.  I give it 6 out of 10 Rising Suns.  I would score it higher, but the fact that the kit looks to be OOP and it being a bit rough marked it down a good point or two.

If you want to talk about this article or any other article on the WWPD network make sure you join the conversation on the WWPD Forum by clicking the link below.

“Craig Baxter is the Director of the WWPD Northern Research center in Anchorage, AK. When he’s not contributing to Boltaction.net he is busy blogging, painting, modeling and rolling dice. You can find more of his work and articles at frozengamerak.blogspot.com.”

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Thursday, May 23, 2013

Homemade Terrain - Center Pieces

While the guys over in Richmond are big on buying their scenery, I am the other side of the fence, I enjoy making my own scenery and would rather sit and make my own terrain regardless of time spent.

With wargames like Warhammer 40k and other sci-fi and fantasy games sourcing terrain is easy, any bottle, tube, broken toy and scraps can be turned into a piece of interesting scenery. With a historical game like Flames of War this isn't so easy, but with a careful selection of parts and a bit of imagination its possible to make some pretty convincing scenery.


CBaxter Already showed us how to make some pretty awesome looking roads (a technique I used below)

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Wednesday, May 22, 2013

AAR: Irish Guards vs. Wiking

Luke and I got together for a Flames of War game to test out my new Irish Guards list from the new Market-Garden books.  Luke's has really taken a liking to the Panthers, so he made up a Wiking list.  We decided to just run a simple Free-For-All mission to get right into things.

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Bolt Action - AAR: Envelopment Germans vs Americans

Three of us go together and played a 1250point Bolt Action game.  The battle pitted my Germans against my buddy Bob's Rangers.  My German's were tasked with defending a hilly wooded section of the front from an allied attacked.  (Note: We played on the same battlefield we used to play an ACW Black Powder game the night before, so it looks like we are fighting in rural West Virgina.) - Hardly a stretch to think of that table as something somewhere in Western Europe. -Judson


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How To: Cheap Lizardmen Chameleon Skinks

Its hard to afford the great expense of some mini game companies these days, and I really don’t like the GW chameleon skink models. They look too different from the regular skinks - I know they are meant too, but I prefer the look of the regular skinks, and since they are just a sub species I thought it perfectly ok to do it this way. Plus it was cheaper, as I had spare skinks lurking around.

Things you will need.....

Your hobby stuffs!
Some regular blowpipe skinks.

Paints I used... yellow, a Vallejo brass, Bleached Bone, black, Graveyard Earth, Dark Angels Green and Gnarloc green foundation. Also Devlan Mud.

The idea here is to match it into your basing to get that camo look. I use Graveyard Earth for basing so that is a camo colour choice. I also use scorched grass, so the the green tones match in, so adapt it to your colours of basing but the principles are still the same.

Firstly build your skinks with blowpipes, and prime. Then give them a nice coat in Gnarloc Green foundation as their base.




Then when dry, I did the fins Dark Angel Green, and the back scales covered in Graveyard Earth. I know it doesn’t look great now, but have faith it turns out ok! Well to tabletop standard anyway.


Once dry, do the detail work, the weapons, darts, gold bling that the skinks wear. And of course the eyes.
Once you’re done slap a liberal coat of Devlan Mud of it - nice and thick and grotty.



Once that is dry.... the next step is to do the camo. I used the Graveyard Earth and worked stripes across the skin... try and keep them going in the same direction all horizontal or vertical, looks less tidy if mixed.
Once it’s dry, a nice heavy wash of Devlan Mud to soak into all the bits and pieces... then you should have something a little like this...


A vast improvement on our first picture I must say!
Repeat for your unit size, base them up, and boom job done.

They look surprisingly effective on the table, and do actually camo up nicely! So nice, in fact, one game I left them on the next table before setup, did not notice them and played without them. DOH!


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Tuesday, May 21, 2013

Product Review: Battlefront T-54s


T54's rolling into West Germany, circa 1985
Well for anyone who has been living under a rock, Battlefront has recently released one of the most iconic Soviet Cold War tank, the T-54 (aka North Vietnamese K-2)  As a Canadian, I may not have as much interest in the Vietnam conflict, however this is a kit that can be used for a variety of eras, not just Vietnam.   But lets look at the models themselves first shall we?
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Monday, May 20, 2013

Product Review: Plastic Soldier Company Russian T70 Tank

I was fortunate enough to be asked to review the Plastic Soldier Company's version of the T70.  This is a 15mm plastic model that fits in nicely with Battlefront's Flames of War World War II historical miniatures game.

These are the first PSC models that I have fully assembled and painted and I was dying to know how they would fit in an army that had Battlefront models.  So, as part of this review, I also purchased, built and painted a Battlefront T70 for comparison.
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Armies of Germany List Utility - Fully Updated

 Your wait is over, BARbarians. After countless hours of hard work, Duncan's finished updating the German List Utility to include all the units from the Armies of Germany book!



On top of all that, he's finished some nice additions to make using the list even easier. Head on over to the downloads page and check it out!

You no longer need to fudge points, it's all included in the latest version. The errors everyone reported from earlier versions have, of course, been corrected. Thanks again for the help bug hunting!



As you can see, the infantry drops have been fully updated and now include all the options available to them in the Armies of Germany book. If you're late to the party, and have never used our listers before, it's all done through drop down menus. Points are tallied at the bottom of the doc, right below the tank selectors.



 Hopefully every illegal combination has been programmed out of the file. As shown above, the Kradschutzen squad on the left has selected the motorbikes upgrade, while the same upgrade is unavailable to the Heer Infantry squad on the right.


If you accidentally select an inappropriate option, a red warning message will appear below the unit where the mistake took place. As you can see above, the empty squad to the left has one LMG selected for it, and the program is warning me that I've selected "Too many LMG's" above, or "Too many SMG's" below.




Probably most noticeable is the addition of every new armored car...


...and every new tank. Look at how small that slider tab is for the tank selector! There's a ton of tanks in this thing!


The tabs along the bottom let you switch between views, much like before. You make your list in the first tab, and can examine your lists from a more printer-friendly view with subsequent tabs.


Two new features have been included for you old timers. A running tally of your points is kept at the bottom of the spreadsheet. You can slide this bar up or down as needed, to address screen resolution differences, or to use as an impromptu straight edge when your eyes get watery pouring over every detail of your force. Also, as you may have noticed, a summary point block has been added to the top of the sheet. Very handy additions, so you don't need to continuously scroll up or down to see your points totals!

Everything is included in this latest update, as far as the units from the Armies of Germany book goes. If you're trying to make a list using one of the specific theater selectors in the Armies of Germany book, you'll still need to consult it to check what units are available to each selector. (C'mon, we can't do everything for you!)

So go check it out, folks. It's truly everything you need to make any list using the units currently available to the Germans in Bolt Action. We've got a few more cosmetic updates planned, and of course listers for the other nations, so make sure you keep checking back. For now, get out there and get listing. If you find any errors, let Duncan know at duncan@wwpd.net

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Friday, May 17, 2013

M48A3 Pattons (VUSAB05)

To be honest, I originally didn't have much interest in doing any armor in Vietnam.  But, everytime I took a look at the M48A3 Patton box set, some small nagging part of my brain said "You know you want to paint that!".  And, I finally gave in.
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Bolt Action - Review: Berlin or Bust Japanese Infantry

There are many option out there for people looking to collect an Imperial Japanese Army for Bolt Action.   West Wind Productions: Berlin or Bust range is readily available at their online store from those in the UK or  from Old Glory 25s in the US.  Each pack comes with ten figures and cost about $16 a pack.  Additionally, if you join the Old Glory Army ($50 annually) you get 40% off all orders.  This makes the Berlin or Bust range one of the more affordable range of figures.  


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Thursday, May 16, 2013

Review: Armament in Miniatures AC-47 Spooky

Even though Battlefront left aircraft out of Tour of Duty, I couldn't keep my wallet closed when I found this AC-47 Spooky from Armament in Miniatures (AiM).  I learned about AiM from Anatoli of Anatoli's Game Room.  Anatoli found some great Polish aircraft for his September Campaign, an all this Polish Campaign for Early War Flames of War.  In addition to learning about AiM from Anatoli, Mike over at Scary Biscuits scratch built a AC-47 several months ago.  Mike is a much better modeler than me, but when I found the Spooky on the AiM website I placed the order.


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Wednesday, May 15, 2013

PAVN Recoilless Guns

After playing a few games of 'Nam, it became clear that the PAVN need some heavy weaponry.  Fortunately, combining pieces from the Battalion HQ box and Weapons box, you can make a full unit of Recoilless Guns 6 strong.
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Star Wars X-Wing - Battle of Endor Death Star Run


With the release of wave two of X-Wing Steven and myself though it might be fun to come up with a scenario for X-Wing that allows player to recreate the final assault on the Second Deathstar.

So I got to work creating a printable PDF that can be used to represent the winding interior of the unfinished death star.

There is a full colour version for people with access to a quality printing service or a home printer friendly version.

Place the Rebel ships at the mouth of the Deathstar, move them forward 3 turns asif you were moving as normal, avoiding the walls and scaffolding but do not perform any actions, deploy the Imperial forces at the mouth of the tunnel and begin the game as normal.

For those with a small playing space Id recommend laying out 4 sheets at a time removing the last sheet as the lead ship (or possibly the millennium falcon) reaches the leading edge of the second sheet, any ship left behind on the last sheet as it is removed is treated as-if it had flown off the board. Replace a new sheet in front of the first sheet, repeat.

Ships that fly into a wall or scaffolding (highlighted in red) roll an evade dice, if they fail they take one hit and deal one damage card face down. Then adjust the ships angle the minimum safe distance to avoid flying out of the tunnel (though may still fly into scaffolding), they are assumed to have barged a way through if not destroyed and can carry on as normal next turn.

The goal of the rebels is to reach the reactor core at the end of the tunnel and destroy it, hull value 1, shield value 3, evade 0.

(heroic explosion chase scene is optional but totally recommended)

The Rebels win by destroying the reactor. The Imperials win by destroying the Rebels.

http://network.wwpd.net/pdf/super_death ... sault2.pdf
http://network.wwpd.net/pdf/reactor.pdfhttp://network.wwpd.net/pdf/explosion.pdf

"Print friendly" version.

Not actually part of this scenario but a Brucey bonus.
http://network.wwpd.net/pdf/turret.pdf


.... - - .--. ---... -..-. -..-. -. . - .-- --- .-. -.- .-.-.- .-- .-- .--. -.. .-.-.- -. . - -..-. .. -- .- --. . -..-. - . .- ... . .-. ----- .---- .-.-.- .--. -. --.
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Bolt Action - Review: Warlord Games M2 Bag by Battlefoam

Warlord Games and Battlefoam have teamed up to bring all you BARbarians out there another option for transporting your forces. The M2 Bag! I've had this bag for a while now, so I apologize for the delay in getting the review out to all you interested parties, but things have been hoppin' lately!


Queue dramatic, box-opening music!

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