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Showing posts with label Americans. Show all posts
Showing posts with label Americans. Show all posts

Thursday, November 30, 2017

Mega Team Yankee Game! Soviets vs. United States


 By John Sulek

The Spotsylvania Area Gamers decided to pull out all the stops for a big Team Yankee game.  We played Free for all with  Wayne the Soviet player as the attacker. Wayne ran his army out of Red Thunder. Ren and I ran our armies out of Stripes. We set points at 150 per side. Ren chose to run a standard M-1 Tank Company of 1 M-1 HQ, 2 x 3 M-1 Tank Platoons with 4 VADS and 2 Cobras. He topped out at 69 points. I ran a Mech Infantry Combat Team out of Stripes with 1 HQ M-113, 2 full mech platoons minus the extra Dragon team, 2 VADS, a 6 gun M-109 Btry, FIST, and then tried out a few of the new units in the new Stripes book. 1st up, an IPM-1 platoon of 4 x IPM-1's. The extra front and side armor worked good going up against Wayne's T-72's.  Next was the new Scout sections. I ran 2 and the extended deployment area helped out also. Then I ran 2 x SAM Stinger teams. I used 2 M-151 Jeeps with dismounted stinger teams for proxy. Then last but not least, I ran a Platoon of my 82nd Airborne Paratroopers that are also included in Stripes. Not exactly as I envisioned them but overall not bad. I took a full platoon of 7 stands plus 2 x M60 GPMG's and an extra Dragon team. In Stripes, they ride into battle in UH-1's but I chose to proxy 4 of UH-60 Blackhawks. With the Soviet AA on the board, I waited to deploy them until turn 4. Unfortunately, they were too late to change the outcome and the right flank in the county side fell.  Ren went up against Wayne's T-64's and BMP's and was pretty much overwhelmed by turn 5 in the city. My scouts were within 14" of an objective when Wayne's T-72's assaulted my Arty Btry and they finally gave way. Overall a fun game. Lessons learned and I look forward to running this again.





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Tuesday, November 28, 2017

STRIPES - Making New Lists from Team Yankee's Newest Book


As a mostly West German player up until now, I haven't been tempted by other armies.  It took me 6 months to paint the one I currently have.  But looking over at the new previews for Stripes has me considering my options.  I still want to work on a Soviet or Warsaw Pact Force eventually, but the Americans were not on my radar.  This was mostly because it appeared that they wouldn't be as competitive as their other NATO allies.  This book changes that, and gives the kind of tactical flexibility I would want in a force.  I will be making some lists out of the new kit, and let you know what I would want to be playing when the book comes out.

I apologize for the quality of the pictures, getting selected PDF copies of the pages proved a titanic pain.  I resorted to the phone.  I'll have it figured out next time.



1. US Airborne - with Sheridan
2. A Patton Company (marines)
3. Armored Cavalry Troop

For the sake of this tournament season, I'll make all my lists at 64 points, since that will be what a lot of North American places use.  I think its a good amount,

List #1 - 82nd Airborne

 UH - 1 Huey Infantry Combat Team


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Wednesday, August 16, 2017

Fighting First Command Cards Review Part 1




The American Mid War Command Cards are Here.  Because of the number of cards we have broken this review into two articles.  The Fighting First book has drawn a great deal of attention due to the variety of units as well as the improved options over the current Mid War books.  The Command Cards are sure to do the same.  Unfortunately, we can not cover every single card in the new release.  We hope to give an overview and a general feel of the cards.

The Command Cards can have a serious impact on your list.  The ability to hold in secret an ability or action that your opponent does not know you have can in itself be a game changer.  The community seems to be of a mixed opinion on the cards as a whole.

In Version 3 many people claimed that it was unfair that some units got special rules for free. It seemed unfair for play balance.  The cards seem to rectify this by allowing a degree of customization.  However, the question becomes how many cards, or points worth of cards, should be allowed in a game.  At this point I do not have the answer.
The American Fighting First book has a variety of formations and units to choose from.  By themselves the overall impression I have of them is that they are not overpowered and have some severe disadvantages.  Combinations of cards will have a major impact on Force development.  The cards can overcome many of the short falls of the Fighting First units as you will see in our reviews.

Three points seem pretty expensive for this ability until you realize that this card may very well save your thirty-two point unit from any return fire.  This in combination with other cards can make tank destroyers much more reliable and survivable.
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Thursday, August 3, 2017

Bolt Action Road to Victory!




C-Bax's Road to Victory campaign set is an excellent way to change up your Bolt Action games, check them out here if you haven't already! Recently, we took a stroll through the campaign from a newcomer's point of view and if you didn't read Community Member Rob's write up, you can find it here. This week, we're going to look at the other side of the coin and take a look at the campaign from a veteran player's point of view. This Community article comes to us from our good friend in Texas, Tyler Wallace. Tyler recently had a chat with us about Americans, and North Africa in particular, on the Ghost Army Podcast (Episode 26, here). In this write up, we get to hear about his experience with the campaign, and get to see some pictures of his snazzy Americans. I must apologize to Tyler for taking so long to get this posted. Thanks for your patience, brother.

Without further ado, or further links, here's Tyler's article!

__________________________________________________________________

A Veteran's Perspective

I recently began a campaign with my cousin using the Road to Victory campaign rules from the Bolt Action Alliance. Joel is more of a casual player. But we both love history so, it’s fun to have an opportunity to play a historical game together.

Road to Victory, I discovered, is an excellent way for more experienced gamers to play fun games with casual players like my cousin (granted one of you owns multiple armies with a variety of units.) Not only are the units easier to digest for the newer players but they can also try their hand at list building in a way that won’t seem as overwhelming. Usually, when I play against a new/inexperienced player I end up having to make two generic lists in order to teach them the basics. However with Road to Victory, Joel and I had almost as much fun building the lists, and rolling for random units as we did playing the game itself.

Since the PDF is free to download, I won’t talk much about the actual mechanics. You can check that out for yourself. Below is a report of our lists, and how the battle progressed.

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Tuesday, April 11, 2017

Bolt Action AAR: Tunisia 1943


By Bryan,

Welcome to a battle report from a huge game of Bolt Action my clubmates and I had recently, set in Tunisia 1943. The armies were 4000pts a side, with green US troops vs the veteran Germans. The mission was Key Positions and the dice bag was indeed heavy, with close to 60 order dice in it!
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Saturday, April 1, 2017

The Best Game You Will Ever Play!

Still unsure about Flames of War Version 4? Shot you bolt in Bolt Action? Not warming up to Star Wars based games? Then I have just the game for you! In a few months we will all playing a great new game and I want to tell you about it before it hits Kickstarter. The folks who developed it provided me with an advanced copy and I have been playing non-stop ever since. The other day they asked me to send it back so another reviewer can play it and I said “no way, it’s mine”. The beauty of this game is how you can use components from other games to augment the core set. So I now have a use for those command and staff teams that will no longer be used in FoW. I may even throw in some unpainted Napoleonic figures I have lying about!

The beauty of the game is how the two players create a lot of the game in real time. The mechanics are very simple; during your turn you can move, take an action, or do nothing at all. The core box that will be offered on Kickstarter features old Dir Cast Metal tanks from Corgi. These were the bomb of toys back in the 1970’s and are now reproduced for this great game. The other playing pieces that come with this set are Yoga-Joe’s, and will offer the most seasoned Grognard a tough time when using or facing these guys. Also included in this box are the rules, which are about 500 pages long (without punctuation) however they explain every situation you can get yourself into when you play. Also included and which is key are the related books Zen and the Art of Motorcycle Maintenance by Robert Persig and The Art of the Deal by Donald Trump, two life changing literary classics.



The Unboxing
The great thing about the game is that it is ready to play right from the box! Well ready to play after you read the rule book. The beauty of the rules is that you retain none of them and if you do not like a rule you can change or ignore it at any time. So after spending a month going over the readings, I was ready for my first game. The models look great and they add so much flavor to the game.


The Key Mechanic
The most important aspect of the game is how the player deals with both the rules and their opponent. It is important to have an opinion on everything, no matter your expertise or sense of importance, and communicate that opinion in the most passive aggressive way possible. This style of play came about during the first turn as my opponent started to move. They went for the tactic to ignore all movement rules and kept looking for me to object. I said “Stop your tank” a few times and they kept going, and crushed my Zen-Lotus Warrior. What I should have said is “don’t you think you have moved far enough?” which would have stopped the tank in its tracks. Same thing happened in the shooting step, but I remembered my lesson from before and said “haven’t you shot up enough stuff?”


For combat, players have the choice of using a dice of any type, a coin flip, pulling cards from a deck, or even rock paper scissors (lizard, Spock for advanced players) with the winner being the player who scores the highest or lowest (as agreed upon) winning. Want a challenge, play this game with D20’s!


Like all other games, it comes down to the tanks. Tanks can shoot any of the opponents pieces, except for a Yoga-Joe, but it can run over the Yoga-Joe by accident thus killing it.  Unused playing pieces brought in from other games cannot attack, but can be attacked at any time. The defender can suggest that a player shoots at a piece like the Mid-Late War German Artillery Staff team by stating “OK fine, how about shooting at this guy?”.
 

What I love about the game is how during the course of play create an experience which is unique and rewarding. Unlike all other games, the rules state upfront that this game was written for you and you only and it will be perfect, just like yourself.
Another great aspect of the game is that during play your opponent takes notes in a note pad and you do the same when they play. These notes have no bearing on the game, however they are slipped into your game box for you to read later. It is best to wait until 3-4 players have dropped notes in your box so you do not know who wrote it.


Special Characters
The game revolves around using your tanks and special characters. The box comes with its own unique set of special characters; the Yoga-Joe’s. Each Yoga-Joe model has a unique pose witch correlates to a special power. Players can use the special powers as stated in the rule book or make them up as they go. Normally a Yoga-Joe can use their power only once, however they can try to use it again and if your opponent does not say “didn’t you use that model already?” then you are free to use it again.
Other special characters can be brought in as long as they are anthropomorphic and retain the qualities they historically had.
So on turn two I played the Giant Gunny which stopped a tank!



Later on I used the Churchill creamer to persuade a Yoga-Joe to surrender. Being from India and staunchly anti-empire it didn’t work at first; until I found out the Yoga-Joe was lactose intolerant.


The game was tight until we had a huge standoff between two major religions, and following the “agree to disagree” rule the game ended. I learned my lesson and for my next game I used the "Peace is our Profession" rule and called in an Arc-Light strike!


I loved this game and so will you. If you win it’s because you are the best and if you lose it’s because of the fact the opponent cheated or that the game was flawed. I also noticed that when I didn’t play the game for a long time, I became a bigger expert at it.



I recommend this game to everyone and I know it will be a huge hit!


Twitter @MitchWWPD
WWPDMitch@gmail.com


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Monday, March 20, 2017

Bolt Action - Painting Guide for US Airborne

By Patch,
Welcome to another painting guide to add to our collection, this time I will look at the very iconic US Airborne. Before reading on though please be aware that while I have themed my force on historical US Airborne I have adapted the colours and general look to suit my style and how I like my wargaming miniatures to look. If you are after a totally accurate historical representation this guide may not appeal to you.

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Thursday, February 9, 2017

Bolt Action - Trenchworx M4A1 76mm Sherman Review

Hello, everyone! Seamus here with a review for your perusal. I recently picked up a resin kit from Trenchworx, grabbing a M4A1 76mm Sherman to add to my nascent U.S. armored platoon. This is my second Trenchworx kit, but one that I really paid attention to as I built it after tearing through the Jagdpanther kit with reckless glee without taking pictures.


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Wednesday, August 10, 2016

FLAMES OF WAR Bulge Compilation Sneak Peak

By WWPD: Why We Fight.  Eric Lauterbach, Luke Melia & Mitch "The Meta" Reed


We wanted to give you all a sneak peak of the upcoming books from Battlefront; The Ardennes Offensive and The Battle of the Bulge.  We are very excited about this double release and plan on providing you with many in depth reviews on the books themselves and cover topics such as what is new, what is old and what has changed over the next few weeks.  We will also be covering these books in detail on the Why We Fight podcast.


The original books, Nutz, Devils Charge and Blood, Guts and Glory changed Late War play substantially.  The Americans, with new lists, equipment, stats and special rules became a major powerhouse in Flames of War.  Many folks have said that the Americans became overpowered to a degree and we saw tournament play flooded with 7th Armored and 99th Infantry Lists.  The Germans, with the infamous Panzers to the Meuse list, saw auto-attacking Germans in force and as they moved further into Late War more and more heavy German Armor.  When all of these books and lists were released Flames of War was at its most popular point and the excitement surrounding them was electrifying.  These compilation books promise to have the same energizing effect.  There are a number of changes in these books and although some players may not like all of them, I believe they will have a positive effect on the game as a whole.
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Wednesday, August 3, 2016

Bolt Action - Converting a US T19 Half-track


You may have heard me talking about another conversion I am working on, where I am taking a Warlord Games M7 Priest and turning it into a Priest Kangaroo or 'defrocked' Priest (full conversion article to come!). From this conversion, I have two of the 105mm howitzers from the Priests left over, while at the same time my brother had some Warlord M3 half-tracks he wanted me to assemble for him. So what better then to convert one of these half-tracks into the T19 Howitzer Motor Carriage?

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Friday, July 29, 2016

Bolt Action - AAR: D-Day Double Game Special

Nearly 2 months ago, I got to attend a very special event up in Sydney, Australia, hosted by the gracious Bryan Cook and the Company of Dice gaming club to commemorate the battle for Normandy on D-Day and the days following it. I drove up from Victoria (a 9-hour drive) and met up with Baconburgers, Tristans and Rob who had flown up from Melbourne and we all spent the weekend enjoying Bryan's gracious hospitality.

In the lead up to the event, there had been a lot of good-natured friendly banter between the players from both sides and we knew this was going to be something special. Unlike your typical open style event, this was a team focused, scenario driven event, very much rooted in the historical aspects of Bolt Action. It consisted of 2 rounds, played over the one day, with 13 players per side, battling for control of the Normandy beaches and surrounding landscape. While I was initially excited to give my Canadian Airborne another run out on the tabletop, I ended up playing Germans to help balance the numbers on the both sides.
My first game was to be on the stunning table below, made by the talented Joseph Simeon, as part of a 2v2 game. We were using the Gold Beach scenario out of the Battleground Europe theatre book which proved to make for an interesting game. As a German commander tasked with holding the beaches, what else could I take but an Ostruppen horde?

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Wednesday, July 27, 2016

Bolt Action - Review: Rubicon Models M5A1 Stuart/M5A1 Recce Kit



By Garratt


As far as plastic kits go, we have come to expect Rubicon to produce high quality, easy to construct vehicles. Does the M5A1 Stuart / M5A1 Recce kit live up to the name?

The box states that it allows the choice to build either a mid or late production M5A1 (Stuart VI) with 37mm gun or for those who like a lower profile, the M5A1 (Stuart VI) Reece / Kangaroo.


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Tuesday, June 21, 2016

Bolt Action - Blitzkrieg Wolverine vs Rubicon Achillies

Back in February 2015, I attended my first ever Bolt Action event. Is was called BAMF and it was a 750 point event where I met some incredible and lasting friends. Bryan showed up with his incredible French to show everyone what the gold standard was. Anf showed up with a multiple vehicle list and freaked me right out! And the LRDG were in the house strong with Old Man Morin running the floor and Lachlan and Dave throwing dice like a couple of furious honchos. At that event I was lucky enough to to win the prize I had my eye on all day, namely the Blitzkrieg Wolverine. 18 months later, and the Rubicon M10/M36 has crossed my desk. So as opposed to doing a straight up review of the Rubicon kit I thought I'd pit the two models against each other and see what's what.


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Monday, June 13, 2016

Bolt Action - Review: Mad Bob Miniatures Long Tom Howitzer

Recently I've been on a nostalgic jaunt with my Americans. This started when I had to write a gumby list for an event I ran recently. Whilst putting a tough but fun army list together I started going through all the different options for artillery and vehicles. Some I was familiar with others not so much. I'd read about the Long Tom howitzer but had never seen one on a table. To the best of my knowledge the heavy howitzers don't come out to play that often. They're large, require a substantial tow, they're also large, they're a bit of a points sink, they're large, they're magnets for enemy fire and oh yes, did I mention they're large?! Despite the drawbacks I decided that I'd at least like to see one painted up and after a quick look I found that none other than our friend Mad Bob was a purveyor of this awesome slice of HE goodness.
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Tuesday, June 7, 2016

Bolt Action - Gung Ho: USMC Raiders Theatre Selector for the attack on Makin Island, 1942

GUNG HO

USMC RAIDERS, MAKIN ISLAND 1942

Up until August of 1942, The Japanese Empire had seemed unstoppable as it took Guam, the Philippines, the Dutch East Indies and other significant territories in the south pacific. Something needed to be done to halt the tide of invasion. While US Marine Corps invaded Guadalcanal, a secondary much smaller operation would be launched a thousand miles away against Japanese forces on the Makin Atoll. This operation was undertaken by the 2nd Raider Battalion, of the newly formed Marine Raiders, and was led by the extremely unorthodox Evans F. Carlson.

On August 17th, 1942 the 2nd Marine Raiders were secretly delivered to Makin by submarine and landed ashore at night using rubber rafts. Their mission was to wreak enough havoc that the Japanese would hesitate before sending reinforcements from the Marshal Islands to aid IJA forces on Guadalcanal.  Without outside support, these soldiers carried the weapons and equipment they needed to complete the mission. Despite being scattered by the surf on the way onto the island, leadership issues during the operation and problems escaping the island’s strong tide when leaving, the Raider’s hit and run mission was touted by Allied media as a success and proved that the unbeatable Japanese could indeed be beaten.
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Tuesday, May 31, 2016

Bolt Action - Review: Rubicon Models M8 Scott/M5A1 Stuart


I've been sitting looking at a blank page for nigh on 15 minutes now trying to come up with new ways to illustrate how great Rubicon Models kits are. Alas I'm many things, but a wordsmith isn't one of them. I'll simply say this. Rubicon continue to produce some of the best plastic kits on the market and every Rubicon kit I've built (8 so far) have been of the same reliable, excellent quality that we've all come to expect from this powerhouse. The Scott/Stuart is no exception.


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Friday, May 27, 2016

Bolt Action - Making a Land Mattress


Hey guys, this week I take a look at the American artillery choice that is the Land Mattress. A while ago this little gem popped up in Easy Army and I gleefully rubbed my hands together. Playing against Garratt, I'd faced the fury of the multiple launcher before but other than the Sherman Calliope, the Americans didn't have access to the equivalent of the dreaded Nebelwerfer. Then along came the Land Mattress in the Battleground Europe Theatre Book. I immediately did some searching on the internet and was wholly disappointed to find that no one seems to produce a 1/56 scale model for this great little piece.
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Wednesday, May 25, 2016

Bolt Action - Review: Warlord M7 Priest


I've recently received two of the new-ish Warlord Games M7 Priests for a little conversion project that will be its own article at a later date, but first I thought I would take some time to go over these great resin kits from Warlord for those out there that want to add some bang to their British or American forces.






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Friday, May 20, 2016

Bolt Action - Building A Themed Army: Operation Greif

By Old Man Morin,

After the D-Day landings, in the winter of 1944, Allied forces continued to push German forces back further and further towards Germany.  There was even optimistic talk of the war ending in a matter of months if not weeks.  These thoughts turned out to be a tad premature as Allied troops were in for a rude surprise.  Hitler had planned a secret counter offensive that later became known as the Battle of the Bulge.  As part of this push, one of Hitler’s favourite SS commanders, the infamous and flamboyant Otto Skorzeny, concocted an audacious and illegal plan to put the enemies of the Reich on the back foot.  Hitler green lit the plan and Operation Greif was born. 

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Wednesday, May 18, 2016

Bolt Action - Review: Rubicon Models M10 Wolverine

By Anthony "Anfernee" Mason

Today we are going have a look at the Rubicon Models M10/M36 kit. This is another stunning kit from Rubicon that is brimming to the top with options. This kit not only has the option to make the M10 Wolverine as I have here, but also the M10A1 variant, the 17pdr SP Achilles (Ic or IIc) and the M36 Jackson (M36, M36B1 or M36B2). They model makers at Rubicon have managed to fit this staggering amount of choices into the one box. The modular nature of Rubicon's kits really make them big game winners in my eyes. So come with me as I crack open this box of goodness and assemble my very own M10 Wolverine.



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