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Showing posts with label Italy. Show all posts
Showing posts with label Italy. Show all posts

Tuesday, March 8, 2016

Williamsburg Muster....Always a good time!

 By Eric Lauterbach

Muster! and so should you! If you're not going to the Williamsburg conventions and you live within a couple hours drive you are wrong. The gaming is non-stop late into the night and the tournaments are always a good friendly affair.  So if you are new to the tournament scene this is the place to get your feet wet. This year we did a Mid-War 1500 point tournament.
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Tuesday, September 15, 2015

FoW: Late War Italy 26th Panzer vs 3rd Infantry Division

By Eric Lauterbach

When Sean said "hey lets get together and play an Italy battle", I thought "great I all ready have a list!"

I happily dusted off my mid-war Panzer-Grenadier army. The problem was, when Sean said Italy he meant Late War Italy... Doh!!

So, I took my mid-war list and made it a late war.  The only real changes were the Nebs got heavier and PzIIIs became PzIVs.

My list was two Panzer-Grenadier platoons in trucks and a Aufklarungs platoon in halftracks, 4 PzIVs, a Pak 40 platoon, HMGs, Nebs 21cm, and a Tiger. Sean had a assault platoon, infantry platoon, 6 Hellcats, 6 Sherman 105s, two 57mm platoons, and recon.

We randomly rolled the mission Hasty Attack. We rolled again and Sean was the defender. With seven platoons Sean put one infantry on, the Sherman 105s and the assault platoon in immediate ambush.

One objective was in the town which could be problem so I decided to go for the one behind the hill

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Monday, November 24, 2014

BatRep: Raiding Aces - OSS vs Autosahariana

My buddy Michael R and I got together recently and played a Flames of War Raiding Aces game.   These have been a favorite of ours since we played our Raiding Aces campaign a few years back.  The Raiding Aces Lists and missions can be found in the Burning Empires book.

We both prepared a 1000 point list and prepared to roll off on the mission chart.

Michael's American OSS List:


www.easyarmy.com
My Italian Autosahariana Force:


www.easyarmy.com

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Friday, November 14, 2014

List Spotlight: Mid War Compagnia Carri

Many longtime readers of WWPD will likely recognize that I am a big fan of the Italians in Mid War! I've taken them to several tournaments and done well with them, and they've featured in many of our battle reports. It's now been quite a long time since my last game, and I'd like to change that soon! To that end,  I wanted to noodle out a good Tank list for mid war at 1650. Won't you join me?

In Mid War, our tank choices are quite limited! In fact, we have no choice other than the M14/41. So let's remember what the M14/41 is like in Mid War.

Armor 3/2/1, standard tank movement, and a 47mm gun puts this tank on roughly equal footing with an M3 Stuart. While the Stuart has Light Tank, the M14 sports a twin hull MG. With optional AA MGs that means the M14 can be spitting dakka... but as the core of our list, we must recognize some very serious weaknesses right off the bat. We cannot stand toe to toe with medium and heavy armor we expect to face: Grants, Shermans, Churchills (historically) or T-34s, Panzer IVs, Tiger I Es (mostly a-historically).

BUT this list is also elite- meaning it's got a good chance to be Confident Veteran and a slim chance to be Fearless Veteran.


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Wednesday, June 25, 2014

Review - Italian Houses - BB180

By Tom Burgess

Battlefront recently released houses for the Italian/Mediterranean Theater. This was particularly good news for me as I could use these building with my WW2 Flames of War games as well as Napoleonic games since I focus on the “Peninsula” for that period.


The code is BB180 "Italian Houses."


Like the previous single level houses offered by Battlefront, these come packaged in pairs. Each house has a different door location and other subtle differences but they do look very similar.

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Wednesday, June 11, 2014

Snakehead Ridge US 36th Infantry Division Vs 1st Fallschirmjager Division

By John Desch and Eric Lauterbach.

Flames of War is great tournament system, but it's even better at historical battles.   Our job was to take the idea about a battalion size fight of the Cassino battle area and make it ready for the gaming table.  In this particular fight the US 36th Infantry Division (Guard troops from Texas) was tasked to hold its hard won gains on Snakehead ridge, northeast of Montecassino against a night counter-attack of the elite German 1st Fallschirmjager Division.  This was an all infantry fest designed for about six players on Eric's mountain terrain.

Our approach in building the forces was to keep it simple and put out full strength platoons as a representation of a larger force.  The Americans, for example, represented a reduced battalion, so we put out a full strength single company with supporting arms.  The Germans had two multi-platoon parachute companies and, as a last minute addition, a Gebirgsjager company.  (The Gebs weren't there in the battle, but it was a golden opportunity to showcase the pretty figs in John's collection. Sean Mackintosh did a masterful job with the basing, as ya'll can see!) Each force was supported with artillery, mortars, recoilless rifles, heavy machine guns, and in the case of the Americans, a reserve platoon of Combat Engineers. We classified both sides as veterans, with the Gebs and the Americans being confident, and the FSJ fearless.  We did not count up the points.

The American deployment

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Monday, May 26, 2014

Game Vault Italy theme tournament 2014 AAR

By Eric Lauterbach
Photos by Eric, Sean and Maurice

Another good time was had at the late war Italy theme tournament at Game Vault in Fredericksburg.  The tournament was 1650 point lists from only Road to Rome and Fortress Italy with the restriction of only one Corps Support box of Artillery. Naval Gunfire was banned and will be from pretty much here on out in all I-95 tournaments (ed: Can't wait for a healthy debate on that...). The boards did have a fair amount of impassable terrain that the players were warned about.

For this tournament impassable cliffs and hills were open ground to all mountaineer rated troops and non mountaineer rated could cross them on a skill test. If the cliff was more than 4" high only mountaineers could cross it on a skill test. We had a almost 50/50 split of Allies and Axis with a good mix of British, Polish and American allies; the Germans had one Italian with them as well. In the end Sean Mackintosh and Eric Rhia tied for first place with 3 wins each and the same battle score as I-95 scores "Wins" first and then points. Thus, with better "power of opponent" scores (meaning the tie was broken on the score of the opponents the two players faced off against) Eric Rhia won and Sean came in second. Ed Leland and Steve MacLauchlan played the last round for the win but had a draw allowing Eric and Sean to jump over them.

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Friday, April 4, 2014

Italy Battle report: Elephants in the dark HG Pioneers Vs. 8th Indian Division

by Eric Lauterbach

A little while back, John Desch came over to test out the new Italy books Road to Rome and Fortress Italy.  We each wanted to get some toys on the table that we rarely use. For John that was the Elephant. So, he set down with the Fortress Italy book and came up with a life support system for two of the beasts.  His choice was Herman Goring Panzer Pioneers because of their great morale rules and the fact that they can have two platoons of Pioneers with their supply trucks, 3 Pak 40s and Stugs. I went off the deep end trying to make the most multi-national force I could get away with.   I settled on Indian Infantry, British Churchill tanks, American Stuarts and Tank Destroyers, and some more British in a breaching group.  I have had the silly AVREs for so long and never played them so it seemed like the thing to do. I also had 20 points left over and gave my Indians the Gurkha rating even though the figures are Siks.  Both forces were 1650 in preparation of the up coming Game Vault tournament on May 10th in Fredericksburg, Va.

The mission we settled on was Breakthrough, and both of us had Infantry companies, but a British company with a breaching group is an always attack force so John defended.  The table was a rough one in a mountain valley with a bombed out village.  When you are the attacker in breakthrough you select where the fight will be, so choose your objective locations wisely.  Always put one as close to the edge as possible where your troops will arrive.  I picked the corner with some woods and the hills since I had a lot of tanks. I also chose to do a night attack with the Infantry so the Elephants would not be picking me off from the start.

Objectives will be put in the top left corner by the woods.
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Tuesday, March 25, 2014

Fortress Italy: Axis on the Boot in Late War Review

In our last installment, we gave our general impressions of the Italy compilation and did a thorough review of the British, Polish, French and American forces contained in the Flames of War late war Italy briefing book Road to Rome. Today, we're turning to the bad guys; the Germans and their Fascist remnant Italian friends in Fortress Italy: The Axis Defense of Italy January 1944 - May 1945. 

Below you will find an exhaustive look at the forces represented on the axis side of the line during the slog up the Italian boot, or "One tough gut." as General Mark Clark commander of the 5th Army called it"  Along with our look at the German and Italian forces we'll all give our final thoughts on the compilation and how we think it stacks up for late war play.



The German army in Italy had the daunting task of holding back all the might of the Commonwealth and US forces.  Given good ground to defend  but very little resources they often created some ingenious methods for holding the Allies. Under the excellent command of Albert "Smiling Albert" Kesselring,  the defense of Italy was made both nimble and viscous. In fact, it was not uncommon for the Germans to pull a Battalion or Company out from their parent division to help other units in trouble.  The book represents this very well with all kinds of unit choices from other divisions.  Another amazing thing about the German army in Italy is the abundant number of the tank choices, especially for a land with bad terrain for tanks and you can get some pretty good Armor Companies out of this book.

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Monday, March 24, 2014

Road to Rome, the Allies in Italy 1944-45 Review


By, The WWPD Crew

Today, the WWPD team is happy to bring you our review of the first of two compilation books for Flames of War late war play in Italy, Road to Rome: The Allied Assault on Italy January 1944 - May 1945, along with our first impressions of the two book set.

Road to Rome and Fortress Italy, Overall Impressions

"Stubborn defense characterized the German Italian Campaign.  They made full use of the difficult Italian terrain, criss-crossed with river valleys, hills and mountains.  Each Allied push was met with equally determined defense." Excerpt from Fortress Italy

Road to Rome and Fortress Italy are a two book compilation from the original Dogs and Devils and Cassino books.  Wayne Turner is credited with compiling, editing and adding new material along with a host of other contributors.  Fortress Italy is a hardbound, 181 page, full color book covering both the Italian and German forces, in the Italy campaign, from January 1944 through May 1945.  Road to Rome is also hardbound and full color, but is 245 pages and covers the British, American, Polish and French armies that participated in the Italian campaign during the same time period.

The lay out of both books is visually superb. They present not only the basic army lists for building your force, but also contain detailed campaign maps with force movements for the many battles fought during this time period. The multiple Axis lines of defense as well as the Allied operations by land, sea and air to complete the conquest of Europe's soft underbelly are well illustrated in detail. Complete overviews of these engagements provide great reading and can establish a solid basis for the Flames of War player to create fantastic scenarios.

The overall graphic design and layouts of the books is visually appealing and, despite some surprising editing flaws, the extraordinary number of well designed pictures of miniatures speak volumes to the quality and thought that was put into these projects.  Both books have a solid table of contents that allow you to quickly reference which force, special rule or warrior you wish to review.

There are several new forces, new warriors and myriad revisions to some favorite lists from Dogs and Devils and Cassino that are sure to appeal to everyone. So without further ado, please enjoy part one of WWPD's review of Road to Rome and Fortress Italy.

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Tuesday, February 25, 2014

AAR: MW Italians Vs Soviets - Hold The Line

Hello everyone,

Ben and James from Breakthrough Assault here with a little Batrep for you all. James is just getting into FOW and wanted to get a few games in before he attended his first two tournaments. As he was going to a Red Vs Blue Eastern Front themed event it seemed like a good idea to let him face Soviet Armour so he knows what he's in for.

We played a 1650pts game with Ben's Tankovy vs one of the Italian Alpini lists that James was adjusting and finishing ready for Brighton: Blood in the Snow in a few months time.We rolled up Hold The Line so Ben's Tankovy would be attacking. With that I will leave it up to James to describe the action.

Italian Alpini Infantry
  • HQ with Passaglia Bombs
  • 10 Infantry with Passaglia Bombs, 1 AT Rifle, 3 HMG & 3 45mm Mortars
  • 10 Infantry with Passaglia Bombs, 1 AT Rifle & 3 45mm Mortars
  • 3 Mortars
  • 4 47/32 AT guns
  • 4 75/27 Cannons
  • 4 L6/40 Light Tanks
  • 9 Pioneers, 2 Flamethrower
  • 4 100/17 Howitzers
  • 2 20/65 AA guns
  • Sporadic German Air Support: Stuka
Tankovy
  • HQ T34 (1942)
  • 10 T34 (1942, 3 upgraded to T34/57)
  • 10 T34 (1942, 3 upgraded to T34/57)
  • 8 T70 (1942)
  • 3 BA64

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Monday, February 4, 2013

Italian 20/65 AA

No self respecting Italian player should be without some of the portee 20/65 AA guns available in most of their lists!  For too long I put them off, but decided to knock them out in preparation of the upcoming Muster tournament.

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Friday, August 3, 2012

List Dissection: Bersaglieri

I'm a huge fan of the Bersaglieri in Flames of War.  They certainly represent the cream of the crop for the Italian forces in North Africa which makes them not really representative of the "standard" Italian formation- but that's fine with me!  In Flames of War terms they're one of the more unique choices with their core combat units being comprised of such large numbers of multi-purpose guns.  These guys embraced the "Few Men, Many Weapons" ideaology with both arms.

In Flames of War, the Bersaglieri are a very interesting company. The combat platoons are very large and have a good chance at being elite. They have a 1/3 chance of being trained, a 1/2 chance of being confident veteran, and a 1/6 chance at being fearless vet, thanks to 8 Million Bayonets.  Their Combat platoons are comparable to US Armored Rifles- they can deal with almost anything on their own!  So let's build a list.  We're going for 1625, the current favorite for Mid War thanks to the 2012 US Nationals.

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Friday, July 20, 2012

Raiding Forces - Autosahariana AS42 Platoon


Editor's note: We'd like to welcome Jeff "Sonbae" to the list of excellent chaps contributing to WWPD! -S


First of all I just, wanted to thank the WWPD crew on giving me a chance to do reviews for them.  Glad to be part of the team. 

Over on the WWPD forums in the Operation Sea Lion section, there is a poll about what campaign we would like to see next.  As of this writing, North Africa/Raiding Aces is leading by a good margin with 34% of the vote.  This got me to looking back at my Autosahariana Force I built a year ago for our local Raiding Aces campaign in hopes that North Africa will be the next campaign location.  On my blog, I just sort of showed off my paint job, but didn’t get into a proper review of the box set.    

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Thursday, May 3, 2012

British Armoured Regiment vs Italian Compagnia Carri


Before we return to our Firestorm Campaign, Sean and I wanted to hit a few theaters we've neglected as a result of the Eastern Front Focus. A desert armor scrape was at the top of our list! As usual we rolled for mission and came up with Free For All- which suited us just fine!

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Wednesday, March 14, 2012

Tuesday, January 3, 2012

Italian M11/39 by Game Models



REVIEW

I ordered some of these ages ago and finally decided to put paint to resin. I know I sound like a broken record but the same things apply here: It's Game Models. That is to say it is not up to Battlefront Miniatures' standards, but when price factors in, it compares very favorably (Plus all GameModels stuff is done by one guy). This is a tank I don't expect to see a lot of table time since it's in direct competition with its successor the M13/40 on the force orgs, and frankly- to play a 1750 point game I have to use every available expensive platoon to even get there with early war Italians! Nevertheless, these things are very cool looking so I'd like to try and make sure they get some spotlight time.

The models themselves are passable- the resin is somewhat pitted and detail clarity is rough. The details ARE, however, exaggerated which works at 15mm. Furthermore side by side with Battlefront M13s they are dead on scale wise. In all, I'm glad the brunt of my Italian armor forces are Battlefront minis, but for some of the more weird vehicles like this little frankenstein- Game Models is acceptable.

8/14 Ms.


FROM WIKIPEDIA

The M11/39 was developed as a "Breakthrough Tank" (Carro di Rottura). The design of the M11/39 was influenced by the British Vickers 6-Ton. This influence is reflected particularly in the track and suspension design. One innovative aspect of the design was the placement of the final reduction gears inside the front-mounted drive sprockets, eliminating the need for enlarged final drive housings in the bow armour.

The M11/39's career was cut short due to several weaknesses of its design. The most important was the placement of the main 37 mm armament in the hull. The 37 mm gun was in a fixed position with traverse restricted to 15° to port or starboard. The only other armament was the dual 8 mm machine guns in a rotating turret. While only one man operated the machine guns, the turret was small with manual controls.

The concept was to use the main gun against heavy targets and defend the tank against all-round threats with the turret armament. The layout was similar to the American Grant/Lee tanks, still to come in 1939. The original intent was to place the 37/L40 mm armament in the turret, but there was insufficient space. A redesign of the M11/39, in order to mount the main gun in the turret, was commenced, finally resulting in the development of the M13/40. In the meantime an order for 100 M11s was placed.

In addition to the poor gun positioning, the M11/39 had other shortcomings: its endurance and performance were both poor, it was relatively slow, its mechanical reliability was very poor, and its 30 mm maximum riveted steel armour, designed to withstand only 20 mm fire, was vulnerable to British 2-pounder guns at any range at which the M11/39s main gun was useful.

All M11/39s were designed to carry a radio, but none of the production vehicles were so fitted. The M11/39 hull design, with modifications, was used in the development of the more successful Fiat M13/40.




IN FLAMES OF WAR

Name
 weapon
Mobility
 range
Front
 ROF
Side
 anti-tank
Top
 Firepower
Equipment and Notes
M11/39
 37/40 gun
Fully Tracked
24"
2
2
1
5
1
4+
Twin MG, Slow Tank, Unreliable
Hull Mounted.

It's a bit difficult to figure out exactly where these guys fit in in Flames of War.  Clearly they're good at anti infantry work- but so are the far cheaper tankettes.  They're only so-so at Anti Tank work- far outclassed by the M13/40.  The Italians don't have all that many options in Burning Empires to play with as is, and so getting a viable force with these is actually somewhat difficult when you choose them over the M13/40s (at least for me with my modest Italian collection).  But I am a sucker for cool looking vehicles and these guys definitely fit the bill!

Between Battlefront a Battlefront Semovente 75 and M14/41
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Monday, December 26, 2011

L Patrol Part V: The Hunters Hunted

SEE THE PREVIOUS INSTALLMENT HERE: L Patrol Part IV: The Convoy

Tenente Sergio Monopoli sat lazily on an overtuned, bone dry Jerry can. In the sand at his feet a crude map of the area had been drawn with his boot-tip. Luigi, the compagnia's intelligence officer, strolled towards the Tenente- eyes squinting as the breeze whipped sand particles about.

"Did you make contact?", Sergio commented idly without looking up.

"Ci, Tenente." It took Sergio a moment to process. The answer had been negative on so many nights like this before. He looked up at the young officer, moved his lips to speak, but knew his query was printed on his face. Best to save the moisture in his breath.

"A Gnochi re-supply mission headed for Fort Zeneti has been lost. 3 Days since last contact."

"And?" The Tenente's eyes fell back to his map. He had no love of the Germans, and no desire to drive across 100 miles of unforgiving Sahara to rescue them.

"Well, sir…" Luigi paused. Sergio looked up, squinting. Was that fear?

"What is it?". Luigi gulped.

"Well sir, it's just that Intelligence reports indicate that radio traffic picked up a nearby communication from British special forces in the area."

Sergio slowly stood up. Fire burned in his eyes.

"Finally." Sergio's eyes fixed East- his gaze unbroken by the harsh winds.

"Tell the men. We leave in 15 minutes."

--------------------------------------------
MacCall surveyed the crumbling fort in the distance from atop an escarpment. Behind him, the hum of his idling Chev truck was barely audible above the whistling, whipping wind.

"Looks like some Jerries made it to the fort. Been a few days. The tracks have disappeared. Should be an easy snatch up." He handed the binoculars to his new driver, Johnston.

"Sir- who's that?" Johnston brought the binoculars down and pointed to a growing dust cloud in the distance.

"Not sure. Let's go find out shall we?"

*********
The mission played is the new "Missing In Action". We also rolled for the Will of the Sahara in the new Raiding Aces campaign rules and came up with "Waste Land"- re-roll to dig in and no double timing.


Sergio Monopoli's Compagnia Sahariana
  • HQ: 2x AS37 w/ extra MGs
  • 1st Patrol: 4 AS37 + 20/65
  • 2nd Patrol: 4 AS37 + 20/65
  • 3rd Patrol: 4 AS42 + 2x 20/65
  • Meharisti Platoon w/ 3 Squads (Fearless Veteran)
MacCall's LRDG Patrol
  • HQ: 2 LRDG Jeeps
  • "Blue" Patrol- 6 Chevs, 2x .50 cals, 3x extra MGs, Breda
  • "Green" Patrol- 6 Chevs, 2x .50 cals, 4x extra MGs
  • "Red" Patrol- 3 Chevs, 2x .50 cals, Breda
  • Commando Troop w/ 1 squad









SETUP AND DEPLOYMENT


Reconaissance photo of Fort Zeneti


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Wednesday, December 21, 2011

Italian Saharianas: Spotlight!




REVIEW
I just finished up a force of the new Italian Raiders that Battlefront Miniatures released to match the list in Burning Empires.  We received one box of the AS37 Autosaharianas and one box of the AS42 Autosaharianas for review.  I couldn't wait to have a foil for my LRDG.


 Each box comes with 5 of the appropriate trucks (Either AS37s or AS42s) and all of the options you can use- 2x 20/65 AA Guns, a 47mm AT Guns, and a Solothurn AT Rifle + a metric boat ton of extra MGs.  

The AS37s lack stowage, but the AS42s are each unique.  I'm a big fan of the sculpted on stowage as Battlefront always seems to get the balance just right.  Enough to look used, not so much as to be a pain to paint.  However, for those who want to add to their AS37s or pile more on to their AS42s, Battlefront is also offering a package of desert raiding stowage!


The models themselves are up to Battlefront's typical excellent quality.  Very good sculpts, very little work was needed to be done to prep them.  I would personally prefer them to not have the big resin base, but that's been the norm for Battlefront's transport vehicles for a long time.  The AS42s especially standout as their extra stowage is very well done.  Every vehicle also has the option to be upgraded to any of the weapon systems allowing quite a bit of flexibility.  My only real complaint is that there is very little variety in the included crew: a driver, a guy with a rifle sitting, a guy with an SMG sitting, a guy standing and waving, a guy standing.  There's also the crewmen for the solothurn rifle and the gunner for the 20/65.  But, you can arrange them in a variety of ways so the monotony is not obvious in the finished product.


The AS42 box is hands down my favorite.  That vehicle looks so cool as is- but the stowage brings them over the top.  The AS37 box is really good, if just a bit monotonous.  But you can spruce that up yourself by acquiring some other trucks (like the trucks recommended in Burning Empires), and doing just a bit of extra work.  Overall I'm gonna give these guys 11 Ciantis out of 12.  Avanti Savoia!


FROM WIKIPEDIA
(link)
The SPA-Viberti AS.42 Sahariana was an Italian reconnaissance car of World War II. The AS 42 Sahariana was developed by SPA-Viberti using the same chassis as the AB 41 armored car, including its four-wheel steering, specifically for desert operations, primarily in a reconnaissance role. Its origins trace back to requests stemming from units operating on the North African Front for a long range, highly maneuverable vehicle, similar to those widely used by the highly successful British reconnaissance forces, the Long Range Desert Group (LRDG).


(link)
The SPA AS.37 was an Italian military vehicle of World War II. The AS.37 Autocarro Sahariano was developed as from 1937 on the frame of the TL.37 artillery tractor and was especially conceived to be employed in the North-African desert. The most outstanding evolutions of this new vehicle were its autonomy by far higher than that of the tractor since it reached 900 km with vacuum, as well as the added water tanks. A.S.37 could transport 8 men and their material in its rear cargo box.


The military authorities did not judge the problem of desert vehicles urgent, FIAT, supported by Marshal Italo BalboGovernor of Libya launched its own initiative which resulted in the A.S.37. The first 200 A.S.37 specimens were sent Libya in 1938 and were assigned to Commando LED the Sahara Libico and to Autogruppo della Tripolitania. Marshal Balbo wanted to use A.S.37's for the motorization of the Company Sahariane, which was to have 22 vehicles. In March 1942, 584 A.S.37 were in service, and by April 30, 1943 a total of 802 were in service in North Africa.
The crews of A.S.37 put forth very favorable judgments on these vehicles; their four wheel drive and large diameter wheels prevented them from becoming easily bogged down. The A.S.37 principal defect lay in a silhouette too high and thus too visible.



IN FLAMES OF WAR

Name weaponMobility rangeFront ROFSide anti-tankTop FirepowerEquipment and Notes
AS.37
 With 20/65 Gun
 With Solothurn ATR
 With 47mm (early) 
 With 47mm (late)
Wheeled
16"
16"
24"
24"
-
4
3
3
3
-
5
5
6
7
-
5+
5+
4+
4+
AA MG
anti-aircraft






AS.42
 With 20/65 Gun
 With Solothurn ATR
 With 47mm (early) 
 With 47mm (late)
Jeep
16"
16"
24"
24"
-
4
3
3
3
-
5
5
6
7
-
5+
5+
4+
4+
AA MG
anti-aircraft







These raiding vehicles use the Blitzkrieg Motorcycle rules (essentially making them recon cavalry while mounted up- giving them a 3+ save which makes them far more survivable).  Thus, being cavalry, they may dismount and be represented by Rifle/MG teams.  Unlike normal cavalry, however, they may later remount, giving them ultimate tactical flexibility!  For the full rules check out Burning Empires!




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Friday, November 18, 2011

8th Army Motor Infantry vs Bersaglieri (Frontline Domination)

I was eager to get my new CR42 Falcos on the board, and simultaneously wanted to test a tournament build for my Italians. I talked Sean into taking Churchills since I knew they would be tough for me to face. We randomly rolled for mission and came up with Frontline Domination.



Sean's 8th Army Motor Infantry
  • HQ + Sticky Bombs
  • Full Motor Infantry Platoon w/ Sticky Bombs
  • Full Motor Infantry Platoon w/ Sticky Bombs
  • HMG Platoon
  • Scout Patrol w/ Extra MGs
  • 3x Churchills
  • 3x Stuarts
  • 4 Gun RHA Battery
Steven's Italian Bersaglieri
  • HQ + Pizza bombs
  • Understrength Bersaglieri w/ Pizza Bombs (CV)
  • Understrength Bersaglieri w/ Pizza Bombs (CT)
  • Bersaglieri Mortars (CT)
  • Cannon Platoon w/ 4 75s (CV)
  • Carri Platoon w/ 5 M14 (CT)
  • Semovente Platoon w/ 4 75s and 4 AA MGs (CV)
  • Sporadic Air









TURN 1


The setup. Blue = 3 points. Red = 2 points. White = 1 point. Tanks come on from the back edge on turn 1. Sean put his recon unit in a flank attack. The Brit



Bersaglieri hold a pass

>>>>CLICK HERE TO READ THE REST OF THE AAR

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