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Sunday, October 18, 2009

Check Your 6 game



Here is a very brief AAR from a game me and Dallas had the other night. We didn't expect quite so much carnage. I need to get back into the habit of writing detailed batreps, just been too busy/lazy lately.

The Mission: An American supply convoy is headed to a Garrison on Ahomana Island. The convoy consists of 3 transports and 1 escort destroyer. Limited air cover is provided by 4 F4F wildcats. A small Japanese raider group spots the ships and moves to intercept.

The Japanese force consists of 3 Kate torpedo bombers, 3 Val Dive bombers, and 2 Zeros piloted by experienced pilots.

In the end not a single plane escaped unscathed. The japanese lost 2 Kates, 1 Val, and 1 Zero, with every other plane severely damaged. the US made it home with only one Wildcat, who was also damaged. All 3 transports were sunk, but the escort Destroyer was unscathed.

Lots of pics after the break.







































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Sunday, October 11, 2009

Southern Front AAR

Huge thanks to Chris Berry et all who made the tournament at The Southern Front event in Raleigh NC a blast.

I ran German Pioneers from the .pdf.

My list was:
-----------------------------------
HQ w/ mortars & HMGs
3x Full Strength Pioneer platoons
one with the supply truck
4x Brummbars
3x Panzer IV H
Armored Panzerwerfers w/ extra crew
Sporadic Hs129B
-----------------------------------

*************
GAME ONE
FREE FOR ALL vs JOE BRECHER'S TANKOVY
Joe's list (from memory) was
-----------------------------------
HQ (1x T-34/85)
10x T-34s with the hero (is it Dedov?)
6x T-34s (5 up gunned to 85s)
3x SU-85s
Full SMG Motostrelk (or were they rank riders? Huge infantry blob :P )
6x Heavy mortars
2x Panzer IV Hs (spetsnaz)
-----------------------------------
Honestly, this game was VERY difficult for Joe. The terrain was monstrously heavy (rivers criss crossing, which at some points were impassable). And his dice completely stabbed him in the back.
Joe's luck went incredibly south when he tried to cross his big T-34 blob across the river, even with wide tracks I think 6 of them bogged down. After shooting at them with brumms and airplanes, 3 in total were knocked out, leaving him with something like 1 or 2 fighting and 3 dead forcing a morale check. He promptly failed, attached his company commander for the reroll, and failed that. Out of 11 tanks, only 3 were actually knocked out, yet they all fled the field. That was ugly.

In the end I drove off his other T-34 platoon, Heavy mortars, and SMG company which knocked him below half in the same instant I captured the objective. 6-1.

THOUGHTS: Honestly, if all of the boards were this heavy I would've said the TOs needed to rethink the terrain. Joe was definitely hosed on this one, but my next game proved that the door swung both ways. Joe is a great guy, and laughed off his horrible rolls, and sped up at the end which ensured I got the 6-1 rather than a 3-1 draw, which was very sportsmanlike of him. I'd happily play another game with Joe any day of the week.

*********************
GAME TWO
BREAKTHROUGH vs WILLIAM FORREST'S TANKOVY
Will's list (from memory)
-----------------------------------
HQ (T-34/85 I think?) + 3 AA vehicles
2 full Tankovy companies, each with 5 T-34/85s
3x IS-2s with tank riders
Spetsnaz platoon (3 stands with 2 captured German halftracks)
-----------------------------------

This table was the polar opposite of the previous one with Joe. Wide open spaces made it very daunting for me to get my pioneers to the objective, and allowed fairly free movement for his tankovy.

I deployed 2 pioneer platoons around his starting box, a 3rd ready to race forward to the objective, and my panzerwerfers. My panzer IVs and brummbars were both left in reserve.
He deployed 1 tankovy blob and his spetsnaz. His IS-2s and the other tankovy blob were in reserve.

This was looking ugly- wide open spaces for his tanks to squishy my pioneers. On turn one he came crashing forward and assaulted a pioneer platoon. They were spread very thin so they broke off. I don't remember the exact order, but at some point some very lucky shooting from the panzerwerfers + flamers + smoke from the HQ mortars made it feasible for my pioneers to assault his tankovy. We destroyed a handful- enough to force a check, but the pioneers were reduced to 2 stands. I passed my motivation, but Will failed his even after the company commander, leaving just his spetsnaz on the board. Very soon thereafter the spetsnaz were hit by an air strike, knocking out a transport, though the passengars escaped unscathed.

Meanwhile on the objective, my pioneers failed 2 turns in a row to dig in! And naturally his reserves came on right in front of them. 10 T-34s rolled on, MGs blazing. The pioneers evaporated. Slowly but surely I was running the last full strength pioneers towards the objective knowing I had a few turns to get in range. My brummbars and panzer IVs arrived from reserve and drove forward earnestly.

A few turns passed quickly with his IS-2s and tankovy locking down the objective, but I was able to feed a pioneer stand to keep the game going. After softening them up with brummbars, Panzer IVs, panzerwerfers, and flamers, the pioneers were able to assault the huge tankovy blob and ran them off. But my panzer IVs and brummbars had taken a beating. 1 brumm left, 2 Panzer IVs, 1 pioneer platoon with 2 stands, and the other down to around 5. Will was advancing his scouts towards my panzerwerfers when suddenly I remembered the panzerwerfers are tank teams with AA MGs! I raced them forward and shot the spetsnaz up, knocking them below half- though they passed their motivation.

I made a daring attempt on the IS-2s, surrounding them with Panzer IVs and the last brummbar, but utterly whiffed it. But my Panzerwerfers chased down his spetsnaz, and assaulted into some woods to kill off the last stand and eliminate the platoon. Will started his turn below half, and with no CO left. This was a very very hard fought battle, and I truly believed it was over for me when he held the objective with 13 tanks in the wide open. I lost a pioneer platoon and my panzer IVs, making it a 4-3.

THOUGHTS: I truthfully thought I was hosed, especially when an entire pioneer platoon evaporated in the face of 40 MG dice. One or two die different could've lost me this game handily, and I was quite stunned I pulled it off. Those Panzerwerfers were the true star of the match. I admit that having my artillery charge out and go hunting might be a bit gamey, but desperate times call for desperate measures.


*********************
GAME THREE
NO RETREAT VS KEITH'S TANKOVY
Keith's List
-----------------------------------
HQ (T-34/85)
8x T-34s, 4 upgraded to 85s
8x T-34s, 4 upgraded to 85s
5x SU-76s
3x Heavy mortars
10x T-70s
3x SU-122 (or were they 152, I don't recall?)
-----------------------------------

And again, the terrain swung heavily in my favor. A very difficult river crossed the table short-ways, with 1 bridge and 1 ford, providing me a very very effective line of defense. I felt bad about putting my mine-field across the bridge exit, but such is war I suppose.

Keith did all he could, charging forward with everything, and actually got quite a few tanks across the river. In the end though, pioneers and brummbars with HS 129Bs in support are just too much to handle, especially when contending with a river to cross. I knocked out his T-70s, both T-34 platoons, and his SU-152s along with the company commander knocking him below half. Again he was a great sport, and did actually manage to knock out a pioneer platoon. 5 - 2

THOUGHTS: Like I said, Keith had a very tough time of this. I will say, however, a big infantry platoon could've really helped him here. Since he had zero soft targets for my rifles, I deployed my pioneers entirely out of sight since they didn't even need to shoot at anything. an SMG company would've terrified the hell out of me here.


CLOSING THOUGHTS:
This is the first time I've ran Germans at a tournament, and I was quite pleased. This was also the first time I've ever played against Tankovy (Except for Guards tanks- played a game vs IS-2s and a game vs KV-85s, see my blog for those batreps). I've always been afraid of the massive blobs of T-34s, but in total my pioneers killed or ran off somewhere in the neighborhood of 60 russian AFVs.

I got 2nd overall, with 15 total VPs. A huge thank you to Chris Berry again for a well run event. And another huge thank you to all 3 of my opponents who were all excellent sports- that really makes this game what it is.

Hopefully Joe can post a few pictures from our battle, he snapped quite a few.
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Tuesday, October 6, 2009

Flames of War Nationals AAR

FOW Nationals was a blast. Here's a very brief AAR of my 7 games.

Also check out me and Lydia's blog: Mac Fam.

-----------------

I had a great time at Nationals! I got home exhausted and fried, but here is a brief batrep. I wound up 14th overall. I won 4 of my 7 games, so I am quite happy. All 7 of my opponents were great guys, not a single "bad" game in the lot (even game 7 was enjoyable for sheer WTF value).

My List:
US 2nd Armored Division Armored Rifles
HQ with extra bazooka
3 full AR Platoons
Mortars (2 tubes)
4 Shermans
5 Stuarts

GAME ONE- HOLD THE LINE VS MIKE MCMANN'S PIONEERS
Mike was running German Pioneers with 2 platoons (1 understrength), Fallschirmjaeger, 4 Brummbars, 2 King Tigers, HQ mortars & HMGs, self propelled AA.

Mike did an excellent job doing a retrograde withdrawal, bloodying my nose and backing up while still contesting the objective. Neither one of us actually lost any platoons, but the clock did run out and though I had him compartmentalized, his platoons were expertly interlaced and mine were now spread too thin to really make a good showing of it. Excellent opponent, and he deserved to go on to win the whole shebang. 1 - 6 for me.

**********************************

GAME TWO- ENCOUNTER VS STEPHAN CALLAHAN'S ARMORED RIFLES
blue on blue already? After a very bumpy start, I was eager to make a comeback. Evidently after my bad performance the brass decided the 2nd Armored Div needed some additional training, so I went up against Steve's 2nd Armored Division Armored Rifles.

His list was similar to mine, except he dropped the 3rd ARP for M10 TDs, and dropped the Stuarts for recon and airplanes.

Basically I ran up his left flank with Stuarts, and ran an ARP. His M10s and Shermans combined knocked out the Stuarts, but by that time my Shermans, plus 2 ARPs were swarming his objective and eventually pushed him off. As was usual for the tournament Steve was a great opponent, and despite the crummy blue on blue match up, the game wound up being pretty fun. 5 - 2 for me.

************************************

GAME THREE- BREAKOUT VS KIM SKOV'S PANZERREGIMENT BAKE
Kim's list consisted of Bake in his panther, 3 panthers, 3 Tigers, an infantry platoon, and a panzerspah patrol.
Kim made a much better showing of this battle than I expected. Panthers just don't last against 3 full armored rifle platoons. I was able to quickly take the center, and then it was just a matter of holding it. Kim crippled 2 of my 3 armored rifles and kept me on my toes, but eventually the mass of bazookas brought down the majority of his list. 6 - 1.

**********************************

GAME FOUR- FIGHTING WITHDRAWAL VS ???'S STURMKOMPANIE
(Sorry, can't remember a name. I think it was Mike?)
His Sturm list consisted of 2 platoons, HMGs, 2 platoons of 2 pak 40s, 15cm artillery, pioneers, and 3x stugs.

My Stuarts really were the stars of this show. They single handedly knocked out his 15cm artillery, a platoon of pak 40s, a strum platoon, and the majority of his pioneers. In the end an aggressive push up the right flank and a slow push up the left saw me capturing an objective. 6 - 1.

**********************************

GAME FIVE- FREE FOR ALL VS ????'S PANZER LEHR PANZERGRENADIERS
Again I can't remember a name, I was fried by this point. His lehr panzegrenadier list was phenomenal: HQ, 2 full platoons, Pumas, 3 Panthers, nebelwerfers, and SPAA. My Armored Rifles made an aggressive push along both sides after my Stuarts charged forward on turn one and knocked out his nebelwerfers. Though i did lose the stuarts to the panthers and Pumas, getting rid of those nebelwerfers was great- those things always chew me up. Pumas fell to mass bazookas, and in the end the panthers also fell to bazooka fire after a failed storm trooper. I can't remember if I captured an objective or not, but his company was below half. I lost my Stuarts and mortar carriers to a lucky volley from the panthers. 4-3.

**********************************

GAME SIX- BREAKTHROUGH VS JOE BIASCO'S PIONEERS
This was a phenomenal game, and Joe is a great opponent. Joe's list was 2 pioneer platoons, 4 brummbars, 2 King Tigers, and SPAA. I almost had him wrapped up, and given 2 more turns I would have. Joe was definitely saved by the clock, although we did get in a lot of turns and he certainly wasn't stalling. Moral of this story: Goliaths are mean. 3 - 4.

**********************************

GAME SEVEN- HASTY ASAULT VS NED MERRICK'S STUGS
Ugh, this game was terrible. Ned was a great opponent, but his list was also the kryptonite to my armored rifles. Not only that but the terrain was blobbly and patchy, allowing no way for my armored rifles to maneuver effectively. My dice also went south, though I really had no effective strategy either. Game ended 1 - 6.

In all, I wound up in 14th place overall. Not too bad. I started day 3 in the top 10 easily, but crashed and burned on the exhausting day 3.

Though there are some grumblings about the blue on blue and generally low density/quality of the terrain, I had 7 great games and zero regrets. Looking forward to next year!
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Wednesday, September 2, 2009

Bat rep!

Been a while! Me and Lydia moved into a new apartment, and are finally mostly settled in, though we are still waiting for our couch to arrive.

Tonight me and Tom had an East Front, LW battle. The reports follows after the break.

From now on this blog will only be for hobby-related stuff. Everything personal has moved here: http://www.mac-fam.com/blog It's goofy. Enjoy the batrep! It's a little bland, since the battle wound up being fairly one sided, but it was just nice to get a game in again.

MISSION: Free For All
2000 pts

RUSSIAN GUARDS TANKOVY
15x KV-85s
Strelkovy blob

GERMAN PANZERS
HQ: 2x Panthers
3x Panthers
4x Panzer IV Hs
Gepanzerte Panzergrenadier Platoon
1x King Tiger


SUMMARY
This was a fairly straightforward battle, and the photographs should speak for themselves. The King Tiger and 2iC Panther held the left flank, while the remaining Panthers and gepanzerte panzergrenadiers held the right flank. The Russians made a valiant push on the right flank, but ultimately the KV-85s just weren't heavy enough to handle the Panthers.

In the end, the Russians suffered extreme losses. Their Strelkovy made a last ditch assault that was repulsed by small arms fire, combined with the MGs on the German tanks.

Table Layout


The German right flank


The Bolsheviks prepare to attack


King Tiger


Panzer IVHs


KV-85s


**********INITIAL DEPLOYMENT**********


Gepanzerte Panzergrenadiers


Panthers in a wheat field


The King Tiger dominates the bridge


The KV-85s crash through the forest


More KV-85s


The Strelkovy approach the wheat field.


**********END OF TURN ONE**********


The Panzer IV Hs stalk through the wheat fields


The German company commander preps the troops for the Russian onslaught


The KVs boldly move before the King Tiger.


Strelkovy move through the wheatfields


**********END OF TURN TWO**********


The Panzers spray the strelkovy with MG fire


Watching


The KVs begin taking massive casualties


Panthers


KVs


The King Tiger and 2iC Panther hold the left flank



The KVs make a bold move, and flank the panthers






The Russian assault surges forward


**********END OF TURN THREE**********


The right flank becomes embroiled


Tigers, Panthers, and Panzers


The KVs suffer more losses




The KVs rush the Panthers, but can't hit the broad side of a barn


**********END OF TURN FOUR**********


The Strelkovy surge forth


The Beginning of the End


The Panzer IVs make a rush for the objective


The Strelkovy charge!


A field of burning tanks


The final failed charge



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