Related Posts Plugin for WordPress, Blogger...

Wednesday, May 18, 2016

Bolt Action - Review: Rubicon Models M10 Wolverine

By Anthony "Anfernee" Mason

Today we are going have a look at the Rubicon Models M10/M36 kit. This is another stunning kit from Rubicon that is brimming to the top with options. This kit not only has the option to make the M10 Wolverine as I have here, but also the M10A1 variant, the 17pdr SP Achilles (Ic or IIc) and the M36 Jackson (M36, M36B1 or M36B2). They model makers at Rubicon have managed to fit this staggering amount of choices into the one box. The modular nature of Rubicon's kits really make them big game winners in my eyes. So come with me as I crack open this box of goodness and assemble my very own M10 Wolverine.



Read More

Tuesday, May 17, 2016

Hill Making Tutorial

By Luke Melia

War gaming hills.  They are an integral part of the terrain features on all of our tables no matter what system we play.  Hills also provide depth to tables, block line of site and provide cover from enemy fire.  When people have asked me over the years what types of terrain they should make first for their tables, I always say "hills" without question.  There are a lot of different techniques for making hills and there is, by no means, a right or a wrong way of making them.  Terrain is a very personal thing for me.  Ultimately you have to be happy with the way any piece of terrain looks on your table.  To that end, I would remind everyone that this is the way I like to build hills an it works well for me.   If you have some alternate methods please feel free to share on our forum. 


I am going to show you a couple of different types of hills and rocky outcroppings that I have been working on.
You start with pin (or blue) insulating foam. You as several choices in the thickness of the board.  This will determine how tall your hills will be.  I chose two inch thick so I would get more height, specifically for the rocky outcroppings.  I use a jig saw to cut out the rough shape of the hill then use a Styrofoam cutter that you can purchase from any hobby or craft store to shape the hill into the shape I like.
Read More

Monday, May 16, 2016

Bolt Action - May the Horch be with You, Tournament Recap


By Tristan

May the Horch be with you...

A couple weeks back, (the 7th of May to be exact) the Bolt Action Alliance, in conjunction with House of War (HoW) and War and Peace Games ran the second Melbourne based Bolt Action event for the year. It was a 1000 point event running generic platoons with no hard restrictions as we were running the BAA season 3 format.

Read More

Friday, May 13, 2016

Bolt Action - US Infantry Painting Guide

By Bryan

Hi guys, welcome to another step-by-step WW2 painting guide. This time for US infantry. I know these miniatures look a little off... They are in fact my Free French which were equipped by the Americans, so apart from some head gear they are exactly the same. This guide presents a method which is designed to get your US army painted quickly with the minimum amount of steps but the maximum 'punch' in the depth of the shading. Key to this is the use of Army Painters Quickshade 'dip'. Read on and I'll show you how to get the above result in 6 steps.
Read More

Thursday, May 12, 2016

Advanced Squad Leader; My Apprenticeship

By Mitch Reed with Dave Garvin


I have been a gaming junkie since my early teens; perhaps even before if I include Hi-Ho Cherrio and Rock-Em Sock-Em robots.  Like many of us with gray hair, I cut my teeth on the wargames produced by the now defunct companies called Avalon Hill and SPI.  One game that stood out from my teens was Squad Leader, a game by Avalon Hill that dealt with small unit tactics in WWII. Out of all the games I played back then, for some reason Squad Leader always seemed stuck in my mind and when I started playing Flames of War 4 years ago, I was once again reminded of this great game I played in my youth.  In reality, Squad Leader and FoW are worlds apart in many ways besides one being a board game and the other being a miniatures game.  They both cover the sharp end of war; company level combat in close quarters and teach the player how combined forces work in a tactical situation.  I feel the comparison ends at that point; and Squad Leader takes the player into a deep immersion of the subject.
I want to first be clear of my history of the game; I played Squad Leader (SL) a John Hill design which came out in 1977.  The basic game was a smash hit in 1977 and Avalon Hill expanded the game over the next 6 years by adding modules that expanded the rules and nations that were not included in the original game.  In 1985 Avalon Hill doubled down on the series and created Advanced Squad Leader (ASL) which was designed by Don Greenwood. While many hard core grogs would say they are two entirely different games I would argue that if not for SL, you would not have ASL.  In all fairness I never played ASL when it came out, by 1985 sports and rejection from women were more important in my life than gaming.

Throck with the full rules binder
Read More

Wednesday, May 11, 2016

A Rookie's Road to Regionals: Part Deux

The march to the Star Wars: Armada regional tournament continues, and due to time constraints this will probably be the last article before the tournament. However, look forward to a full recap on this site once all is said and done.

First time bringing down an ISD

With that out of the way, let's talk about how my newb preparations are going. In Part 1 I went over some basic outlines that apply to many competitive games. In this article, I'm going to go over another critical aspect of preparing for a big tournament: PLAYING THE GAME!! Of course, it's not that simple, and there are some tricks that can help maximize the value of your game time.

Read More

Tuesday, May 10, 2016

Bolt Action - Ghost Army Podcast Episode 16


Ghost Army Podcast: Episode 16 - The GAP Strikes Back!

The Ghost Army Podcast returns after a break and with a new theme song by Blackwater Drowning! Patch, Bryan and Anfernee dive into what they have been up to for the last few months, followed by a short discussion on V2 of the Bolt Action rules and the future of the season format, before taking a look at the new Australians in the Pacific PDF army list..



Find this episode in your friendly neighbourhood iTunes store or HERE.

Read More

Playing Tournaments - By Andrew Hopson

by Andrew Hopson


Tournaments are a great way to meet new players, learn new tactics and list building ideas, and can make a mediocre player very good in a short amount of time.  Getting ready for a tournament can be that impetus you need to finish painting those new units you want to run, and a reason to get as many games in as you can to sharpen your skills.  Still, to the beginning player tournaments may seem like a daunting experience, but with a little preparation and following some common sense guidelines, you can have a great experience right away. 

Before the tournament:
Proper preparation will make your tournament experience a lot more pleasant, improve your chances of doing well, and will reduce the odds of aggravating your opponents.



Read More

Monday, May 9, 2016

4th Division Armored Rifles Versus Gepanzerte S.S. Panzergrenadiers

By Luke Melia

Another fight in the French countryside.  This time it pits the Gepanzerte SS Panzergrenadiers versus the American army's very own 4th Division's Armored Rifles.  We played Hasty Attack with 1420 points per side.  Fearless veterans are always a challenge and I have found that most times you have to kill them down to the very last man in order to break them.

I took a very aggressive stance in this game, deciding to really go after Andy.  I felt that with my numerical superiority I would be able to get on to the objective quickly before he could get his reserves with his infantry and halftracks bristling with MG's.  He opted to go with five platoons so he was only had two units to place during initial deployment.  He put his Panzer IV's and Wespes on the table and Here are our lists:




Read More

Saturday, May 7, 2016

Behind Enemy Lines Episode 25

We’ve got a full house today with all of the crew and two special guests! There was a lot of news to cover as well as exclusive TANKS info and interview with the Battlefront team.

In Act I, There’s a lot to cover this episode from Salute news to new rules editions of some big titles.
In Act II,we talk about the events at the last TCOW club meeting, look at some upcoming events and get caught up on our #FoWPacific coverage progress. 

In Act III, we interview Sean Goodison and Andrew Haught about the new Battlefront/GF9 game: TANKS!
Warning: This Episode Contains Explicit Language!




Read More

Popular Posts In the last 30 Days

Copyright 2009-2012 WWPD LLC. Graphics and webdesign by Arran Slee-Smith. Original Template Designed by Magpress.