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Friday, November 15, 2013

AAR: OSS vs. Schnellschwadron, 1675 MidWar

February, 1943 somewhere behind German lines a crack OSS group and their local allies head off in search of NAZI GOLD!!!

Team Throckmorton (5 of us) are heading out to the big Warstore Weekend a 5 round, 1675 point Mid War tournament for Flames of War the first weekend in November up in New Jersey. Now, I've not played a ton of mid-war so Ben (CrazedLoon on the forums) and I decided to get in a practice game so I could warm up.

My rules for putting together a mid war list were pretty simple. I didn't want to have a buy or paint a ton of stuff. Which means, I started looking around in the German lists for something to run as most of my Brits and Americans will only fit into late war.

After a ton of hemming and hawing, I decided on the Schnellschwadron from Eastern Front. Recce infantry platoons plus a ton of anti tank with interesting recce elements makes it right up my alley. As a bonus, I only needed to paint up 4 BA-10's, 4 105's and 1 PaK 40. Easy peasy.

Ben, being crazy, decided to go with an OSS list from Burning Empires. Did I mention he's crazy?

For mission, because this is a Battlefront hosted event, we knew we could see anything. So we rolled randomly on the table and came up with Dust Up. If you're not familiar, it's a fair fight with delayed reserves and meeting engagement and you deploy in opposite table quarters with each player having 2 objectives in their deployment zone.

Here are the lists (with complements to the wizards at easyarmy.com):

Ben's Fearless Vet OSS. The irregular partisans rolled up as Reluctant Trained. Ben kept his Recon, Partisans and Stuarts in reserve.

And here's my Schnellschwadron. I kept my BA-10M's, PaK 40's and and Nebs in reserve.

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Bolt Action - Fall-In List Shop Follow-Up

In this article, and since most of us are currently at Fall-In, I'd like to follow the lead of Nemesis A's recent article on the decisions made in writing a list before a tournament, with a bit of my own thoughts. I'd like to make clear - and hopefully this will become clearer after reading - that the thought process used should not be considered exclusive to tournament games, but an approach you can always take when drafting Bolt Action lists.


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Thursday, November 14, 2013

BT-7A from Battlefront (SBX25)

by Eric Lauterbach

Based on the Christie Suspension, the BT series Light Tank was the Soviets answer for the vast spaces of mother Russia.  They could run on tracks across country or on wheels for roads.  The BT-7A evolved from this series as a Regimental Gun company's answer for the need to incorporate a Tank Regiment.  It was an Artillery tank which mounted the 76.2mm howitzer and was capable of carrying 40 rounds of ammo if it had a radio and 50 if it did not.  The Turret was not the same as the standard BT-7 since the howitzer would not fit thus, a T-28 turret was used instead. The added weight of a larger turret to the BT-7A artillery tank killed its ability to run on wheels.

Battlefront's Early War version of the BT-7A (SBX25) is crisp model with some surprising detail!


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Wednesday, November 13, 2013

Review: Strelkovy Company (Winter) (SBX28)

by Jeff Flint

Just got a copy of the Strelkovy Company (Winter) (SBX28) boxset for Flames of War from Dirty Jon to review.  So, after I stopped giggling like a little schoolgirl (not a pretty sight for a 6'4" 270 lb guy to do by the way), I broke the box open and started the process...which, by now, you should know is that I rate a set based on:

- Accuracy:  How accurate are the sculpts...are body parts proportional, etc...
- Quality:  Are there excessive mold lines, flash, miscasts, etc...
- Versatility:  Is there a good mix of figures or can you only make a single base configuration
- Paintability:  How easy is it to paint the figures, is the detail deep enough so the figures accept a good dry brush, etc... and then I share pictures of the painted set and a paint plan for how I painted them.

But...I always start of with a little history of the unit type represented to set the stage...

The Strelkovy here represent the infantry involved in the invasion of Finland in 1939...all decked out in their Winter finest.  The biggest difference between the Strel that we all know and love from Mid-war and Late-war is that the Kommissars are not separate teams, but are actually combined with the Battalion Command and Company Command teams to create .....a Command Kommisar team.

www.easyarmy.com
So....In the box you get everything to make a single platoon in a company...with 1 Light Mortar, Company Command Kommissar, Battalion Command Commissar and the Battalion 2iC.  With this being Russians, you will need a lot of Russians and a several sets...but with 2 boxes you have met the minimum requirements for a Strelkovy Battalion.  The only thing missing is the MG Plt option.

OK on to the review.
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Bolt Action - Huzzah Hobbies 1000 Point Tournament Photo Recap

(This one's brought to you by none other than Chris Hecht. If you'd like to hear more about the round-to-round specifics, or the outcome of the tournament, tune-in to Bolt Action Radio Episode 17. There, Chris explains in detail his tournament experience. - Judson)

Assorted Armies


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Tuesday, November 12, 2013

Desperate Measures Reviewed and Spoiled!

by Dirty Jon, Eric and Luke


Short Overview of the Book:

“In the closing weeks of 1944, Germany was under siege on all fronts. The mid-summer battles in Byelorussia and France had collapsed the once mighty Third Reich back to its prewar borders, and Hitler’s grand offensive in the Ardennes had failed to force the Western Allies to the negotiating table. However, the German high command still had some hope at the beginning of 1945. The Allies in the west were on the back foot, the USSR was busy rebuilding after its summer offensives, and for all intents and purposes, Germany itself had not been invaded, so morale and faith in victory were still high.”  This is the first paragraph of Desperate Measures and it  does not disappoint.
Desperate Measures is the new release from Battlefront and covers some of the last major battles of the Eastern Front.  The book is 101 pages long and is written by Mike Haught with assistance from Michael McSwiney.  It starts with the Soviet Winter offensives from January to February 1945, then follows with the German offensive Operation Sonnenwende and the securing of the Northern Flank (the capture of Danzig and Kolberg).
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Monday, November 11, 2013

News from the Front Episode 66


Click here to download Episode 66!

In Act I, the guys cover their recent adventures, including lots of painting, Dutch armoured cars, a preview AAR, Halloween and other shenanigans.  [Editor: When Dirty Jon says Cromwells, he means Churchills]  For Act II, Eric dives in to a historical look at artillery and its effectiveness up to WWII.  After that, the guys dive head-first in to the recent Red Bear update from Battlefront.  To round out this act, the guys talk Battlefront plastics.  In Act III, the guys hit commonly overlooked rules to include: Night Fight, Spearhead and Gun Tanking.





In After Hours, the guys discuss the impact of RHQ rankings and tournament play.  They also discuss the practical applications of seeing players based on rank.  We wrap up with talk of Eric's trip to Disney and Universal.

Check out Episode 66 After Hours!

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Spotlight: War Thunder by Gaijin Entertainment

by Rich

"War Thunder is a next generation MMO combat game dedicated to World War II military aviation, armored vehicles, and fleets.  You will take part in all of the major combat battles, fighting with real players all over the world."
(http://warthunder.com/)



War Thunder is perhaps the most enjoyable flight simulator that you will ever play.  There's something for everyone here: whether you're a seasoned air combat ace with hours of classic games under your belt - or a rookie flier who might feel more comfortable playing real-time strategy games or Battlefield, there's a War Thunder for you.  War Thunder also supports many different playstyles: you can fly high and paste ground targets with level bombers, swoop in for the kill through enemy flak and fighters in a dive bomber, mix it up in a tight-turning dogfighter, or go hunting for the big dogs in a heavy fighter.  Combine a fun flight model with truly jaw-dropping graphics and epic sound effects, and you've got a winner.


War Thunder is also free to play, although you can easily buy-in to the game for $20 and set yourself up for quick success.  War Thunder is currently available for the PC via Steam, but will also launch with the PS4 this month.


"Leave the flaming fighters, it's the bloody bombers we want!"



The Basics:
War Thunder features 5 playable nations: USA, Germany (which also offers Italian planes), Russia, Great Britain (which also features a few Aussie and French planes), and Japan.  Early level planes are pre-WWII biplanes and monoplanes, top-level (level 20) planes are Korean War jets.  You start with the ability to field up to three planes from each nation, although extra slots can be purchased for each nation by spending silver lions (the main in-game currency) or golden eagles (premium, real-money currency).  When you take a nation up to fight a battle, you will earn both experience (for that nation only) and silver (for general use) depending on what happens during combat.  Score a few hits on an enemy, get silver and XP.  Shoot down 3 planes in a row, get a nice bonus.  You get the idea.  


An IL-2 gets a rare bomber kill.

Once you've flown a mission or two, you've got the basics covered.  At this point I should mention that the difference between being a premium member and being a simple, free-to-play type player becomes quickly noticeable.  Premium members gain twice as much XP, and 50% more silver, than regular players.  In other words, you can play WT and never spend a penny on the game . . . but leveling up and unlocking new planes will take twice as long as it would if you were a premium member.  Fortunately, it only costs 100 gold to be a premium member for a day, and you can purchase 5000 gold for about $25.  IMO, the premium is totally worth it.



"You can teach monkeys to fly better than that."
Controls:
The simplest, most intuitive control scheme for the game is called "Mouse Aim."  If you've ever played a space combat sim, you will be at home with this setting.  The keyboard controls targeting, bomb- and rocket-dropping, throttle (if you wish), and camera views.  The mouse steers your plane and fires your guns.  Point the mouse where you want your plane to fly, and it will turn, climb, dive, or zoom there according to semi-realistic flight attributes.  A heavy bomber like a B-17 will take longer to turn than a single-engined ME-109 fighter.  As you play the game, you get to learn the flight characteristics that separate each plane (and, to a degree, each nationality).  Taking advantage of what your plane does best is the first step to victory.
Those of you with a game controller or joystick will be able to plug and play as well, if that's your thang.


I'm going down, but I'm going to take a couple tanks with me.


KABOOM!!

Gameplay:

There are 3 ways to play War Thunder: Arcade, Historical (HB), and Full-Real Battles (FRB).  Having only played the first two modes, I feel I should stick with them.  It's worth mentioning that FRB tries to be what it says: a very realistic flight sim.  You are limited to cockpit view, there are no icons for friendly or enemy targets, and the plane handles like a real plane should.  Hard-core sim enthusiasts, eat your heart out.



Bf-109s are just glorious.

Arcade is the go-to mode, the one most players are using at any given time.  Jump in, make your plane dance around the sky, dive from 20,000 feet straight down to the deck at 650mph and drop a bomb on the top turret of a tank.  When you are within lethal range of your guns, an aiming reticle appears in front of your victim, and you simply line up your crosshairs with the reticle and watch your enemy go down in flames.  Unlimited ammo (you can reload in mid-air!) means lots of kills, and if your machine gets shot away you can just respawn in another one.  These games are often long, crazy, full of adrenaline and killstreaks, and some pretty spectacular moments.


Especially when you unlock the extra wing-mounted cannon.

Historical Battles are for the connoisseur.  Your plane handles more realistically than in AB, without the micromanagement of FRB.  Icons and different views are all activated, but weapon reloads and respawns are gone.  In HB, tactics matter a lot more than loadout.  A typical HB involves climbing as high as possible, picking out targets below, diving down and unleashing a barrage (so-called "boom and zoom"), and then returning to high altitude.  Limited ammo means waiting until you can see the whites of your enemy's eyes to shoot, making for a very tense experience.  HB is the most rewarding way to fly for yours truly, as it is just enough of a challenge to be worthwhile, while still allowing you to rack up serious XP and silver due to the higher difficulty level.


A flight is ready for takeoff.
Miscellaneous:
Graphics and Sound 
War Thunder is a beautiful game.  Clouds are volumetric, offer real cover, and differ in shape, size, and depth/altitude.  Planes are very detailed, down to the rivet.  This is especially noticeable in cockpit views, which are spot-on replications of the real thing.  Shell casings fall from your blazing guns, realistic damage not only affects the look but also the controls of your vulnerable craft, and disintegrations are rendered in the most beautiful and unpredictable of ways.  Sunlight filters through clouds, mountains, canyons, and - if you're low enough - trees in convincing patterns.  Take my word for it, you've never seen a sim like this before.




Sound quality is very good, if less stunning than the visuals.  The first time I flew the tier-9 P-47 Thunderbolt for the USA, I might have giggled like a schoolboy.  That thing sounds like a hot rod in the sky.  Meanwhile, flying the twin-engined British Wellington (a medium bomber) makes my floor vibrate a little.  Gun sounds, unfortunately, are very bland, except when it's a REALLY big stinking gun!


"Negative Ghost Rider, the pattern is full."

"MAVERICK!!"
Community
One thing that I, an MMO noob, really like about the game is the strong community.  Every week, Gaijin runs a promotion for the game.  Most recent example: For the 69th anniversary of the Battle of Leyte Gulf, they reduced the cost of buying Japanese Zeroes and American F4F and F6Fs by 10%.  These kinds of things happen every week, especially if the event can coincide with something important that Russia did in the war (Gaijin is proudly . . . VERY proudly, Russian-owned).



It's easy to shoot down a plane if you have a big gun, even if that gun was almost never used in real life.

The Future:
In subsequent articles, if y'all are keen on it, I'd like to break down specific nationalities strengths and weaknesses and talk tactics.  If there's anything you want to hear more about, leave it in the comments and we'll definitely get something going.


This guy wrote a check that his body couldn't cash.

As I mentioned, this game is constantly evolving.  You will have noticed in the blurb from Gaijin that the game involves "aviation, armored vehicles, and fleets."  As of November 2013, airplanes are the only human-controlled vehicles in the game.  Soon (probably by December), the ground forces will roll out . . . but that is another post for another day.


Good luck and have fun!




"You can be my wingman anytime."
". . . You can be mine."

Ever since watching "Top Gun" as a 10 year-old, Rich (sylvansealy on the forums) has dreamt of flying the not-so-friendly skies.  Poor eyesight may have kept him from being Maverick's wingman, but it did not keep him off the highway to the digital danger zone.  Rich's fondest early video game memories revolve around the classic "X-Wing vs. TIE Fighter", flight sims, and real-time-strategy games. When he's not gaming or juggling his 4 kids, Rich can be found co-hosting the Outpost 309 podcast with Jared every few weeks.





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Sunday, November 10, 2013

Bolt Action - Bolt Action Radio Episode 17

Episode 17 is cocked and ready to rock your ears off with Captain TO, CBax, CH, and Jud With Three Ds. First off, CH tells everyone about the recent tournament at Huzzah, then the good Captain and company get into a preview of the Bolt Action-Action coming up at Fall-In. In the second segment, the most recent FAQ changes are discussed in-depth.





Download the BAR here! 

Speakeasy brings Dano and Judson together with Dave o' War from The LRDG podcast. The three miscreants tear into each other with the ferocity of three skinny pale teenagers at a Kaine show. Dave's next tournament list is offered up as sacrifice to the BARbarians, and the boys talk lots o' shop about it, and Bolt Action in general.

Download the Speakeasy here!

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Friday, November 8, 2013

Bolt Action - Fall-In List Shop

(BARbarians! Many of you are gearing-up for Fall-In and The BAR staff is no different. I thought it might be interesting for you to get a bit of insight on how Nemesis Andy gets ready for an event. I'll be following up with my own either Wednesday or Friday. - Judson) 
Time to roll.

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