Let's take a look at Fantasy Flight's newest dungeon crawler card game - Warhammer Quest: the Adventure Card Game.
The game-play is similar to FFG's LotR card game, except there's no deck-building mechanic, and everything comes in one box (although I'm sure expansions are planned!)
The game-play is similar to FFG's LotR card game, except there's no deck-building mechanic, and everything comes in one box (although I'm sure expansions are planned!)
It's a full cooperative fantasy dungeon crawler, with the "bad guys" controlled by AI rules. The game comes with two "rulebooks", similar to many of FFG's recent offerings.
One book contains a simple walk through of game play, and the second book is basically a dictionary of every term in the game.
The game comes with several pre-designed quests cards for you to complete, and also includes one free-form quest for endless replayability. One side of the quest cards will tell you how to set up the missions, which monsters to use, and which locations you'll explore, with a few random monsters and locations added for variety. In addition, it explains the victory conditions and what you get for succeeding if playing in a campaign setting.






