This follows on from Part One which contains all of the scenario rules.
Introduction
Grainville in the center, and the four Tigers coming in from delayed reserve on the east edge, to face Steve's Cromwell squadron of 2 N Yeo and his Sherman and Stuart squadron of 23 H. All the Germans on or south of the railway line were concealed by blinds, and a number of dummy blinds filled out the German positions in the bocage. Dan and Tony shared the command of the 12 SS Pio platoon in Cheux, with Dan rolling for attacks by Eric, and Tony rolling for attacks by Steve. The players on both teams also shared their off board artillery assets as needed. Even though this only gave Dan 17 models to push in the early turns, the battle on his side of the table against Eric's forces was a free swinging affair, with a lot of fire to resolve. Tony played the more numerous SS infantry in a more static manner, keeping his troops under blinds and out of sight as long as possible, and Steve always plays fast and decisively, thus the two halves of the table stayed in sync with each other throughout the game.
This third squadron did the charm, and eliminated all of Dan's remaining panzers. This is when we invoked the special reserve rule and allowed Dan to start rolling for his third reserve PzIV company (7/12 SS). Eric took advantage of the lull to advance his remaining tanks and motor platoon toward the central main road, in a bid to exit the table at Grainville and fulfill the main victory conditions. Eric's command had taken a real beating, but it achieved the very important goal of preventing Dan from sending any PzIVs to support the weak German center, and the central road was lying wide open…
Meanwhile, Steve swung six Cromwells around the manor to head for the railroad crossing on Colleville Road. Those six isolated Cromwells were too tempting a target for Tony, who uncloaked the 88 near Grainville and two 7.5cm ATG's on the edge of the bocage that were waiting for this exact opportunity. Seven high velocity shots rang out, with the result of one bailed Cromwell! Return fire immediately killed the 88 and both ATGs, and the center of the German position was left virtually wide open, held only by two 20mm AA guns and some dummy blinds. Tony responded by revealing his leftmost PzGd platoon, moving some of its teams to the left to form a very thin line between Colleville and Grainville.
Steve also pushed forward with the Stuarts and the lead Sherman platoons of 23H, crossed the railway, and entered the bocage between Colleville and Mouen. This forced Tony to reveal two more PzGd platoons and two more ATG's. Steve quickly eliminated the guns while losing some Shermans to panzerfausts and an assault. About this time, Tony brought on his four Tigers from delayed reserve. Steve's M-10s and Fireflys stationed on Ring Contour 100 made any attack to the north of the railway foolhardy, so Tony chose the safer but slower route and brought the Tigers onto the road along the very rear of the German table edge. Via this route, the Tigers would require several turns to get into action. Trying to make up the time, Tony risked a double-time move, which caused the lead Tiger to break down and block the road for two turns, an event that would have dire consequences...
Steve realized the SS PanzerGrenadiers were too strong in this sector and veered 23H into Colleville. He skillfully began infiltrating his Stuarts and Shermans via the lanes in the bocage to engage the more thinly held part of Tony's line. Overall British losses had been heavy to this point, and Steve reasoned that the only way to win was to find or force a gap in the defense and exit as many teams as possible before the Tigers arrived to close the gap. He also moved two platoons of 2 N Yeo Cromwells toward the main road exit at Grainville, followed by the 23 H Sherman platoon and the remains of the motor platoon coming down from Cheux. Eric's lead tanks and motor platoon were also approaching Grainville from the west. The scene was set for the final Gotterdamerung...!
Aftermath: The British attack had been partially successful, but at high cost. The Germans held most of the ground, but had taken casualties themselves and allowed a partial breakthrough. Which side would win this epic fight? When the game was called, neither team had any idea who won or how the victory points would add up. When the counting was over, the victory points totaled 172 to 171 in favor of the Germans!
LOTS OF PICTURES
Just detailing some terrain from before the battle.
The trucks are the blinds.
Steven's armor rolls out.
Tanks attempt to clear the farmhouse.
The Cromwells spent far too long on these guys, but had no choice as they held the road!
Eric's forces converge with Steven's on the farmhouse.
Forward!
An 88 springs an ambush!
Make that 2 88s!
Cromwells suffer some hits
All guns focus on the 88s
The British armour moving through the fields
These Panzer IVs just wrecked Eric
Eric's shermans moving up to deal with Panzer IVs.
You know what? Screw this farmhouse.
So many tanks on the move!
Eric's flank
Gun duel with the 88s
Ouch!
Eric's second squadron shows up
Steven is hard chargin' to open the road
Eric is still in a gun duel with the Panzer IVs
Bit of a traffic jam!
Not a pretty sght!
Ouch.
25 pounders take down a Tiger!
Total cluster.
Some shermans are about to punch through the lines!
Too many Panzer IVs!
The table as the battle nears conclusion.
Steven's Closing Thoughts: off by one point! I demand a recount! Eric and I had an absolute blast. FoW works so well for scenarios, especially when you're willing to "fudge it" a bit for the sake of fun play- as we did (Eric burned through both of our reserve squadrons against those dang Panzer IVs!).
Really had an excellent time!