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Showing posts with label WW3. Show all posts
Showing posts with label WW3. Show all posts

Wednesday, June 7, 2017

Team Yankee North American Nationals 2017: Mission Selection

Over the last few weeks I have been planning the upcoming first ever Team Yankee Nationals that will be held at Historicon on 14 July 2017.  One of the issues that seems to have gotten a lot of comments on various forums are the missions we plan to select for each of the 3 tournament games. I held off on this decision for a while because I wanted to get the advice of others and I wanted to see what lists players planned to run at the event. I know that any decision I could make would draw the ire of the denizens of the forums.
My thoughts on making this decision were based on two major factors, 1) keeping the selection fair for all players and 2) not wanting the insane to run the asylum.


What I have notice so far in playing this game since it came out is that you do not have a very wide selection of lists from each nation to choose from and that there is a vast difference in the composition of the available forces. At 100 points an East German player can have 63 T-55AM2’s while a West German Player tops out at 9 Leopard 2’s, each list costing 99 points.  However list selection is left up to the players and that is something I didn’t want to get involved with. However based on the rules of the mission, a player can end up with a mission that their force is not built to accomplish. My thoughts on this is for players to build a better list that can handle any type of mission. However that thinking could be more based on Flames of War and may not be applicable for Team Yankee based on the lack of list diversity.


This lack of diversity is not Battlefront’s fault, modern armies are standardized and have a cross section of combat capabilities within them. The main difference in an armor force as opposed to a mechanized unit is one armor battalion is swapped for a mech unit. Combat support for both units will also be relatively the same.


So based on this I took a look at the “Expanded Missions” pdf that was put out to augment the number of missions that are available for players. Also in this expansion is mechanic called “Battle Plans” where players can bid to attack or defend and bases on that selection a type of mission is given o them and they roll off.  At first I did not care for this method, I felt that TOs should dictate what missions are played in order to make sure it is fair for all and that using battle plans rewards players who have on trick pony lists.

Another things I factored into the decision is that a lot of folks feel battles will time out. I feel that 2.5 hours per game is enough time and players who want to be competitive know they have to act aggressively and try to win the game instead of having a tie. Some players feel that certain missions lead to a tie more often than not, however I feel that good players know how to win and put forth tactics to achieve their goals in the time allotted. 



So after doing my research I feel that using the Battle Plans for the tournament is the right call and is a really neat mechanic. Deep down I still think it may favor certain types of lists which I will not go into here, however it is way we will go for the 2017 Nationals.


So let me set up the ground rules
- Players will have a copy of the Team Yankee Expanded Missions on them at the event. A link can be found here.
- Players will have 5 mins from the time table assignments are given to review the table and their opponents list, pick a “Battle Plan” and roll for a mission.
- Players will accept the mission that is rolled and will not re-roll even in both players mutually agree that they do not wish to play the rolled mission or have played that mission previously during the event.


So with this put to rest I want to once again plug the event.  The prize support and the fact that it is the first of its kinds means that you can have fun and be a part of history. Now if we can get more players who are not in love with the Leopard book we will be set.



You still have time to register; please send your list/force selection to WWPD2017wwiii@gmail.com


Twitter: @MitchWWPD
Mail: WWPDMitch@gmail.com

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Monday, December 14, 2015

My night with Team Yankee and the Battlefront Crew

By Mitch Reed
On Friday 11 December I decided to head up to Games and Stuff in Glen Burnie Maryland for the Team Yankee demo that was put on by the folks at Battlefront.  To be frank with the readers, I was not 100% sold if this new line was something I would be into, however I went in with an open mind and really wanted to see what Team Yankee is all about.

Slated to start at 6:30PM, the folks were a bit delayed by the traffic we have here in the Baltimore-Washington DC area.  The delay gave me the opportunity to speak with the 5-6 gamers who were waiting for the demo to begin.  I asked them if they were excited for this new line and why; it was obvious to me that if they were attending the demo they had some excitement for the game.  The "why" question got me some different answers: mostly those with the desire to see how the rules worked and the desire to use them with 6mm game scale. I have heard this before, and WWPD has covered “Fate of a Nation” games done in the 6mm. 

John-Paul's Box of Goodies 
The first to show from battle front was John-Paul Brisigotti the CEO of the Battlefront group.  John-Paul placed a box on the table to show the crowd which now reached about 15 the new models for the game.  The box had a bunch of painted M-1, and T-72 tanks and a few HIND helicopters. I was struck by the size of the tanks, they looked bigger than the King Tigers (they are 2” longer and 2” shorter than a KT in actuality) in my collection.  The helos looked huge, John-Paul stated that the helos for Team Yankee will be in 1/100th scale and aircraft like the A-10 and Frogfoot will be done in 1/144th scale like in Flames of War.

HIND at 1/100 Scale 

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