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Tuesday, September 11, 2012

Bolt Action - Review: US Airborne Unboxing


Morning Troops,

     It's a tad late coming, but I thought I would introduce the US Airborne Box set.  I have already painted three soldiers from the box, which I am sure you have glanced at from previous posts. So without any further delays lets step up and shuffle to the door, shall we?



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Monday, September 10, 2012

Review: Zvesda Sdkfz 222s

As Part of my journey into the harsh climates of North Africa, I decided I "needed" two opposing armies to complement my SAS raiding force. So I started shopping around and decided to settle on a British Light Armoured Squadren and a Gepanzerte Panzergrenadierkompanie.
I Opted to go for two very different style lists from my late war Brit Paras.
I am also looking to buy on a budget, which naturally lead me to Zvezda.
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Bolt Action - AAR: Americans vs Germans: Hold Until Relieved

My old friend (read: nemesis) Dano and I got together over the Labor Day weekend to paint and game some Bolt Action. We initially thought we'd spend the first day putting "finishing touches" on our forces, but both of us ended up having some bare metal/plastic to completely paint. By the end of the day, we deemed our soldiers GEFAFBR (Good Enough For A First Battle Report) and got them on the table. Those "finishing touches" would have to come later.

A German sniper team zeroes in on a squad of unsuspecting GIs during our Hold Until Relieved game.

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Sunday, September 9, 2012

Infinity - 300pt Aleph


So this past weekend has gotten me working on some Infinity figures. I'm currently building up my Aleph. The Aleph are basically Skynet - AI controlled super humans that are out to save mankind (or possibly destroy it, depending on whose point of view you have). Infinity is true skirmish - each figure is their own, and has literally dozens of actions you can take on both your turn and your opponents.

Being super-elite, the Aleph are pretty low in model count. Here is a 300 pt army in eight figures. For reference, I'd put 300 pts of
Infinity at the same level as 2500 for 40k, 1750 for Flames of War, 6 pts for Saga, etc. The "book" paint scheme is the standard white and muted tones you'd expect from a post-human race. I decided to go with a more sinister color scheme. 

The first figures from this army were actually commissioned out to a local friend at 13th Hour Miniatures. I did end up changing the color scheme and a few parts on the models to better match what I can do for all of the new additions.

Below the pics you'll find my current 300pt list. As I get a few more models in, it will change pretty drastically. I'm going to drop all the standard Myrmidons, add a Doctor/Engineer, some repair bots, a guided missile launcher, and some cheap order drones.

The current list gets to abuse smoke grenades with the Myrmidons throwing smoke, and the Asura being able to see out of it with her Multispectral Visor (but bad guys can't see her back!) The Asura is a top of the line hacker, able to steal peoples remotes, redirect their guided missiles, hack out airborne drops, etc. Achilles is just a close range monster with the Spitfire, and if necessary, close combat.

Disclaimer: Still can't get my camera to focus well....


Box art from the Aleph starter set.


Army shot thus far.

Myrmidon Officer - a closeup of the original paint scheme.

This is the new SpecOps figure. I am going to use it as a proxy for my Asura.

Achilles

Scott's Current 300 pt Aleph
──────────────────────────────────────────────────────────────────────

 GROUP 1 (Regs: 7/Irrs: 0):

  ASURA Hacker  Combi Rifle, Nanopulser / Pistol, AP CCW (77 | 0.5)
    MOV:4-4  CC:16  BS:14  PH:14  WIP:15  ARM:5  BTS:-6  W:2  
    Regular, Not Impetuous, Cube
    V: No Wound Incapacitation, Multispectral Visor L3, Hacking Device Plus

  MYRMIDON  Combi Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW (39 | 1)
    MOV:4-4  CC:17  BS:12  PH:13  WIP:14  ARM:2  BTS:-3  W:1  
    Regular, Frenzy, Cube
    Martial Arts L3, ODD: Optical Disruptor, V: No Wound Incapacitation, Chain of Command

  ACHILLES Lieutenant Spitfire, Nanopulser / Pistol, EXP CCW (81 | 2)
    MOV:6-4  CC:20  BS:15  PH:16  WIP:15  ARM:6  BTS:-6  W:3  
    Regular, Frenzy, Cube
    Martial Arts L4, ODD: Optical Disruptor, Multiterrain, Lieutenant

  4x MYRMIDON Combi Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW (25)
    MOV:4-4  CC:17  BS:12  PH:13  WIP:13  ARM:2  BTS:0  W:1  
    Regular, Frenzy, Cube
    Martial Arts L3, ODD: Optical Disruptor


 297 Points | SWC: 3.5

ARMY CODE: eNozM1Q1UTNSM6yxVDMEkkaGaqZAykLNABsJAOF/Ceg=
Army Infinity v.3.0. - http://www.devilteam.com





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"On the Road" Episode I: Nova Open 2012

Download the Episode by Clicking Here!
As you know, I really like recording in the car! It makes for good, natural conversation, and it's the kind of chats you're probably having to and from gaming events as well! In this, the first episode in a new "freemium" series, Tom and I are returning from the NOVA Open 2012. We recorded our trip up where I discussed Bolt Action in depth, but it didn't turn out so you only get one way this time- sorry! We love Tom, but he isn't named "Mad Dog de Mayo" for nothing- be wary that our language can get a bit "colorful" at times. Children shouldn't be listening to us ANYWAYS, but consider this extra warning! Let us know what you guys think of the format by sounding off on our forum!

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Somethin' Else Sunday: Freeblades by DGS Games!

Some of you may have heard about or even played a demo of Freeblades, a skirmish game put out by DGS Games.  I was lucky enough to be able to sit in on a demo during Adepticon and thoroughly enjoyed myself!  (as an aside- a wedding was going immediately adjacent to one of the main gaming halls.  The people did not look pleased to share restrooms with a throng of gamers.  I overheard one bridesmaid mutter "This is hell.")

The game itself is a battle between Freebands (groups of Freeblades) who are fortune hunters that operate under a warrant from one of numerous factions set in the perilous world of Faelon.  The models are beautiful 32mm fantasy figures with all sorts of character.  I picked up two starter sets for the Trillians (who are essentially elves) and The Grular (Sort of a combination of Mongolian raiders and.. uh... demons).  The setting is well thought out and has a lot of depth, but does suffer a bit from being a fantasy setting that doesn't break a lot of new ground.  Freeblades seems a bit like a D&D campaign setting dreamed up by one of the guys and expanded upon as the years progressed.  This isn't necessarily a knock- hell, The Elder Scrolls series was apparently created in the same way!  There is some real depth to the world and the book is full of "historical" data and beautiful maps.


The book itself is of a very high quality.  It's soft cover, but the binding seems very solid (which is something worth noting on this blog...).  The graphic design is great, though a few of the map images seem stretched or pixelated.  The whole book is chock full of full color artwork as well as lots of "in game" pictures.  Every example is accompanied by great full color photos.




Before I give a brief overview of the mechanics, I have to say one thing.  Freeblades is one of the most well written rulesets I've ever read.  Reading the mechanics actually made me excited- they're speakin' my language man!  It's written very clearly, logically, and with plenty of examples and descriptive pictures.  Flavor text and rules text are clearly separated, while keywords are always strongly bolded.  Someone technical went through this ruleset and tightened up any ambiguous language.  Extreme kudos there!

The core game is centered around a tiered dice system.  Your dice level for a particular ability is, quite simply, the size of die you get to roll.  A character who's good at melee but bad at shooting might have a Melee Attack Roll (or MAR) of d12, while his Ranged Attack Roll (or RAR) is a mere d4.  Certain abilities, boosts, or penalties can improve or reduce dice levels.  A boon that raises our example character's RAR by 2 dice levels, for example, would see his shooting incrased from d4 to d8 (upping first to d6 and finally to d8).

Performing actions thus requires a skill roll against a target number.  Unless otherwise specified this target number is 4, but typically in combat it's your opponent's armor rating, defense abilities, etc.  As an aside- one very cool feature of Freeblades is the ability to roll a skill check for just about anything- if it's a skill not listed on the character sheet he has a default ability rating (usually d4 for peons and d8 or so for heroes).  But the real fun of the game comes in the exploding dice.  Players of games with exploding dice already will be familiar with this concept, but those who aren't it's simple- if you roll the highest number on a die, you get to roll again and add to the result!  In Freeblades, you can do this as many times as you keep rolling that high number!

This leads to another core concept: the "Crit".  If you score 10 higher than the target number, you score a "crit".  Thus, if you get lucky and your dice "explode" a few times, you can easily exceed your target by 10 or more.  Almost all actions have 3 outcomes: a fail, a pass, and a crit.  Spell effects are amplified, additional damage is done, etc.  The crits add a level of unpredictability- you can't count on them but they can swing the tide of battle quickly.

The Freeblades rules get Skirmish right.  The rules are crunchy and detailed, adding much needed depth to a game of few models.  Many skirmish games I've played felt like smaller versions of games meant for larger battles- abstracting too much at the skirmish level makes results lose impact.  Freeblades has the level of granularity just right.  Each character, for example, has a mini character sheet (which is a bit cumbersome, but acceptable for the effect) that clearly lists their skills and abilities.  Your characters' abilities are greatly varied which adds a lot to your tactical decisions and affects the flexibility of your Freeband.

Battles themselves are scenario driven, with some really unique concepts.  Objectives aren't always about clobbering each other- sometimes it's about gathering the most loot while in one mission both sides are pitted against an unending wave of beasties while trying to accomplish their goals!  

The rules take a lot into account.  There are rules, for example, regarding your models' facing (their "front" is 180*, behind which they are far more vulnerable), traveling through narrow gaps in terrain, making a Discipline check to hold an action, etc etc.  Almost any eventuality is covered by the rules which is a blessing and a curse.  Most situations have elegant and sensible solutions, but I do fear your first several games may see you thumbing through the rulebook quite a bit.  On the other hand, having most situations covered by the rules is one of the aspects that makes a game easy to learn the basics but difficult to master- which is a good thing in my opinion as it keeps you coming back.  I've only played one demo game so far, but my two starter factions are being painted by our good buddy Jeff Sonbae, so check back for pictures of them and a battle report or two!

In conclusion, Freeblades is a very well done skirmish game with a great ruleset and great models.  It may suffer a bit from a familiar setting though I always have room in my life for more pretend worlds.  With elegant mechanics, a growing range of miniatures, and a first class rule book I can confidently say that Freeblades is sure to be a hit with gamers interested in fantasy skirmish.  Though I've only played it once, so I must reserve judgement on how it actually plays, I can certainly say I am excited to form my freeband and go tearing across Faelon!

Rule book provided courtesy of DGS Games.
Free Blades play aid.
Trillian character sheets
Grular character sheets

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Somethin' Else Sunday: Freeblades by DGS Games!

Some of you may have heard about or even played a demo of Freeblades, a skirmish game put out by DGS Games.  I was lucky enough to be able to sit in on a demo during Adepticon and thoroughly enjoyed myself!  (as an aside- a wedding was going immediately adjacent to one of the main gaming halls.  The people did not look pleased to share restrooms with a throng of gamers.  I overheard one bridesmaid mutter "This is hell.")

The game itself is a battle between Freebands (groups of Freeblades) who are fortune hunters that operate under a warrant from one of numerous factions set in the perilous world of Faelon.  The models are beautiful 32mm fantasy figures with all sorts of character.  I picked up two starter sets for the Trillians (who are essentially elves) and The Grular (Sort of a combination of Mongolian raiders and.. uh... demons).  The setting is well thought out and has a lot of depth, but does suffer a bit from being a fantasy setting that doesn't break a lot of new ground.  Freeblades seems a bit like a D&D campaign setting dreamed up by one of the guys and expanded upon as the years progressed.  This isn't necessarily a knock- hell, The Elder Scrolls series was apparently created in the same way!  There is some real depth to the world and the book is full of "historical" data and beautiful maps.
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Saturday, September 8, 2012

WWPD Partner Picks for September 8th 2012

Phil on World War Two: Montie's Pythons at Montesano Sulla Marcellana
Phil's regular force (Montie's Pythons) trades in their Brit armor to assist the Americans.  Fighting in Italy, the troops have "... have been assigned the job giving the Fish-Slapping Dance to an Italian Battalion near Montesano sulla Marcellana that had refused their country's orders to surrender."  It's not often you see Fucilieri on the board, especially not ones that can give yanks the business!  


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Friday, September 7, 2012

Bolt Action - US Combat Medic


     MEDIC ! It is a common line we hear in any war movie ever made.  We were screaming it as kids running around the neighborhood playing war, guns or anything which involved a toy weapon.

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Soviet Strelkovy vs Polish Lancers in Fighting Withdrawal

This one's for Anatoli. Scott had a board setup featuring the Strelkovy in Wargames Illustrated attacking some Polish Lancers in a Fighting Withdrawal. The Soviets were insane! And confident Conscripts! Can the Poles hold out against the Crimson Tide? Tom made a deal with the Dice Gods that if he won he'd buy a Polish army.

Some fun rules of note: The Soviet tanks have to roll for "sabotage" at the beginning. I forgot to do that for the T-26s at first, so when you see 3 suddenly jump back out of the pack, you'll know why!

The Soviet Command teams are Command Komissar teams! That means if I roll the one after Komissarring someone (yes, I made that a verb), they shoot their own command team! Yowza!

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