The game itself is a battle between Freebands (groups of Freeblades) who are fortune hunters that operate under a warrant from one of numerous factions set in the perilous world of Faelon. The models are beautiful 32mm fantasy figures with all sorts of character. I picked up two starter sets for the Trillians (who are essentially elves) and The Grular (Sort of a combination of Mongolian raiders and.. uh... demons). The setting is well thought out and has a lot of depth, but does suffer a bit from being a fantasy setting that doesn't break a lot of new ground. Freeblades seems a bit like a D&D campaign setting dreamed up by one of the guys and expanded upon as the years progressed. This isn't necessarily a knock- hell, The Elder Scrolls series was apparently created in the same way! There is some real depth to the world and the book is full of "historical" data and beautiful maps.
The book itself is of a very high quality. It's soft cover, but the binding seems very solid (which is something worth noting on this blog...). The graphic design is great, though a few of the map images seem stretched or pixelated. The whole book is chock full of full color artwork as well as lots of "in game" pictures. Every example is accompanied by great full color photos.
Before I give a brief overview of the mechanics, I have to say one thing. Freeblades is one of the most well written rulesets I've ever read. Reading the mechanics actually made me excited- they're speakin' my language man! It's written very clearly, logically, and with plenty of examples and descriptive pictures. Flavor text and rules text are clearly separated, while keywords are always strongly bolded. Someone technical went through this ruleset and tightened up any ambiguous language. Extreme kudos there!
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Performing actions thus requires a skill roll against a target number. Unless otherwise specified this target number is 4, but typically in combat it's your opponent's armor rating, defense abilities, etc. As an aside- one very cool feature of Freeblades is the ability to roll a skill check for just about anything- if it's a skill not listed on the character sheet he has a default ability rating (usually d4 for peons and d8 or so for heroes). But the real fun of the game comes in the exploding dice. Players of games with exploding dice already will be familiar with this concept, but those who aren't it's simple- if you roll the highest number on a die, you get to roll again and add to the result! In Freeblades, you can do this as many times as you keep rolling that high number!
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This leads to another core concept: the "Crit". If you score 10 higher than the target number, you score a "crit". Thus, if you get lucky and your dice "explode" a few times, you can easily exceed your target by 10 or more. Almost all actions have 3 outcomes: a fail, a pass, and a crit. Spell effects are amplified, additional damage is done, etc. The crits add a level of unpredictability- you can't count on them but they can swing the tide of battle quickly.
The Freeblades rules get Skirmish right. The rules are crunchy and detailed, adding much needed depth to a game of few models. Many skirmish games I've played felt like smaller versions of games meant for larger battles- abstracting too much at the skirmish level makes results lose impact. Freeblades has the level of granularity just right. Each character, for example, has a mini character sheet (which is a bit cumbersome, but acceptable for the effect) that clearly lists their skills and abilities. Your characters' abilities are greatly varied which adds a lot to your tactical decisions and affects the flexibility of your Freeband.
Battles themselves are scenario driven, with some really unique concepts. Objectives aren't always about clobbering each other- sometimes it's about gathering the most loot while in one mission both sides are pitted against an unending wave of beasties while trying to accomplish their goals!
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In conclusion, Freeblades is a very well done skirmish game with a great ruleset and great models. It may suffer a bit from a familiar setting though I always have room in my life for more pretend worlds. With elegant mechanics, a growing range of miniatures, and a first class rule book I can confidently say that Freeblades is sure to be a hit with gamers interested in fantasy skirmish. Though I've only played it once, so I must reserve judgement on how it actually plays, I can certainly say I am excited to form my freeband and go tearing across Faelon!
Rule book provided courtesy of DGS Games.
Free Blades play aid.
Trillian character sheets
Grular character sheets