Time for a bold bomb: Star Wars Armada is the best miniatures game I've played in years. The setting is amazing, of course, but I'm not even that much of a Star Wars fan. The rules are tight, the game is relatively balanced, and the actual gameplay requires strategic planning. Plus, there is a well-supported tournament system in place, which is important for gamers like myself who enjoy the competition.
That's why I was excited to hear that FFG chose my FLGS to host an Armada Regional Tournament. I have no illusions of getting the overall win (especially with the IFF crew making the trip) but I set a goal to at least win one of my games.
The problem, so far, has simply been a lack of time to get in some real practice. I've spent more time painting my ships than I have playing with them! Some of that was self-imposed, since I have other gaming obligations, but with Regionals scant weeks away I'm committed to getting better at this game and achieving my goal at the tournament. This mini-series of articles will focus on my preparations, and hopefully offer some insight for fellow new players who are diving into the deep end for Armada.
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That's why I was excited to hear that FFG chose my FLGS to host an Armada Regional Tournament. I have no illusions of getting the overall win (especially with the IFF crew making the trip) but I set a goal to at least win one of my games.
The problem, so far, has simply been a lack of time to get in some real practice. I've spent more time painting my ships than I have playing with them! Some of that was self-imposed, since I have other gaming obligations, but with Regionals scant weeks away I'm committed to getting better at this game and achieving my goal at the tournament. This mini-series of articles will focus on my preparations, and hopefully offer some insight for fellow new players who are diving into the deep end for Armada.
(the deep end)











