Which Army is Right for Me?
Now that you have bought the basic game components for Bolt Action its time to start considering which army you want to play. While this might seem straight forward, a lot can go into that decision. Currently Warlord has made army lists available for the Germans, Russians, British and Commonwealth, Americans (Army and Marines), Japanese, French, and Belgians. This is by no means the end all for army list options. One might reliably predict one could expect to see Finland, Romania, Hungarian, Italian, Greek, Partisan, and Chinese lists in the future. (I can confirm that a schedule I saw earlier in the year had many of these lists on it! - Judson) While it might feel relatively safe to go with one of the five major powers, a minor nation might interest you as well. There are many things which can be considered when starting a new army.
First is personal preference. Which army do you dig and fits your style of play? Maybe you love big, heavy tanks or hordes of infantry; maybe you love elite paratroopers or tough as nail fighters. You want to make sure your Bolt Action army is an army you want to collect and will be fun for you to collect.
Resources
Building You First 500 point Force
500 Point Russian Starter Army
2nd Lieutenant Regular w/ SMG
+ (1) Staff w/ Rifle
60 Points
1 x Inexperienced Infantry Squad (11 Men)+ (1) Staff w/ Rifle
60 Points
+LMG
+AT Grenades
Free
1 x Rifle Squads (10 Men)
100 Points
1 x Rifle Squads (10 Men)
100 Points
1 x Heavy Mortar (inexperienced)
+ Spotter
56 Points
1 x Medium Machine Gun (regular)
+ gun shield
60 Points
1 x BA-10 (regular)
120 Points
Total: 496 Points
I built the list using the Soviet Army Builder on the Boltaction.net website.
The Officer
Squads
Since it is a Russian Army, I took one free inexperienced squad, which always comes in handy to boost your core squads. This free extra squad has a much larger impact in 500 point games than it does in 1000 point games. When maxed out the squad increases your strength by 20%, giving you an edge your opponent doesn’t have.
For my squads I went with two regular rifle units with no bells or whistles. You want your squads to be able to dish out punishment and take it too. I have found that at 500 points a core force of inexperienced troops has a rough go at it, while a predominantly veteran force just doesn’t have that many figures on the table.
This does not mean those weapons are not worth taking, they have the strengths and drawbacks, but at 500 points sometimes it is necessary to trim the fat. If you want a more historical looking force you may want to include those unit upgrades. One of the joys of starting a Russian army is you can make those cuts and your force stays historical. I just chalk it up to the material shortages of 1942.
Support
I took two support options for my army, a maxim medium machine gun and heavy mortar. These two weapons will be used in almost every army I build no matter what the point value. That brings us to one thing to consider when building your first force: What do I collect now that will be used nearly every time I play Bolt Action? The answer; a mortar and medium machine gun.
Recently I have been in the habit of taking inexperienced mortars to games. Their morale is one less, but they do not suffer from the -1 penalty for being inexperienced when shooting since they only fire indirect. Additionally, since mortars sit in the back field they don’t come under a lot of fire. By going with an inexperienced mortar crew you save points. For example it would have cost me an additional 5 points to buy a regular medium mortar, but instead I get an inexperienced heavy mortar capable of dealing out twice the damage.
Support
Recently I have been in the habit of taking inexperienced mortars to games. Their morale is one less, but they do not suffer from the -1 penalty for being inexperienced when shooting since they only fire indirect. Additionally, since mortars sit in the back field they don’t come under a lot of fire. By going with an inexperienced mortar crew you save points. For example it would have cost me an additional 5 points to buy a regular medium mortar, but instead I get an inexperienced heavy mortar capable of dealing out twice the damage.
The other support option I took was the dreaded Maxim medium machine gun upgraded with a gun shield. The machine gun is a great asset at any point level for dishing out extra pins on units. What makes the Maxim so great is the gun shield, which is only available to the Russians. The gun shield upgrade takes your regular crew men, who are killed on a 4+, and makes them super Russians who are killed on a 6+. While this upgrade might seem cheesy, since the gun shield on a Maxim is the size of a dinner plate, it is awesome. The gun shield gives this team added staying power, which will ensure its effectiveness.
There are many other support option available at 500 points, some are worth considering others are not. For example I would not consider taking large caliber weapons. Chances are you will not face a decently armored tank at 500 points. They just soak up too many points. You might face an armored car or light tank though so AT rifles or a 45mm Anti Tank gun might be worth considering. Snipers and flamethrowers are other options you might want to consider as well.
As you can see from my list I did not include a tank. At 500 points, I think tanks waste too many points. Your average tank will cost you 40% to 50% of your force. That is a substantial investment for a 500 point force. However, an armored car is an option worth considering. Armored cars will cost you about 20% of your points and give you an armored unit. Most armored cars also give you the support of a recon vehicle. I decided to go with BA-10. I like the BA-10, I think it looks awesome and it is equipped with a turret light anti tank gun and hull mounted machine gun. If your opponent fields a light tank or armored car the BA-10 will more than able to take it on.
Conclusion
You first 500 point force can be a daunting thing to think about. No one wants to buy their first force and find out they will never use the figures they bought again or have a force that sucks eggs. By starting with the basics, like core infantry units and support weapons, you will have the start to a force that utilizes figures you will use time and time again at any point level. Next time we will look at adding more points to our force by bring in more core units and addition support options.
If you want to talk about this article or any other article on the WWPD network make sure you join the conversation on the WWPD Forum by clicking the link below.
(And stay tuned, because I'll be jumping in with a 500 point force soon as well! Listing! - Judson)
(And stay tuned, because I'll be jumping in with a 500 point force soon as well! Listing! - Judson)
“Craig Baxter is the Director of the WWPD Northern Research center in Anchorage, AK. When he’s not contributing to Boltaction.net he is busy blogging, painting, modeling and rolling dice. You can find more of his work and articles at frozengamerak.blogspot.com.”