Recently I attended Wintercon in Canberra,
Australia for our midyear convention. For those that are not aware
Canberra gets cold in winter with temperatures dropping to -8 degrees
Celsius at times. Naturally Wintercon generally just attracts local
gamers used to the cold however a smattering of hard core players from
the warmer states did attend this year. In saying all that we had a
healthy turn out of 24 players competing in a five game 1250 open event
format over two days.
I took my desert themed North African Colonial
French with me and used them in an event for the first time. I am
certainly no stranger to French lists however a North African themed
list has some pretty significant restrictions on even a Battle of France
themed force. For a start they had very few armoured fighting vehicles
and what they had was terrible when placed into context of an open
event. I ditched any thought of tanks and decided I would field an
anti-tank force with a strong solid core of infantry.
My list looked like this (13 Order dice):
1st Lt plus 2 – Vet
1st Lt plus 1 - Vet
French Foreign legion Squad – 8 men with LMG x 3 squads - Vet Stubborn
Goumier squad – 10 men with LMG Vet Tough Fighter
Sniper team – Vet
Medium AT gun – Vet
Medium Howitzer – Regular (Free Unit)
Laffly 80M Armoured Car – Vet
Citroen-Kegresse Portee with Light AT gun – Vet
Laffly W15 TCC Portee with Medium AT gun – Vet
Truck – Vet
I understand that both the portees were used only
in France however for the purpose of my list they are not powerful
units and can represent a bit of on the spot adaption by a resourceful
force. My general thoughts on the list was that I can’t go head to head
with late war lists using armoured vehicles but an AT gun is an AT gun
and with two mediums and a light, along with a medium howitzer, I may be
able to force them to make some hard tactical decisions.
So how did I go? Well I ended up at two wins, two
draws and a loss for the event finishing somewhere in the middle of the
pack. I played against three late war German lists, a late war US all
sorts list and a late war British Staghound list (pick the theme here?).
Both of my wins were against FJ lists , my loss was against German
grenadiers and my draws were against the British and US.
Rather than go game to game I will just point out a couple of interesting take always from the event:
· LMG’s
continue to be one of the most powerful weapon choices in game, the
range makes rifle squads very good at projecting firepower and
threatening enemy units all over the table. My infantry squads could
very happily take a hard cover position on deployment and with good LOS
be shooting at my opponents support units. The German players all took
squads with two LMG’s and these were extremely potent mobile heavy
firepower once you add in extra shots with Hitler’s Buzzsaw. LMG’s are
now a must have choice in your squads.
· The
stubborn rule is a real thing now, it is no longer a niche rule for
only a few small forces to use and I came across it in three of my games
(I had it as well). It is so good at keeping your units on the table,
it becomes vitally important in missions were points are awarded for
taking out units. Many times both my opponents and I had units down to
one or two men and they just kept digging their heels in and staying on
the table forcing another round or two of firing to get rid of them.
Don’t underestimate the impact that stubborn will have in your games.
· AT
guns really are rubbish. In 5 games I destroyed one vehicle, that’s
right in 5 games with three AT guns deployed in each game I destroyed
one Panzer IV. My one success was with my static Medium AT gun which I
had placed on ambush and my opponent decided to risk the chance. My
portees failed to destroy anything, they managed to hit enough times but
could not break through the armour. Essentially they are a really low
percentile choice, nearly always you are shooting on 5’s with some cover
and range thrown in and then needing 5’s to do even superficial damage.
Given a choice I would prefer howitzers, the D3 pins from a light
howitzer is probably much more effective at shutting down armour than an
actual AT gun.
· Alright, AT guns are not totally rubbish. I will concede that AT guns are good area denial weapons which can force your opponents to deploy more conservatively. This is the only nice thing I will say about them...
As far as my standings at the end of the day I was yet again a Mr average middle of the pack player. I think my tactics are generally pretty solid however I just cant seem to string wins together enough to ever finish in the top three so take any advice I give in the context that I have never stood on a podium. I did manage to pick up the players vote for best painted though which I am very proud of and a big thank you to them for that award.
I am playing currently in my local league Sealion campaign and have MOAB coming up in Sydney in early October. For that one I am just putting the finishing touches on my US Airborne force so stay tuned for an article about what I will be taking soon.
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