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Showing posts with label Action Jackson. Show all posts
Showing posts with label Action Jackson. Show all posts

Saturday, April 1, 2017

The Best Game You Will Ever Play!

Still unsure about Flames of War Version 4? Shot you bolt in Bolt Action? Not warming up to Star Wars based games? Then I have just the game for you! In a few months we will all playing a great new game and I want to tell you about it before it hits Kickstarter. The folks who developed it provided me with an advanced copy and I have been playing non-stop ever since. The other day they asked me to send it back so another reviewer can play it and I said “no way, it’s mine”. The beauty of this game is how you can use components from other games to augment the core set. So I now have a use for those command and staff teams that will no longer be used in FoW. I may even throw in some unpainted Napoleonic figures I have lying about!

The beauty of the game is how the two players create a lot of the game in real time. The mechanics are very simple; during your turn you can move, take an action, or do nothing at all. The core box that will be offered on Kickstarter features old Dir Cast Metal tanks from Corgi. These were the bomb of toys back in the 1970’s and are now reproduced for this great game. The other playing pieces that come with this set are Yoga-Joe’s, and will offer the most seasoned Grognard a tough time when using or facing these guys. Also included in this box are the rules, which are about 500 pages long (without punctuation) however they explain every situation you can get yourself into when you play. Also included and which is key are the related books Zen and the Art of Motorcycle Maintenance by Robert Persig and The Art of the Deal by Donald Trump, two life changing literary classics.



The Unboxing
The great thing about the game is that it is ready to play right from the box! Well ready to play after you read the rule book. The beauty of the rules is that you retain none of them and if you do not like a rule you can change or ignore it at any time. So after spending a month going over the readings, I was ready for my first game. The models look great and they add so much flavor to the game.


The Key Mechanic
The most important aspect of the game is how the player deals with both the rules and their opponent. It is important to have an opinion on everything, no matter your expertise or sense of importance, and communicate that opinion in the most passive aggressive way possible. This style of play came about during the first turn as my opponent started to move. They went for the tactic to ignore all movement rules and kept looking for me to object. I said “Stop your tank” a few times and they kept going, and crushed my Zen-Lotus Warrior. What I should have said is “don’t you think you have moved far enough?” which would have stopped the tank in its tracks. Same thing happened in the shooting step, but I remembered my lesson from before and said “haven’t you shot up enough stuff?”


For combat, players have the choice of using a dice of any type, a coin flip, pulling cards from a deck, or even rock paper scissors (lizard, Spock for advanced players) with the winner being the player who scores the highest or lowest (as agreed upon) winning. Want a challenge, play this game with D20’s!


Like all other games, it comes down to the tanks. Tanks can shoot any of the opponents pieces, except for a Yoga-Joe, but it can run over the Yoga-Joe by accident thus killing it.  Unused playing pieces brought in from other games cannot attack, but can be attacked at any time. The defender can suggest that a player shoots at a piece like the Mid-Late War German Artillery Staff team by stating “OK fine, how about shooting at this guy?”.
 

What I love about the game is how during the course of play create an experience which is unique and rewarding. Unlike all other games, the rules state upfront that this game was written for you and you only and it will be perfect, just like yourself.
Another great aspect of the game is that during play your opponent takes notes in a note pad and you do the same when they play. These notes have no bearing on the game, however they are slipped into your game box for you to read later. It is best to wait until 3-4 players have dropped notes in your box so you do not know who wrote it.


Special Characters
The game revolves around using your tanks and special characters. The box comes with its own unique set of special characters; the Yoga-Joe’s. Each Yoga-Joe model has a unique pose witch correlates to a special power. Players can use the special powers as stated in the rule book or make them up as they go. Normally a Yoga-Joe can use their power only once, however they can try to use it again and if your opponent does not say “didn’t you use that model already?” then you are free to use it again.
Other special characters can be brought in as long as they are anthropomorphic and retain the qualities they historically had.
So on turn two I played the Giant Gunny which stopped a tank!



Later on I used the Churchill creamer to persuade a Yoga-Joe to surrender. Being from India and staunchly anti-empire it didn’t work at first; until I found out the Yoga-Joe was lactose intolerant.


The game was tight until we had a huge standoff between two major religions, and following the “agree to disagree” rule the game ended. I learned my lesson and for my next game I used the "Peace is our Profession" rule and called in an Arc-Light strike!


I loved this game and so will you. If you win it’s because you are the best and if you lose it’s because of the fact the opponent cheated or that the game was flawed. I also noticed that when I didn’t play the game for a long time, I became a bigger expert at it.



I recommend this game to everyone and I know it will be a huge hit!


Twitter @MitchWWPD
WWPDMitch@gmail.com


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Monday, September 30, 2013

Adventures of Action Jackson, Part 3

It's been a while since I've gotten in a game of Infinity and put up pictures - almost a year, actually. That's a long time Action Jackson has been waiting to come out and dance, and he's ready to roll!

But first, a super-quick mini review - or, what sparked my interest to play some more Infinity. I received the second half of my Sedition Wars kickstarter purchase last week, and with it was the main reason I did that kickstarter - the terrain kit.

The kit includes a bunch of injection molded plastic corridor doors, computer terminals, gun mounts, barriers, crates, and other goodies. It comes in bare plastic, so painted is required, and some cleanup of the pieces is advisable too.

 They do have pretty bad mold-lines that are not the easiest to clean up. I started trying to remove them, but gave up and just painted over them. It's only scenery, anyway.


Anyhoo, on to the Infinity game! I played my Haqqislam vs Alex's PanOceania. We played somewhere around 180ish points with hastily built lists on the spot.

The board - first time utilizing the DZC board as the base, placing 28mm terrain on top. It works pretty well - better than a gray mat.

The board from the other side


Alex has some dudes run up the right flank

While keeping some guys in overwatch with some HMGs

Can't stop Action Jackson from dancin' about.

A Naffatun moves up to flame two guys, roasting one, but the after several attempts, the second just won't burn!

So she moves up to engage in close combat, which was a futile, ill-advised task.

Djanbazan sniper peers over the ledge to take some pot-shots at the HMG across the board, but gets mowed down in reaction fire.

Time for a new ride!

Some basic Haqqislam grunts hiding behind the newly painted barriers.

Odalisque prepares her shot for the advancing PanO grunt (hiding behind these awesome barriers)

And takes him down as he runs across the open

Another PanO grunt hiding behind the new barriers. The mold line is pretty apparently on that one.

Why look at the lady on the billboard when you can check it with AJ?

HaqqI grunt vs PanO grunt. PanO grunt emerges victorious with Alex rolling a crit!

Odaliqsue moves out to take some long range fire an a PanO trooper leaning out from behind a corner, but dies to another crit. Alex is on fire!

Janissary attempts to take shots on the same PanO trooper from another angle...but takes yet another crit shot from Alex! At least he has two wounds and still stands.

AJ planning where on the map he wants to travel next - this battlefield is getting stale!

More basic grunts vs basic grunts

The PanO trooper charges out of cover with a torrent of fire from his spitfire gun, downing the Janissary.

Then turns the next corner and finishes off the back line...

...ending the battle for in a massive victory for PanO.
Well, that brings this chapter of The Adventures of Action Jackson to a close. It was a massacre against the Haqqislam, with Alex rolling a shocking 4-5 crits in a row. Keep in mind, a crit is rolling the exact number required on a D20, so that's no easy feat!

I do enjoy playing Infinity, and hope to bust it out again soon!

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Wednesday, December 12, 2012

The Adventures of Action Jackson, Part 2

The Adventures of Action Jackson is a series of brief bat reps from my Infinity games. Infinity, a 28mm sci-fi skirmish game, often requires a civilian, or "civie", that interacts with various mission objectives. For example, some games may require me to kill the civie, or defend the civie, or kill opposing models in LoS of the civie to intimidate him.

Well, my civie is Action Jackson.

Meet Action Jackson
Round 1 I played against John and his Haqqislam. I won 6-2 on objectives.

Agema Marksman and a Myrmidon deploy behind a wall.

Achilles, the Sopohtecht, and a Thorakite deploy in this corner

The middle of the board is upheld by a Myrmidon, Thorakite, and an Asura.

In this game, Action Jackson decided the stakes were too high, so we used an Imperial Guardsman (aka I left AJ at home).

The board pre-game.

Hassassin Fiday comes up and causes some damage, but gets shot in the face afterwards.

Not to worry though, my Sophotecht, who is both a Doctor and an Engineer, comes up, repairs the burned equipment, and heals the fallen.

New life for you, Mr. Myrmidon. Notice how the Sophotect always looks like it's cheering!

A camouflaged figure approaches!


Achilles moves up and goes chop chop!

Achilles down!
Round Two I played against another Scott, who was playing JSA. I forget the final objective score, but I was able to kill every model on the board.

Achilles and his super excited doctor friend.


The center killing field.

A crazy koala! These things are basically super fast robots laden full of explosives that run at you full speed.

Asura moves up and takes control of the graveyard, blasting bikes from safety.

Achilles comes to rescue Action Jackson!

Another crazy koala.
Round three against Craig, playing Neoterrans, I lost, but was still able to claim two or three objectives.

An inner spaceship board.

Action Jackson hiding out in a corridor. You better move away form that window, AJ!

This guy was standing in for the new camo tag. He ran rampant over my army.

A little robot of flaming death.

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