It's part two of the John Desch micro armor battle day! After my first Fate of a Nation game in 6mm with the new rules resulting in a good kick in the pants, I decided I really need to change the list.
First, I found that the Isherman has been priced out of its performance level. So now I think that the, Magach 3 is the way to go for the Israelis. Thus, my new list is made up of two platoons of 3 Magach tanks along with the HQ and 2ic Magach, plus anti-tank gun jeeps and mortar tracks.
John's list did not change from the first game and seams to be a solid way of playing UAR: three companies of T-55s sporting stabilizers and some ZSU anti-air for good measure.
We randomly rolled a mission and dust-up was the answer the dice gave us. We both thought it would be a good test of the Israeli army so off we went. Having only 4 platoons hurts, but both sides had this predicament and hard choices were made. ....or not really the Magachs were all going on table! John had two full T-55 companies on table and one off with the ZSU. I of course had my soft and chewy mortar halftracks and jeeps off table. I needed every barrel possible to kill off the tank horde.
The dust up table. |
Israeli deployment
Jon moves into a good ambush spot to crush my soft chewy reserves. |
So here comes my first mistake.... |
These guys go to ground to defend the objective, no problem. |
But I move aggressively with the other half of my tanks. This will cost me big time later in the game. |
UAR setting up the ambush to munch my reserves. |
I take a good fire position to engage Arabs. |
Nice hull down spot. |
waiting.. |
Hiding |
Still defending |
On John's turn he decides to just go for it and rush the Magachs with everything. |
Without stabilizers this kill would be impossible, I have underestimated the T-55 |
Mass attack |
UAR firing line. |
I have to get more shots on the UAR so I pull these guys out for a long shot. |
At least these guys have a great field of fire, and I did get a reserve roll. |
The long range shots can just reach the company on the hill so I concentrate there. |
BLAM! we wreck the company and force a morale check. |
And they made their stormtrooper roll. |
UAR fails morale one company down. |
The long range guys fail their storm-troop roll. and get blasted in the butt when John rolls a reserve roll. |
Whats left of the platoon turns around to deal with the new threat, |
Its not looking good that failed storm-troop roll really cost the Israelis. |
BLAM Another Magach down, we are in real trouble now. |
The other company moves to cover the objectives and the dead zone by fire. |
I am not putting enough kills on these guys and those bails are just killing me. |
I only have one tank left in the objective area I rush back the AT jeeps to help. |
UAR on the objective. |
Jeeps arrive and add some fire support. |
We get some hits and force a check; which the UAR passes. The return fire is going to be bad. |
Crunch... this greasy spot represents my jeeps. They got pasted with MG fire. |
So, the game has boiled down to this one Israeli tank vs 4 T-55s and the ZSUs. |
This platoon is holding off the UAR in a Mexican stand off. |
John goes for it and hits with the stabilized T-55s killing the last Magach, giving him the win 5-2. |