Related Posts Plugin for WordPress, Blogger...

Sunday, April 29, 2012

Announcing Operation Sea Lion- A Global Campaign!

Announcing Operation Sea Lion!  We've been working hard on getting this off the ground!  So go to http://www.operationsealion.net and sign up now!  The campaign officially starts on May 12th so make sure to sign up for our forums and keep an eye on updates!

The Campaign officially goes live May 12th!  A few folks have volunteered to be the first wave in, and their battles are being waged right now to secure a beach head.  So get your men ready- the fight is on!

Read More

Battlefront/GF9 Summer Woods Review

I was able to get my hands on one box each of the new Battlefront / Gale Force 9 Summer Woods Small and Large.  By now you all know I'm a big fan of their Battlefield in a box line, and these are no exception!  Let's take a look.


Read More

Saturday, April 28, 2012

N00b Zone: Painting and Modeling Tips


As many of you know, I am a big fan of the painting and modeling aspect of Flames of War. I sometimes pick units based on how cool they are to assemble an paint! I know that some of you are guilty of this as well. Anyway, 15mm was new to me and I found out some things the very hard way -- here are some tips to help new folks along.

Read More

Friday, April 27, 2012

Review: Plastic Soldier Company M4A4 Sherman and Firefly Box

- by Dirty Jon
WWPD got in a box of Plastic Soldier Company(PSC) Allied M4A4 and Firefly Sherman Tank (WW2V15011) to review. I did a review on the PSC German Halftracks, and the Panthers, so I could not wait to get my hands on these guys for my Late War British Flames of War army!

Read More

Thursday, April 26, 2012

US Tank Destroyers vs German Panzers


I was eager to give the TD company a shot, and Eric was looking to run his Nationals list through the ringer, so we decided to throw down! We rolled for the mission and randomly rolled up "Counter Attack". I was worried that the mobile reserves were going to hurt, but I know I picked my quadrants perfectly. Eric would have a difficult time getting to the objectives, and would have to guard his flanks well!


Read More

Wednesday, April 25, 2012

British M10 Achilles

Well, alright Kids -- back to the British! Before I knew how awesome they were, I picked up some cheap M10s at a convention -- I guess a year or so ago -- just to have them. They were early Battlefront Flames of War models and just needed some touch-up. I played them a couple of times and I loved them so much, I wanted to get some new models and really do them up right. So, I re-sold them at Cold Wars and picked these guys up.

Read More

Tuesday, April 24, 2012

Adepticon Part II: Other Stuff + Armies on Parade

Here's my follow up- random pictures of cool stuff I saw.


Read More

Monday, April 23, 2012

Adepticon Part I: The Action Shots!

I won't post much text here- I'll wait for Battlefront to release the full tournament results.  I will say that Bill Wilcox took first with his Task Force A.  It was a meaaaan list.  Allen Smith took "Best American" ALSO with the Task Force.  Very interesting.

Anyway, here's a photo dump of a bunch of interesting action shots from the Nationals.  Look for your own army and comment below!


Read More

Sunday, April 22, 2012

WoT Map Analysis: Lakeville



Each map in World of Tanks has some optimal places for tanks to go. No strategy is perfect and often times player skill rules, but a good strategy followed by a platoon can often times swing things in your favor. This series will hopefully lay out some ground work and give ideas on how best to tackle a map by analyzing the standard game play for each map.
An isolated mountain valley on one flank, and city blocks on the other allow you to thrust close enough to the enemy. A large lake in the middle gives long-range weapons a clear field of fire.






Lakeville has several different terrain features that make choosing a path with which to attack and defend from a difficult process. This guide will focus more on the lanes and how different they are rather than the tanks that will typically traffic the areas. One of the more complex maps in terms of terrain effects leads itself to be favored as a map requiring sound strategy. Too few members in any one section can easily lead to a loss, but certain areas can successfully be held by bottlenecking the area long enough by a couple of key tanks to allow a disproportionate sized force pull off a successful attack.



The first area to cover is the town that the map is named after, Lakeville. The town proper is fairly dense with buildings and rubble blocking lines of sight to prevent one from taking shots from one end of a street to another as in other city maps. With several ways to flank the other force, from the center of town around the church, to the lake side street, and even the 0 column road, any tank can successfully navigate behind an enemy force if they are focused on other targets without being seen until it is too late.



The center of the map is the equivilent to a two lane county highway in the backwoods of South Cackalacky, twists and turns everywhere provide cover from enemy tanks coming down the center, but there is very little room to maneuver at all. The center and the town both have decent view lines at each other, with the center being significantly exposed to tanks peeking between rooftops, save for the occasional rock outcropping. Most tanks avoid this road except for a handful on occasion, and so this road can become fairly vital if ignored as it allows quick access into the center of the capture zones. One tank in this area can make the difference between a win or loss, there is no way around this statement as this area is far too valuable to be completely ignored.



The valley is a very difficult approach, but a necessary one. There is a choke-point at the crest of the hill in the center where any team crossing becomes exposed with little hope of concealment. This of course being in addition to all tanks suffering a movement penalty as the valley is considered to be soft ground. Most SPGs watch this area as it is the easiest to hit targets in, and it will typically see TDs using concealed elevated positions to cover the crest of the hill mentioned earlier. Without a sufficient push in this area, tanks can slowly be picked off one by one, or worse, without any tanks in this area it can easily allow for a large force to advance through unchallenged.

Lakeville is a tricky map to distribute tanks for as a lot of it requires luck of having the right forces in right area at the right time; or having skilled players be able to hold their ground at the key choke-points while the rest of the force is able to capture the base. With sight line penalties in one area, movement penalties in another, one must choose the area they feel they can best help their team based on how they know they can perform in different terrain.

Effectively plan around this analysis, use the route to your advantage to best take on what tanks to expect in each area, and always support where areas are lightly defended but be ready to reenforce as needed. With a good platoon at your side, and now knowing this map better, lake side property has never been so valuable until now.
Read More

WoT Map Analysis: Lakeville



Each map in World of Tanks has some optimal places for tanks to go. No strategy is perfect and often times player skill rules, but a good strategy followed by a platoon can often times swing things in your favor. This series will hopefully lay out some ground work and give ideas on how best to tackle a map by analyzing the standard game play for each map.
An isolated mountain valley on one flank, and city blocks on the other allow you to thrust close enough to the enemy. A large lake in the middle gives long-range weapons a clear field of fire.




Read More

Popular Posts In the last 30 Days

Copyright 2009-2012 WWPD LLC. Graphics and webdesign by Arran Slee-Smith. Original Template Designed by Magpress.