I've been tweaking my home brew mission "The Outpost" for a while now and I think I've gotten it where I like it. Are there situations that can still break it? Probably, but that can be an issue in just about all missions.
Check it out here. Pay special attention to the reserves rules- they can come in a little faster than you might think if you have a lot of platoons back there! Also note that the objectives don't "go hot" until turn 7, giving the battle time to build up.
I've written up AARs for the mission twice now, both times I was the defender. Check them out here:
Early French defending vs German Panzers
Late US 1st ID vs German Panzers
Objective placement is critical. Both players want them closer to their own reserve areas so they can be grabbed more easily.
Think about what platoon should represent the outpost- here I went with french 75s in the face of panzers.
Give the scenario a shot and let me know what you think!
Popular Posts In the last 30 Days
-
Hey Bolt Action fans, Bryan here with a guide to modelling and painting some Hungarian infantry. To give any potential Hungarian players ...
-
The Panzer scouts have finally hit the table and even played through their first two day Bolt Action event, taking the 'Best Axis Gen...
-
Well it's been a busy month on this army project with the Panzer scouts very close to having the initial 1000pt army all painted up, ...
-
By John Sulek The Spotsylvania Area Gamers decided to pull out all the stops for a big Team Yankee game. W e played Free for all wit...
-
By Bryan, Artillery units present great opportunities to create a mini diorama as the center-piece of your Bolt Action platoon, while s...