The battlefield can be
confusing places. Enemies and allies might appear in your flank, fire fights
can
This mission uses 5, 40mm objectives.
One objective is placed in the centre of the table. Players
should then divide the table in half diagonally. Each of the remaining four objectives
should be placed 18 inches from each corner of the table towards the centre point
of the board along each diagonal line.
Both players roll a dice. The highest scorer decides whether
to be the attacker or the defender. The defender picks a diagonal side of the table and may deploy up to half of his forces anywhere on that side of the
table that is not within 9 inches of the centre line. All other units are left
in Reserve (See Reserves on page 119 of the rulebook). The attacker must then
follow the same steps on the opposite side of the board.
Should either side include units that forward deploy like Observers or Snipers, these units can be deployed on the unit owner's side of the table as normal but they can deploy up the the diagonal line that runs down the centre of the board. They do not have to use the 9 inch push back that normal units must observe.
Objective:
The aim is to hold the most objectives at the end of the
game. To claim an objective there must be a model from one of your infantry or
artillery units within 3 inches of the objective and there must be no enemy
infantry or artillery models within 3 inches of the objective. Each objective on
the board is worth one objective point.
First Turn:
The battle begins. Note there is no first wave in this scenario.
From turn 2, players bringing on reserves do so anywhere
along their long table edge. Players may outflank or forward deploy as
usual.
Game Duration:
Keep a count of how many turns have elapsed as the game is
played. At the end of turn 6, roll a dice. On a result of 1, 2, or 3 the game
ends. On a roll 4, 5, or 6 play one further turn.
Victory!
The side
with the most controlled objectives at the end of the game is the winner. If no
side controls any objectives or if both sides control an equal number of
objectives resolve the game using the victory conditions from Maximum
Attrition.
If you would like to give us feedback about this scenario before it is published in its final form. Please try it out and give us your thoughts on the WWPD forms. There will be a topic started in the Bolt Action general discussion thread. Alternatively, Old Man Morin can be reached via the LRDG Podcast Facebook page.