Got one more battle in over the Holiday break, and it was with Ted. Ted wanted to learn how defenses work, and was eager to try out the sturmkompanie. I rolled randomy on my list of soviet forces and came up with the "vanilla" tankovy. We decided No Retreat made the most sense, and went to town! |
Steven's Tankovy
| Ted's Sturmkompanie
|
SETUP AND DEPLOYMENT
"South" Platoon holdes one fork of the road. |
While "North" platoon and the pak pillbox cover the other. |
"First" company prepares to roll out. |
Tank Riders plan to sneak through the wood. I forgot they got a 3+ save while mounted- I might have sent them in on the tanks! |
UNITS IN RESERVE | |
Steven's Tankovy | Ted's Sturmkompanie
|
Steven's Tankovy: A true soviet deployment. All in, all the time. Ted's Sturmkompanie: 2 strongpoint platoons prepare to hold the line and wait for reserves. |
TURN 1
First Company rolls out! |
Second company hugs the wheatfield |
The heavy hitters are brought forward to supress the bunkers |
Steven's Tankovy | Ted's Sturmkompanie |
Steven's Tankovy: General advance. MGs blaze away, but do no harm. Ted's Sturmkompanie: Hold the line! |
TURN 2
Turn two. |
The tanks of First company form a firing line across the wire. |
Second company, SUs, and tank riders advance on the other flank. |
One of the SUs knocks out an HMG nest. |
Boat loads of MG fire knock out an attached HMG and an infantry stand from North platoon. |
While South platoon likewise loses a stand to concentrated MG fire. |
Steven's Tankovy | Ted's Sturmkompanie
|
Steven's Tankovy: General advance! Handfuls of machine gun dice tear into the German defenders. Ted's Sturmkompanie: Ted again holds his ambush and grits his teeth. Hold, men! |
TURN 3
Turn 3 |
First company sits still and opens up with their main guns. 2 more stands of North platoon go down. |
Second company does the same, but scores no kills. |
An SU-152 wipes out the 2nd HMG nest just as pak 40s reveal themselves from ambush in the rubble of a factory! |
3 T-34s from First company burn! |
Steven's Tankovy
| Ted's Sturmkompanie
|
Steven's Tankovy: Everything grinds to a halt as the sound of 24 guns deafens everyone! Ted's Sturmkompanie: Pak 40s ambush, striking back at the soviets! |
TURN 4
Turn 4 |
The gun line |
Though I could likely blast Ted out of his trenches in short order- I decide there's no fun in that! ZA STALINA! |
Bunker Buster busts a Bosche building |
2nd company and the other SUs clear the AT guns out of the way as First company prepares to crash into the trenches! |
First company slams into the position! The infantry miss wildly with their panzerfausts in defensive fire, save for a lone bailed tank. |
But the Germans don't give up easily! |
They come out swinging, and knock out another tank! |
First company's commander chases the German Company Commander down. |
And the result is not pretty. |
Only the 2iC and attached Panzerschreck survive from North Platoon. |
The soviets consolidate onto the objective. |
The Panzerschreck must make a sole survivor check. |
But he fights on! |
Finally relief arrives! |
But the stugs can't cause any damage to First Company. |
Steven's Tankovy
| Ted's Sturmkompanie
|
Steven's Tankovy: First Company slams into the defensive positions as 2nd company and the SU-152s wipe out the Pak 40s. Ted's Sturmkompanie: Despite a valiant defense, North platoon is reduced to a single stand- though he keeps fighting, unpins, and keeps the objective hot! |
TURN 5
Turn 5. |
Tank Riders clear the wire on the left flank. |
This SU-152 keeps lobbing rounds into the German positions. |
The SU-152 commander drives forward and knocks out the pak 38 bunker like a pro. |
Second company begins pouring through the gap left by First company (note that isn't a mine field in the foreground- we placed that there to show where barbed wire had been crushed). |
First company wipes out the remnants of North Platoon. |
In their first ever tabletop appearance, my Shturmoviks are finally set free- knocking out a stug! |
The 2 remaining stugs must drive forward to contest the objective. |
Nebelwerfers arrive from reserve. |
Steven's Tankovy
| Ted's Sturmkompanie
|
Steven's Tankovy: The systematic disassembly of the front line has been achieved. Now the red armor pours through the gaps. Ted's Sturmkompanie: Even though he knows his time is limited, Ted keeps the fight up hoping for a spot of luck! First Company is near half strength, and only being confident means he could stem the tide on that flank and stay in the fight! |
TURN 6
The beginning of the end |
Tank Riders advance, ready to spray the defenders with SMG fire. |
Second company crams into the flank of South platoon, and launches an assault! |
South platoon counter attacks, but the counter attack is short lived. |
South platoon pulls back as the tank riders capture their trenches! |
Second Company consolidates, holding the fork. |
Nebelwerfers fire a barrage... |
Second Company survives unscathed. |
...But where it really matters, the Stugs have been reduced to burning wrecks, and with them the Germans' hope of stopping the advance. |
Steven's Tankovy
| Ted's Sturmkompanie
|
Steven's Tankovy: Second company and the tank riders come down on South platoon like a hammer and a sickle. First company blows the Stugs to kingdom come and sits on the objective. Ted's Sturmkompanie: Ted fights to the last- trying to inflict any casualties he can on the soviets, but the overwhelming armor is just too much to take. |
Well, I wish I could say this was a nail biter. Unfortunately, it was pretty foregone from about turn 3. Hell, I could've just sat still and blazed away with my main guns. Even needing 6s, rolling 42 dice + my SUs is going to dig infantry out in relatively short order! Having run tankovy succesful many times now, I can say that Germans should be really thinking about airplanes (especially in V3 va-va-voom!) and artillery (nebelwerfers don't cut it against tankovy, unfortunately). Nevertheless, the battle felt historical in a grim sort of way, and Ted took the whole affair in stride. I tried to keep it fun by crashing tanks into a FREAKING NEST OF PANZERFUASTS, but even that went my way. Thanks Ted! |
Generated by WWPD's BatRepper Software.