With the introduction of Celeborn in The Dunland Trap, the Ring Maker cycle kicked off what was to become my favorite archetype in Lord of the Rings The Card Game- the Silvan elves! The Silvan cards typically feature low cost allies with relatively weak stats who benefit from both entering and leaving play. Thematically, this feels like the hit and run tactics utilized by the defenders of the wood - striking in force and then fading back into the trees. Most important to me - it's actually fun to play! You're constantly picking up cards, searching the top cards of your deck, and generally being tricksy.
When it comes to building a Silvan deck, you're faced with some choices. Because the archetype is comprehensive, it spans all four spheres. While it might be possible to cover a 4-sphere silvan deck, it would definitely be a delicate balance and so I've zeroed in on two different builds. One features Celeborn, Haldir, and Galadriel while the third swaps Galadriel with Legolas. The first is best played in multiplayer, as it can struggle to deal damage, while with Legolas and tactics cards, the second becomes a "murder elf" deck (to quote Parker). In this article, I will focus on the Galadriel version, but I may visit the murder elf version down the road!
HEROES
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Speaking of Combat, Haldir is, unfortunately, a bit neutered in this version of the deck. His ability is very cool- allowing you to snipe enemies in the staging area or who have been engaged by other players, but without some tactics attachments (I'm looking at you Rivendell Blade and Bow of the Galadhrim!), he doesn't have much bite. As I said, this deck is best played in multiplayer - see if you can talk one of your comrades into hooking Haldir up! They'll probably thank you for it.
ALLIES
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This is my favorite non-Magali art in the game. |
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I don't think this list is perfect. The Silvan Refugee is a very tough one. Because it HAS to leave if anyone else leaves, you're tempted to use it to fuel some of your events... but that's short-sighted because other allies have better "enters play" effects. Thus, I usually use the refugee as a one-turn quester/chump-blocker. I've swapped them with Lorien Guide and while I like that combo, in practice I rarely have the 2 spirit resources (assuming the use of "O Lorien" - see below) to drop on the guide. Experiment with it and let me know!
EVENTS
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Runner up: Children of the Sea. I had this in the deck and it's nice to use on the Silvan Refugee, but I found it was often just overkill.
ATTACHMENTS
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THE DECK
Hero: (3)
1x Galadriel (Celebrimbor's Secret)
1x Haldir of Lorien (Trouble in Tharbad)
1x Celeborn (The Dunland Trap)
Ally: (20)
3x Defender of the Naith (Trouble in Tharbad)
3x Galadhrim Minstrel (Trouble in Tharbad)
3x Galadriel's Handmaiden (Celebrimbor's Secret)
2x Henamarth Riversong (Core Set)
3x Naith Guide (The Dunland Trap)
2x Orophin (Celebrimbor's Secret)
2x Silvan Refugee (The Drúadan Forest)
2x Silvan Tracker (The Dead Marshes)
Attachment: (11)
2x Nenya (Celebrimbor's Secret)
3x O Lorien! (Trouble in Tharbad)
2x Unexpected Courage (Core Set)
2x Wingfoot (The Nin-in-Eilph)
2x Cloak of Lorien (Celebrimbor's Secret)
Event: (19)
3x Feigned Voices (The Three Trials)
3x Island Amid Perils (The Nin-in-Eilph)
3x The Tree People (The Dunland Trap)
3x A Test of Will (Core Set)
2x Tighten Our Belts (The Nin-in-Eilph)
2x A Very Good Tale (Over Hill and Under Hill)
3x Daeron's Runes (Foundations of Stone)
That about sums it up! The deck has been very reliable alongside my friend's Elrond, Glorfindel, Legolas deck. Once Haldir has a blade/bow combo, he kills lots of things before we need to deal with it, and this deck can bring the questing power as well! In all, I'm a big fan- the deck is so fun to play!
Thanks for reading, stay tuned for part 2: The Murder Elves!
Thanks for reading, stay tuned for part 2: The Murder Elves!
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