By Patch
The Special Air Service (SAS) need little introduction, most know
they started as a Commonwealth force under the command of David Stirling
in the deserts of North Africa. They proved their worth with lightning
strikes combining with the Long Range Desert Group (LRDG) in attacking
airfields and other vital strategic objectives to disrupt Axis
operations. In 1942 they expanded to include four Commonwealth
squadrons, one Free French Squadron, One Greek Squadron and the Special
Boat Section.
The Troop all together |
After operations in North Africa, Sicily
and Italy the SAS units were returned to Britain in preparation for the
impending invasion of France. By this time the Free French had been
given the designation of the French 3rd and 4th SAS Regiments and
operated within the SAS Brigade under the British Army Air Corps. At
this time they were ordered to swap out the well-known sandy beret for
the maroon of the Airborne. Of interest the French SAS units wore the
Pegasus army badge also of the Airborne.
Two SAS Jeeps in Europe |
After the
invasion of Normandy the SAS Brigade, including the French 3rd and 4th
Regiments were involved in operating behind enemy lines to disrupt
Germans activities including the ability to reinforce front line units.
The SAS units, including the 3rd and 4th Regiments would Para drop in
and combine with French resistance fighters to assault German positons
as well as use Gliders to bring in jeeps armed to the teeth for highly
mobile operations.
For those that have followed my
adventure into Bolt Action you would know I have an affinity for the
French and have built a number of French armies including a late war
Free French force. I have always felt that this force should include a
unit of French SAS Troopers and I was recently given the opportunity to
paint some up curtesy of our friends at Warlord Games. In their range of
metal 28mm miniatures they have a squad of 8 SAS equipped to operate in
Europe and a French SAS armoured jeep, both of which I obtained for
this review.
Warlord French SAS Jeep with some minor weapon change outs |
The quality of the casts are very good with
minimal clean up required with nice crisp detail, although I find the
eye sockets difficult to paint because they are somewhat sunken within
the face. That was a minor issue though and was the only drawback on an
otherwise very good squad of miniatures.
The Jeep and
crew were pretty good and relatively easy to put together (I highly
recommend you paint the troops first and separate to the Jeep as it gets
a bit tight if you glue them in first). There was some issue with
missing weapons as it is meant to come with 5 Vickers K machine guns in
two dual mounts and a single mount however I could only find two in the
kit. This did not concern me
however as currently within the rules for
this unit there is no option to run dual Vickers K in the front gunner’s
seat, only a HMG, so my intention was to always place a 50 calibre
there. In the rear mount I placed two excess 30 calibre machine guns
just for something different.
In game terms the SAS
squad is an elite unit with a number of special rules and a hefty
point’s value to match. They are fanatic veterans so start at 18 points
with added pistols (two attacks in close combat). You can give everyone SMG’s at + 2 points and up to two men can have LMG’s which can be
upgraded to Vickers K for that extra shot. The obligatory anti-tank
grenades are optional for a further 2 points per man so if you have an
SMG and anti-tank wielding trooper you can expect to pay 22 points or a
Trooper with a Vickers K 43 points (61 points if you include the
assistant who can’t shoot).
French SAS and FFI meet in September 1944 |
The two special rules for the
SAS are ‘Who Dares Wins’ and ‘Behind Enemy Lines’. Who Dares Wins gives
the SAS squad the fanatic rule which means they will fight to the
death with no morale check ever required to test if they flee the field
of battle. Behind Enemy Lines means the squad does not get the negative
modifier for outflanking so they will come on at 10 and below rather
than the normal nine.
The SAS Jeep, although stated as
armoured is still only damage value 6 so is very susceptible to small
arms fire. It has a multitude of weapon configurations with a
combination of LMG’s and MMG’s. An example is One forward facing MMG,
One forward facing HMG and two rear facing MMG’s will set you back at 87
Points veteran. You can run the MMG’s as LMG’s but for that extra 5
points you get another 6” range and an extra shot so it is a pretty easy
choice.
The Jeep fits into the armoured car slot and has
Recce so it would be perfectly reasonable to run two in dual platoons
giving you a real nasty combination of firepower but you will have to be
careful as these Jeeps are real glass canons and will die easily.
In
my proposed list I will use the single squad of SAS as an elite unit to
take and hold objectives as they pack a mean punch and can withstand
significant enemy fire. The Jeep will be used to really harass units and
build up pins on enemy squads with the ability to split fire three
ways. Although technically coming under the command of the British I
will take some liberty and have them meet up with my advancing Free
French conventional forces and provide support to them, after all given
the choice I am sure any unit would help out their fellow countrymen
first and foremost.