Andy wins the roll and chooses the left side of the table. |
With that being said we got together for a game this week and decided to roll a random mission from the book and we got Dust Up. Now a lot of you may be familiar with this mission from Flames of War, but there are some subtle changes to the mission in Team Yankee. I am going to go as far as to say that these changes are improvements on the mission. Changing the entry point of the reserves and very unique deployment area makes the mission a bit more balanced in my opinion.
We chose 100 points for each side. Take a look at these lists. Unfortunately, digital lists are not available at this time, so we have to do this the old fashioned way.
Americans
Team Leader M-1 Abrams 8pts
M-1 Abrams x4 32pts
M-1 Abrams x4 32pts
VADS x4 6pts
TOW x2 3pts
A-10 Warthog x2 10pts
AH-1 Cobra x2 7pts
TOTAL 98pts
Soviets
Soviet HQ T-72 5pts
T-72 x6 32pts
T-72 x6 32pts
SPH Artillery x6 10pts
BMP-1 Observer x1 1pts
ZSU-23 AA x2 2pts
SU-25 Frogfoot x2 7pts
BMP-2 Recon x3 5pts
TOTAL POINTS 93pts
Seeing Andy with his AA, Artillery and only 1 tank platoon I decide to be bold and try to overwhelm him quick. I position myself to be able to move out fast. |
Since I move first I have to hope that he will not get lucky with return fire. Staring down 7 T-72's is not a fun proposition. |
Some close ups of the units. He did a great job painting these tiny little guys. |
Turn one gets me in shooting range. He is a 3 to hit and a +1 for the wheat field. ROF 2 on the move and hitting on a 4, yeah I'm feeling good about that. |
Two bails and 1 kill. Return fire is going to be scary. Since this a mobile battle the air assets have to loiter off table the first turn. |
Andy calls in the air on the M-1s. He actually has two Frogfeet, but only one painted model and we just can not bring ourselves to put an unpainted model on the table. |
The Frogfoot takes out an M-1. |
Soviet Artillery only manages to bail a VADS. I finally get to use my Litko markers! |
The situation beginning turn two. We have both lost a tank and that's it. |
Two M-1's target the ZSU's, killing them first. The A-10's take out a T-72 and the other two M-1's manage to bail another. |
Soviet self defense AA takes down an A-10. |
The Cobras hit the Soviet artillery, but only manage four bails. |
The Americans may have gotten a little too bold. The T-72's go in for the dream shots, side shots on M-1's. |
The artillery bombardment is not effective. |
Hey the Soviets have no more Anti Air! Oh yeah except that the remaining Frogfoot has air to air missiles. I am very fortunate that Andy sucks at rolling dice. The Cobras get away unscathed. |
The Soviets kill one M-1 and bail the company commander. |
Turn three brings in American reserves at the worst possible moment for the Soviets. |
All but one of the T-72's will be a side shot. |
The picture says it all. |
The Cobras and A-10 either out right kill or double bail the Soviet artillery. |
To make matters worse the artillery fails their motivation and flees the table. The T-72's are not going anywhere though. |
Unfortunately the Soviet armor does not bail back into their tanks leaving the Americans with an uncontested objective and the win. |
Final thoughts: Both games of Team Yankee I have played have been very exciting with shooting i.e. "the action" starting on turn one. The improved ranges and movement versus Flames of War, plus the technological advances of laser range finders mean that you are not taking as many penalties to hit your opponent. This means things start dying right away. We were not very subtle in this game and did not take advantage of a lot of moves like "shoot and scoot". We had to look up lots of rules as we played, but this was a really fun game and I am looking forward to many more.