Polish push towards Łowicz, 2000points per side.
Page 38 in the "September campaign" book.
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This operation can be summed up with the first scenario being a Polish surprise assault on a weak spot in the German lines, the second scenario being an all out battle and the last scenario being a retreat as the German armies surround the Polish forces. In this particular scenario there are 5 objectives, 2 in each deployment zone belonging to the players, and 1 in the middle. The game lasts 7 turns, the player who makes his opponent break wins the battle. If no army breaks then you check to see who has captured most objectives. Even if you lose you still get victory points for the objectives you captured as they count as campaign victory points.
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Batalion Piechoty 1960points
HQ with 2 mortars 75points
Company B: 1 platoon + AT rifle + Light mortar + HMG platoon
Scout platoon: 1 section + AT rifle
Light artillery platoon (75mm) + spotter
Heavy artillery platoon (155mm howitzers)
2x AT platoons (37mm)
7TP tank platoon (5 tanks)
German army
Schützenkompanie 1975points
HQ
2 infantry platoons
sIg33 guns were not really allowed but we threw them in to push the Germans up to 2000 points.
38t platoon of 5 tanks
2x 88mm AA guns with extra crew
1 Mortar platoon (6 mortars)
Priority air support + Stuka Schwerpunkt
Sdkfz 231 (4) platoon
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The Polish had 1st turn, I held 2 platoons of infantry, 1 HMG platoon, 1 Scout platoon and the 7TP tanks in reserve. I also used the 155mm howitzers for off table indirect fire as both me
Not having much else to do I called in some artillery support on the enemy motorized infantry, resulting in 2 trucks and the command vehicle blowing up and taking their passengers with them. Killing the 2nd in command
German turn 1 was as I expected “Stuka time”, painful memories of the last time I faced Stukas – wiping out my entire 75mm platoon. This time they bombed my 75mm platoon but only scored a hit on 2 guns and the commander. And the 75mm’s saved on double 6’s, while the commander was blown
On the opposite side of the table my other 37mm AT platoon hits
German turn 3, Stuka bombers return, dropping bombs on the 37mm AT platoon and some 7TP tanks. Failing o hit my tanks and only killing 1 gun, though sadly the platoon decides to run away. Germans also received reinforcements in form of a mortar platoon this turn. 38t tanks make a move across the road, past the woods where my infantry platoon remnants are hiding, and up on the fields where the tanks start to fire at the polish HMG platoon killing 1 team with their fire, and one other with their
Polish turn 4, reinforcements arrive, at the far left edge. I make it an infantry platoon and move them on the double forwards so that they are in line with my AT platoon. I take the risk of having a bloodbath should the Stukas return but I really need to haul some ass to gain ground at this point. My 7TP platoons destroys the remaining armored car platoon, which opens up a path on the right flank. The Polish offensive in the center of the table was hitting a brick wall as long as those 38t tanks were left roaming unchecked.
German turn 4, Germans received reinforcements again, a HMG platoon and another infantry platoon rolled in with their trucks. They occupy the farmbuldings in the center of the table
German turn 5, no air support once again.
The Germans had to make do with what they had on the ground, the 38t tanks moved up towards the hedgerow and opened fire at the AT guns, which were luckily dug in and only lost 1 gun team. German infantry took up position in the forest across from my Polish platoon on the left flank, making any delusions of further advance disappear.
Polish turn 6, the situation at this point was the Germans holding the center objective, well fortified inside some buildings. Me having infantry platoons too far away to advance up there in good order and it would only get me killed. On the left flank German infantry and 38t’s had me locked in place and the 38t’s threatened my left objective. On the right flank my 7TP tanks were moving on the double towards the enemy lines, an opening in their defense would allow me to snatch their objective marker if I wasn’t killed by 88’s or Stuka bombers first.
My 7TP platoon raced ahead once again, and I withdrew my left
German turn 6, no air support this turn either!
German mortar teams abandon their position as they see the Polish 7TP tank platoon approach. German tanks try to move over the hedge, managing to do so with 2 tanks but becoming bogged down with 1. They
Turn 7 (last) Polish turn, the 7TP tanks make a on the double move again claiming the German objective. The Polish infantry on the left flank goes balls to the walls and attack the 38t tanks. First my 2nd in command and a single mortar team attack one bogged down 38t but fail to hit it. The Polish infantry platoon rushed out of the fields and charges the tanks from the front, taking a massive but extremely inaccurate MG defensive fire. Out of 12 MG shots only 2 manage to hit and neither inflict any kills! The Polish infantry surround the2 German tanks but fail to inflict any damage. Luckily for them, the German crews panic and fail their morale check, and being surrounded the platoon is destroyed which secures the Polish objective marker from
Turn 7 (last) German turn, the Germans had a few things they could do to thwart the Polish victory. The 88 and IG guns both attacked the Polish tanks but only manage to knock out one out
The Poles holding 3 objectives and the Germans holding 2. If it would have been a campaign the Poles would get 1campaign victory point for their victory, and 1 CVP for each of their objectives. The Germans would also get CVP for their 2 objectives, which in the end means 4-2 to the Poles – and indeed the height of the Polish success at the battle of Bzura just before the tide turned.
It was really fun to play a scenario from my campaign book, and this was also the first game in which we use the campaign book. The scenario conditions worked really well, and the proposed terrain did likewise.
My anti tank rifles kept their "worthless" track record, ever since I've started playing Flames of War I have hit 1 single enemy vehicle with the rifle but never inflicted any damage with it. One time I managed to bail an enemy tank in assault but that's it. As a anti tank weapon they are nothing I as an enemy would worry about. As a Polish player, I include them mostly to boost the platoon strength by one more team. At the same time I can see them being dangerous especially against armor 0 vehicles and halftracks. But so far they have been more of a curiosity than an actual integral part of my tactical planning.
We’ll see which battle we play next time, but I’m already looking forward to it! I think Flames of War works really well for stuff like this, a more casual and at the same time historical approach rather than tournament play. I've read a lot of complaints over the past week about this and that, but I can't say me or my opponents have had any such problems to date.