Joe and I got a chance to play a 1250ish point game. We decided to not overload the board with buildings like we usually do and went for the suggested 7-13 for a clash. It definately changed the gameplay a bit, and I spent a lot less time shooting buildings.
This was also our first attempt at an attacker/defender scenario, with the UCM defending agains the Scourge in The Hunt (Urban Varient).
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Sabres deploy behind some cars |
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The Desolator and some grav tanks race on the board |
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Some more reapers advance up the other flank |
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Slayers take refuge in the part |
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While the Slayer's smaller cousins hide behind |
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Slayers emerge and take out the Sabres |
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Seraphim makes a bombing run and knocks out a Slayer... |
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Only to crash behind it. |
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The Archangels smash the boot's dropship, severly limiting their mobility |
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The Kodiak takes some fire |
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The Corsairs try to inflict pain on the Gladii, but there's too much AA covering fire |
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An underground monorial connects two buildings.,.. |
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And another.... |
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And another...for four connected buildings! |
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Archangels attempt to snipe to Tormentors still in their dropship, but are shot down by Reapers |
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The surviving Slayer continues to pray on the UCM light armor |
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Satisfied with their Kodiak kill, the Scourge grav tanks continue the prowl |
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The building at the center of the gigantic monorail, which happens to hold a "real" objective, becomes a showdown location. |
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The mass pile of UCM boots overwhelm the Scourge, only to get roasted by Tormentors afterwards |
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The Desolator doing what it does best...mass AoE! |
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Out of nowhere, a random Hunter MGT breaks command from his unit and suicide bombs the two Gladii...putting a wound on each but not destroying either. |
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Scourge boots move up to take the discovered objective on the last turn, ending the game on a 2-1 UCM victory. (The other objective was undiscovered) |