Joe and I got a chance to play a 1250ish point game. We decided to not overload the board with buildings like we usually do and went for the suggested 7-13 for a clash. It definately changed the gameplay a bit, and I spent a lot less time shooting buildings.
This was also our first attempt at an attacker/defender scenario, with the UCM defending agains the Scourge in The Hunt (Urban Varient).
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| Sabres deploy behind some cars | 
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| The Desolator and some grav tanks race on the board | 
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| Some more reapers advance up the other flank | 
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| Slayers take refuge in the part | 
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| While the Slayer's smaller cousins hide behind | 
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| Slayers emerge and take out the Sabres | 
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| Seraphim makes a bombing run and knocks out a Slayer... | 
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| Only to crash behind it. | 
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| The Archangels smash the boot's dropship, severly limiting their mobility | 
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| The Kodiak takes some fire | 
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| The Corsairs try to inflict pain on the Gladii, but there's too much AA covering fire | 
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| An underground monorial connects two buildings.,.. | 
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| And another.... | 
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| And another...for four connected buildings! | 
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| Archangels attempt to snipe to Tormentors still in their dropship, but are shot down by Reapers | 
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| The surviving Slayer continues to pray on the UCM light armor | 
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| Satisfied with their Kodiak kill, the Scourge grav tanks continue the prowl | 
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| The building at the center of the gigantic monorail, which happens to hold a "real" objective, becomes a showdown location. | 
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| The mass pile of UCM boots overwhelm the Scourge, only to get roasted by Tormentors afterwards | 
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| The Desolator doing what it does best...mass AoE! | 
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| Out of nowhere, a random Hunter MGT breaks command from his unit and suicide bombs the two Gladii...putting a wound on each but not destroying either. | 
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| Scourge boots move up to take the discovered objective on the last turn, ending the game on a 2-1 UCM victory. (The other objective was undiscovered) | 
