My first game at
WWPD4VETS was my first game of 'nam! I was playing against Glenn on a table setup by Eric Lauterbach of I95 fame. He also generously loaned me his PAVN. Glenn was running the US Blackhorse Cavalry. His list (from memory) was 1 big cav platoon w/ 3 Sheridans, and 4 M113s + HQ M113s, a unit of Zippos, 2 M48s, and a unit of armored mortar M113s. All of his tanks were beautifully painted- but not a chopper in the sky!
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Glenn setting up |
My list was a PAVN Battalion with 2 companies (each of 1 platoon, 1 with an extra LMG), a unit of recoil-less rifles, 2 units of 3 AA guns ea, 3 of the decoy civilian teams, 120mm mortars (off board), and 130mm guns (off board). The mission we decided to play was Contact! Contact! Contact!
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Sheridans deploy |
The mission is unique in that the winning player must start any turn after turn 6 with 6 victory points more than their opponent. Victory points can be gained by removing objectives (which you roll for using a team who is not pinned and didn't move or shoot), or killing enemy units.
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US mechanized forces on the move. 2 PAVN infantry units appear from Guerrilla Reserve and ambush. |
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PAVN troops move out, firing their rockets as they advance |
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M48s and Zippos advance! |
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One good round of rockets and artillery sees the US forces decimated! |
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RPGs take their toll. |
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Sheridans advance through the bush. |
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2 Zippos and the M48 move forward. |
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The M48 launches an assault! The assault goes back and forth for many many turns. The M48 wipes out 6 or 7 stands of PAVN before pulling back outside of the wood. |
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In the center the Vietnamese advance on the gutted M113s, wiping them all out. With that, the Blackhorse Cav fail their morale check and quit the field (note- we did this INCORRECTLY. When a Free World unit fails morale, another team is destroyed, meaning Glen should have been left with 2 Sheridans). |
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With the Zippos and ACAV wiped out, we decide to call the game. The US pull back and call for air support |