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Sunday, February 12, 2012

Panzergrenadiers and Grenadiers vs Strelkovy and IS-2s



Luke and I decided to kill several birds with one stone: play Luke's first Version 3 game, try a new mission, and give a shake down for a possible Cold Wars doubles list.

Thus, Luke would be running 2 soviet lists: Guards Strelkovy and Guards IS-2s. I ran a Panzergrenadier unit and regular Grenadiers.

The mission was Pincer- which is new in Version 3. It's essentially a No Retreat, except the defender's reserves are delayed.

TERRAIN & STUFF:
*The Ruins & Roads are JR Miniatures
*The dark green hill was made by Luke
*The new shell crates are courtesy of Ron Bingham- they look awesome Ron!

MINIATURES:
*Most of the miniatures are Battlefront
*Except the IS-2s which are Game Models


Steven's Panzergrenadiers & Grenadiers
  • Panzergrenadier HQ (2x Panzerfausts)
  • Panzergrenadier Platoon w/ Panzerfaust
  • Panzergrenadier Platoon w/ Panzerfaust
  • 3x Panthers
  • 3x Pak 40s
  • Grenadier HQ (1x Panzerfaust)
  • 2x HQ Mortars + 2iC
  • Grenadier Platoon w/ Panzerfaust
  • Grenadier Platoon w/ Panzerfaust
  • 4x Marder III M
  • Sporadic HS-129B3
Luke's Strelkovy and Heavy Tanks
  • Guard sStrelkovy HQ + Sappers w/ Wagon
  • 2 Platoon Guards Strelkovy w/ komissar
  • 1 Platoon Guards Strelkovy w/ komissar
  • Scouts w/ 1 section
  • 3x AAA Gun trucks (proxied... ewww...)
  • 2x Flame Throwers
  • Guards Heavy Tank HQ: 1 IS-2 w/ .50 cal and tank escort
  • 4x IS-2s w/ .50 cal
  • 3x IS-2s w/ .50 cal






SETUP AND DEPLOYMENT


The board setup. I start with Panthers, Pak 40s, Panzergrenadiers, and Grenadiers on the board. Panthers in ambush.



The German defensive positions.



The Horde!



IS-2s



More IS-2s



Post Infiltration. Wow. I am now facing 23 fearless infantry stands w/ 2 flame throwers ready to crash into my lines. Ouch!



This is a terrible sight...



... And then I roll a 6. I get to go first! Luke's plans are foiled! Oh man. Could not believe it.





UNITS IN RESERVE
Steven's Panzergrenadiers & Grenadiers
  • Panzergrenadiers
  • Grenadiers
  • Marders
  • HQ Mortars
Luke's Strelkovy and Heavy Tanks





    DEPLOYMENT SUMMARY
    Steven's Panzergrenadiers & Grenadiers: I started with Panzergrenadiers and Pak 40s holding my forward left objective. Grenadiers deploy in the center and Panthers are put in ambush ready to react.

    Luke's Strelkovy and Heavy Tanks: Flame throwers and Sappers are attached to the big Strelkovy blob and infiltrated. Ow!




    TURN 1


    And wouldn't you know- 3 planes show up!



    Panthers spring the ambush and drive forward ready to help hold the line and foil Luke's massive Strelkovy blob.



    Planes tear into the Strelkovy!



    IS-2s knock out a Panther! The Strelkovy blob has to go for it, so they charge forward! Only one flame thrower remains, but it's ready to squirt!



    The assault is launched! But the combination of ROF 2 MG teams and the 2 Panthers is enough to barely stop the assault.





    COMBAT CASUALTY SUMMARY
    Steven's Panzergrenadiers & Grenadiers
    • Panthers: 1 tank
    • Pak 40s: 1 gun
    • Panzergrenadiers: 2 stands
    Luke's Strelkovy and Heavy Tanks
    • Huge Strelkovy Blob: 9 stands





    TURN 1 SUMMARY
    Steven's Panzergrenadiers & Grenadiers: We happen to get the first turn, and have no choice but to open up on the huge Strelkovy Blob!

    Luke's Strelkovy and Heavy Tanks: IS-2s move up and take pot shots on the Panthers, luckily scoring a kill! The Strelkovy tries to launch an assault, but is just barely stopped.




    TURN 2


    Turn 2 dawns.



    Planes arrive again, but their targets are limited. They risk flying near the AA guns to go for IS-2s.



    Panzergrenadiers and Panthers open up on the Strelkovy.



    The strelkovy roll with the punches, but they suffer extreme casualties.



    Pak 40s knock out an IS-2.



    Despite being flying tanks, the planes are shot down.



    Tanks and infantry keep coming!








    COMBAT CASUALTY SUMMARY
    Steven's Panzergrenadiers & Grenadiers
    • Panthers: 1 tank
    • Pak 40s: 1 gun
    • Panzergrenadiers: 2 stands
    Luke's Strelkovy and Heavy Tanks
    • Huge Strelkovy Blob: 12 stands
    • Big IS-2 Platoon: 1 tank





    TURN 2 SUMMARY
    Steven's Panzergrenadiers & Grenadiers: Not much to do for the Panzergrenadiers but keep shooting!

    Luke's Strelkovy and Heavy Tanks: Everything drives forward, but the math doesn't support Luke being able to launch a good assault.




    TURN 3


    The Strelkovy advance has been stalled and they've been whittled down, but hangin on.



    Marder IIIs arrive from reserve- and since they can arrive from the flanks they arrive on the side of the small IS-2 platoon! I take a risk here, but feel confident.



    Grenadiers move to threaten the IS-2s from within the ruins.



    The Marders only manage to knock out 1 IS-2.



    Panthers open up on the IS-2s at range and knock out another.



    Panzergrenadiers keep pumping fire into the Strelkovy.



    Pak 40s open up on the IS-2s. They force a check and the Company Commander gets caught up in the retreat!



    The Strelkovy are a shell of their former majesty.



    IS-2s pull back and fire their .50 cals wildly into the Marders!



    One Marder goes up in smoke.





    COMBAT CASUALTY SUMMARY
    Steven's Panzergrenadiers & Grenadiers
    • Panthers: 1 tank
    • Pak 40s: 1 gun
    • Panzergrenadiers: 2 stands
    • Marders: 1 tank hunter
    Luke's Strelkovy and Heavy Tanks
    • Huge Strelkovy Blob: 15 stands
    • Large IS-2 Platoon: DESTROYED
    • Small IS-2 Platoon: 1 tank
    • IS-2 HQ: DESTROYED





    TURN 3 SUMMARY
    Steven's Panzergrenadiers & Grenadiers: On the left flank more fire is poured into the Strelkovy. Pak 40s see off 3 IS-2s, including the company command. On the right Marders arrive and knock out an IS-2.

    Luke's Strelkovy and Heavy Tanks: IS-2s on the right flank pull back and knock out a Marder.





    TURN 4


    Top of 4.



    Marders pull back into the tree line as Grenadier move up behind to support them.



    1 IS-2 gets knocked out! A single IS-2 remains.



    Panthers come out with MGs blazing. Combined with fire from the MG teams, the Strelkovy is whittled down.



    Panthers come out determined to finish off the large Strelkovy!



    The Scouts are also assaulted as they were within 8".



    Only the Strelkovy Battalion Commander survives from the huge block of Strelkovy!



    But in the end both the Strelkovy AND the Scouts are wiped out.



    The AA trucks, IS-2s, and Strelkovy surge forward- Luke is determined to earn a point!



    1 Marder is destroyed and another bailed. The Strelkovy assault! The Grenadiers counter and the fight is on!



    The Strelkovy keep coming! The Grenadiers break off, and the Marders are destroyed.





    COMBAT CASUALTY SUMMARY
    Steven's Panzergrenadiers & Grenadiers
    • Panthers: 1 tank
    • Pak 40s: 1 gun
    • Panzergrenadiers: 2 stands
    • Marders: DESTROYED
    • Grenadiers: 1 stand
    Luke's Strelkovy and Heavy Tanks
    • Huge Strelkovy Blob: DESTROYED
    • Large IS-2 Platoon: DESTROYED
    • Small IS-2 Platoon: 2 tanks
    • IS-2 HQ: DESTROYED
    • Scouts: DESTROYED





    TURN 4 SUMMARY
    Steven's Panzergrenadiers & Grenadiers: The Panthers roll out and eliminate the Strelkovy and the
    Scouts. Marders and Grenadiers consolidate and knock out an IS-2.

    Luke's Strelkovy and Heavy Tanks: Luke's clearly in dire straits now, and doggedly goes after the Marders in an attempt to score a point. He succeeds.





    TURN 5


    The situation at the end of the game.

    I truly think this game truly came down to that first die roll when I rolled a 6 and got the first turn. Had Luke been able to slam into my position on turn 1 with 2 flame throwers paving the way, and then launch an assault with 23 teams, I would have had a nearly impossible task of holding that forward objective. Once I was able to have the Panthers there providing an additional 12 dice of MGs, it made assaulting me no longer an option.

    Bottom line- I won this one by luck! But the V3 rules went very smoothly- we only had to look up a handful of rules and the assault rules weren't one of them!




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