Guest post by Anatoli from Anatoli's Game Room
My last game was played on the desert table - for some reason I always play my best on these.
Johan who was my final opponent had a German infantry platoon, the kind that my buddy Thomas often plays. Infantry backed up by a 6 gun mortar platoon, infantry platoons, PzII's, Panzerjäger I's (in ambush) and a battery of 105mm artillery. The scenario was "Fighting withdrawal" and my Polish army ended up being the attacker again. This time I placed my rails in a line towards the enemy deployment zone, I also placed 2 objectives near the railroad.
This time I was set on winning. The plan was to group my best stuff on the left flank and agressively push them up the enemy deployment. The train would spearhead the attack flanked by my tanks and cavalry going on the double. Both infantry platoons would move through the village in the center, mainly acting as distraction and tie up whatever units that started pulling towards my main attack. The AT gun platoon was positioned overlooking the hills and the right flank which held a platoon of Panzer II's.
I knew the enemy had Panzerjäger I's in ambush, but between them and the 105mm guns there would be little to stop a wave of pissed of Polish troops. During my first turn, tanks and cavalry moved at double speed - accepting the double hits just in order
The Poles pushed on, train drove at full speed towards the German lines, cavalry galloping like mad to the left and the two remaining Polish tanks taking covering the train from the right. Between the train and Polish tanks managed to destroy all but 1 Panzerjäger, which was bailed out. The enemy infantry was also strafed with machinegun fire and additional artillery guns fired at the enemy 105mm positions. At turn 2 my train was already parked near the objectives, waiting for the rest of the army to catch up and dig up the entrenched German infantry guarding the objective.
The Polish cavalry had made sure to ride within the minimum bombardment range of the artillery so the artillery guns had to fire at them point blank and fire point blank at the train. The light artillery car was blown up and the cavalry lost another stand the flank had momentum despite the supporting infantry coming under constant mortar bombardment in the town.
During turn 3 the train moved as far as it could, to the table edge,
Turn 4 had reduced the first Polish infantry platoon by mortar fire to just a couple of stands but they pushed on and started firing at the German infantry dug in on the nearby hill - managing to score several Firepower 6+ tests to kill. In a final assault the Poles launched their cavalry around the burning wreck of the Light artillery car which resultet in a brutal fight where both sides kept
The battle was won shortly after as the Poles seized the unguarded left flank objective.
I hope that at least my opponents had some fun facing the Polish armored train, which was the main reason for me to include it in the first place. The tournament was fun, and I think everyone was happy. Just like our last tournament the atmosphere was friendly and no one was being a dick. There were also no arguments about v.3 rules as far as I know.